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five-bells-visualization

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<!-- Copyright (c) 2014 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt --> <!-- /** * @group Polymer Core Elements * * The `core-iconset-svg` element allows users to define their own icon sets * that contain svg icons. The svg icon elements should be children of the * `core-iconset-svg` element. Multiple icons should be given distinct id's. * * Using svg elements to create icons has a few advantages over traditional * bitmap graphics like jpg or png. Icons that use svg are vector based so they * are resolution independent and should look good on any device. They are * stylable via css. Icons can be themed, colorized, and even animated. * * Example: * * <core-iconset-svg id="my-svg-icons" iconSize="24"> * <svg> * <defs> * <g id="shape"> * <rect x="50" y="50" width="50" height="50" /> * <circle cx="50" cy="50" r="50" /> * </g> * </defs> * </svg> * </core-iconset-svg> * * This will automatically register the icon set "my-svg-icons" to the iconset * database. To use these icons from within another element, make a * `core-iconset` element and call the `byId` method * to retrieve a given iconset. To apply a particular icon inside an * element use the `applyIcon` method. For example: * * iconset.applyIcon(iconNode, 'car'); * * @element core-iconset-svg * @extends core-meta * @homepage github.io */ --> <link rel="import" href="../core-iconset/core-iconset.html"> <polymer-element name="core-iconset-svg" extends="core-meta" attributes="iconSize"> <script> Polymer('core-iconset-svg', { /** * The size of an individual icon. Note that icons must be square. * * @attribute iconSize * @type number * @default 24 */ iconSize: 24, type: 'iconset', created: function() { this._icons = {}; }, ready: function() { this.super(); this.updateIcons(); }, iconById: function(id) { return this._icons[id] || (this._icons[id] = this.querySelector('[id="' + id +'"]')); }, cloneIcon: function(id) { var icon = this.iconById(id); if (icon) { var content = icon.cloneNode(true); content.removeAttribute('id'); var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); svg.setAttribute('viewBox', '0 0 ' + this.iconSize + ' ' + this.iconSize); // NOTE(dfreedm): work around https://crbug.com/370136 svg.style.pointerEvents = 'none'; svg.appendChild(content); return svg; } }, get iconNames() { if (!this._iconNames) { this._iconNames = this.findIconNames(); } return this._iconNames; }, findIconNames: function() { var icons = this.querySelectorAll('[id]').array(); if (icons.length) { return icons.map(function(n){ return n.id }); } }, /** * Applies an icon to the given element. The svg icon is added to the * element's shadowRoot if one exists or directly to itself. * * @method applyIcon * @param {Element} element The element to which the icon is * applied. * @param {String|Number} icon The name the icon to apply. * @return {Element} The icon element */ applyIcon: function(element, icon) { var root = element; // remove old var old = root.querySelector('svg'); if (old) { old.remove(); } // install new var svg = this.cloneIcon(icon); if (!svg) { return; } svg.setAttribute('height', '100%'); svg.setAttribute('width', '100%'); svg.setAttribute('preserveAspectRatio', 'xMidYMid meet'); svg.style.display = 'block'; root.insertBefore(svg, root.firstElementChild); return svg; }, /** * Tell users of the iconset, that the set has loaded. * This finds all elements matching the selector argument and calls * the method argument on them. * @method updateIcons * @param selector {string} css selector to identify iconset users, * defaults to '[icon]' * @param method {string} method to call on found elements, * defaults to 'updateIcon' */ updateIcons: function(selector, method) { selector = selector || '[icon]'; method = method || 'updateIcon'; var deep = window.ShadowDOMPolyfill ? '' : 'html /deep/ '; var i$ = document.querySelectorAll(deep + selector); for (var i=0, e; e=i$[i]; i++) { if (e[method]) { e[method].call(e); } } } }); </script> </polymer-element>