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fisk-engine

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Typescript based HTML5 game engine

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import iGameStage from "../interfaces/GameStage"; import Logical from "../interfaces/Logical"; import Renderable from "../interfaces/Renderable"; import Interactable from "../interfaces/Interactable"; import GameEntity from "../interfaces/GameEntity"; import GameStageConfig from "../configs/GameStage.config"; import Collidable from "../interfaces/Collidable"; import FiskGame from "./Game"; export default class GameStage implements iGameStage { logicQueue: Logical[]; renderQueue: Renderable[]; onClickQueue: ((event: MouseEvent, game: FiskGame) => void)[]; onTouchQueue: ((event: TouchEvent, game: FiskGame) => void)[]; onTouchMoveQueue: ((event: TouchEvent, game: FiskGame) => void)[]; onTouchEndQueue: ((event: TouchEvent, game: FiskGame) => void)[]; onMouseMoveQueue: ((event: MouseEvent, game: FiskGame) => void)[]; onMouseUpQueue: ((event: MouseEvent, game: FiskGame) => void)[]; onMouseDownQueue: ((event: MouseEvent, game: FiskGame) => void)[]; entities: GameEntity[]; collisionQueue: Collidable[]; interactors: Interactable[]; onKeydownQueue: ((event: KeyboardEvent, game: FiskGame) => void)[]; onKeyupQueue: ((event: KeyboardEvent, game: FiskGame) => void)[]; constructor(config?: GameStageConfig); setupEntities(entities: GameEntity[], game: FiskGame): void; populateEntities(entities: GameEntity[]): void; removeEntity(entity: GameEntity): void; }