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figura-ts

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Lua Types for the Minecraft Mod Figura

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declare interface FiguraTextureDefinition { main?: FiguraTexture emissive?: FiguraTexture specular?: FiguraTexture normal?: FiguraTexture } declare type FiguraTextureApply = (this: void,color: FiguraVec4,x: number,y: number) => FiguraVec4 declare interface FiguraTexture { readonly name: string getName(): string getPath(): string getDimensions(): FiguraVec2 getPixel(x: number,y: number): FiguraVec4 setPixel(x: number,y: number,rgb: FiguraVec3): this setPixel(x: number,y: number,rgba: FiguraVec4): this setPixel(x: number,y: number,r: number,g: number,b: number,a: number): this pixel(x: number,y: number,rgb: FiguraVec3): this pixel(x: number,y: number,rgba: FiguraVec4): this pixel(x: number,y: number,r: number,g: number,b: number,a: number): this fill(x: number,y: number,width: number,height: number,rgb: FiguraVec3): this fill(x: number,y: number,width: number,height: number,rgba: FiguraVec4): this fill(x: number,y: number,width: number,height: number,r: number,g: number,b: number,a: number): this update(): this restore(): this save(): string applyFunc(x: number,y: number,width: number,height: number,func: FiguraTextureApply): this applyMatrix(x: number,y: number,width: number,height: number,matrix: FiguraMat4,clip: boolean): this } declare interface FiguraTextureAtlas { listSprites(): LuaTable<number,string> getSpriteUV(path: string): FiguraVec4 getWidth(): number getHeight(): number } declare interface IFiguraTextures { newTexture(name: string,width: number,height: number): FiguraTexture read(name: string,base64Text: string): FiguraTexture read(name: string,byteArray: LuaTable<number,number>): FiguraTexture copy(name: string,texture: FiguraTexture): FiguraTexture get(name: string): FiguraTexture getTextures(): LuaTable<number,FiguraTexture> fromVanilla(name: string,path: string): FiguraTexture } declare type FiguraTextures = IFiguraTextures & Record<string,FiguraTexture> declare const textures: FiguraTextures