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finitestate

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1. All actions are functions which have a $$displayName property. 2. All states are strings 3. Json representation for SSR

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _has = require("lodash/has"); var _has2 = _interopRequireDefault(_has); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var _state = Symbol(); var _value = Symbol(); var _actions = Symbol(); var FSM = function () { function FSM(_ref) { var _control__, _this = this; var startState = _ref.startState, startValue = _ref.startValue, transitions = _ref.transitions, states = _ref.states, transitionMap = _ref.transitionMap; _classCallCheck(this, FSM); this.__control__ = (_control__ = {}, _defineProperty(_control__, _state, undefined), _defineProperty(_control__, _value, undefined), _defineProperty(_control__, _actions, {}), _control__); // grab options this.states = states; this.startState = startState; this.startValue = Object.freeze(startValue); this.transitions = transitions; this.transitionMap = transitionMap; // set private fields this.__control__[_state] = this.startState; this.__control__[_value] = Object.freeze(this.startValue); // create corresponding actions for transitions var actions = {}; this.transitions.forEach(function (transition) { actions[transition] = function () { //if the current state has a valid transition in the transitionMap if (_this.isTransitionValid(transition)) { var newState = _this.transitionMap[_this.__control__[_state]][transition]; var newValue = _this.__control__[_value]; var original = _this[transition]; if (typeof original === "function") { var transformationFn = original.apply(undefined, arguments); if (typeof transformationFn === "function") { newValue = transformationFn(_this.__control__[_value]); } } else { throw Error("Found transition of type " + (typeof transition === "undefined" ? "undefined" : _typeof(transition)) + ". Transition " + transition + " should be a function which returns a transformation function."); } var oldProps = { state: _this.__control__[_state], value: _this.__control__[_value] }; var newProps = { state: newState, value: newValue }; if (_this.shouldTransitionOccur(oldProps, newProps, transition)) { _this.transitionWillOccur(oldProps, newProps, transition); _this.__control__[_value] = Object.freeze(newValue); _this.__control__[_state] = newState; _this.transitionDidOccur(oldProps, newProps, transition); } else { console.debug("transition was not performed"); } return _this.__control__[_value]; } else { console.warn("Transition " + transition + " cannot be performed right now"); return _this.__control__[_value]; } }; }); // freeze actions this.__control__[_actions] = Object.freeze(actions); } _createClass(FSM, [{ key: "isTransitionValid", value: function isTransitionValid(transition) { return (0, _has2.default)(this.transitionMap[this.__control__[_state]], transition); } }, { key: "shouldTransitionOccur", value: function shouldTransitionOccur() { return true; } }, { key: "transitionWillOccur", value: function transitionWillOccur() {} }, { key: "transitionDidOccur", value: function transitionDidOccur() {} }, { key: "value", get: function get() { return this.__control__[_value]; } }, { key: "state", get: function get() { return this.__control__[_state]; } }, { key: "actions", get: function get() { return this.__control__[_actions]; } }]); return FSM; }(); exports.default = FSM;