filtered-vector
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Filter an input vector valued curve
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filtered-vector
===============
Applies cubic smoothing to a vector valued curve. This is useful for smoothing out inputs from the mouse or other input devices.
# Example
```javascript
var now = require('right-now')
var filterVector = require('filtered-vector')
var smoothPosition = filterVector([256, 256])
var canvas = document.createElement('canvas')
canvas.width = 512
canvas.height = 512
document.body.appendChild(canvas)
var context = canvas.getContext('2d')
canvas.addEventListener('mousemove', function(ev) {
smoothPosition.push(now(), ev.x, ev.y)
})
function paint() {
requestAnimationFrame(paint)
var t = now()
context.fillStyle = 'rgba(0,0,0,1)'
context.fillRect(0,0,512,512)
context.strokeStyle = '#0f0'
context.lineWidth = 1
context.beginPath()
var x = smoothPosition.curve(t)
context.moveTo(x[0], x[1])
for(var i=0; i<2000; ++i) {
var y = smoothPosition.curve(Math.floor(t - i))
context.lineTo(y[0], y[1])
}
context.stroke()
}
paint()
```
[Try out the demo in your browser.](https://mikolalysenko.github.io/filtered-vector)
# Install
```
npm i filtered-vector
```
# API
## Constructor
#### `var vec = require('filtered-vector')(initState[, initVelocity, initTime])`
Creates a new smoothed vector with the given initial state, velocity and time.
* `initState` is the initial state of the vector
* `initVelocity` is the initial velocity of the vector
* `initTime` is the initial time of the vector
**Returns** A new smoothed vector valued curve
## Methods
#### `vec.curve(t)`
Computes the value of the curve at time `t`
* `t` is the time parameter to sample the curve
**Returns** The value of the curve at time `t`
#### `vec.dcurve(t)`
Computes the derivative of the curve at time `t`
* `t` is the time parameter
**Returns** The derivative of the curve at time `t`
#### `vec.bounds`
A pair of arrays giving the upper and lower bounds on the constraints of the vector. Default is `[-Infinity,-Infinity, ...]` and `[Infinity,Infinity,...]`
#### `vec.push(t, ...)`
Adds a new data point onto the end of the curve
* `t` is the time the new data point was sampled
* `...` are the components of the curve vector
#### `vec.move(t, ...)`
Incrementally moves the curve from the last sampled position by an offset. This is useful with input devices that emit relative motion (for example scrolling, key press events, pointer lock)
* `t` is the time at which the move event occured
* `...` are the components of the relative motion
#### `vec.set(t, ...)`
Sets the state of the curve at time `t`
* `t` is the time parameter to sample
* `...` are the components of the state
#### `vec.jump(t, ...)`
Sets the state of the vector at time `t` with no smoothing.
* `t` is the time parameter to sample
* `...` are the components of the vector
#### `vec.idle(t)`
Adds a stationary data point to the curve (ie notify the curve that no input state has changed)
* `t` is the time at which the curve was idle
#### `vec.flush(t)`
Removes all samples in the buffer before time `t`
* `t` is the cutoff time
#### `vec.lastT()`
**Returns** The time of the last sample in the curve
#### `vec.stable()`
**Returns** `true` is the vector is stationary as of the last event.
# License
(c) 2015 Mikola Lysenko. MIT License