figura-ts
Version:
Lua Types for the Minecraft Mod Figura
170 lines • 6.57 kB
TypeScript
declare interface FiguraRenderTask
{
remove(): this
getName(): string
isVisible(): boolean
setVisible(visible: boolean): this
visible(visible: boolean): this
getLight(): FiguraVec2
setLight(light: FiguraVec2): this
setLight(blockLight: number,skyLight: number): this
light(light: FiguraVec2): this
light(blockLight: number,skyLight: number): this
getOverlay(): FiguraVec2
setOverlay(overlay: FiguraVec2): this
setOverlay(whiteOverlay: number,hurtOverlay: number): this
overlay(overlay: FiguraVec2): this
overlay(whiteOverlay: number,hurtOverlay: number): this
getPos(): FiguraVec3
setPos(pos: FiguraVec3): this
setPos(x: number,y: number,z: number): this
pos(pos: FiguraVec3): this
pos(x: number,y: number,z: number): this
getRot(): FiguraVec3
setRot(rot: FiguraVec3): this
setRot(x: number,y: number,z: number): this
rot(rot: FiguraVec3): this
rot(x: number,y: number,z: number): this
getScale(): FiguraVec3
setScale(scale: FiguraVec3): this
setScale(x: number,y: number,z: number): this
scale(scale: FiguraVec3): this
scale(x: number,y: number,z: number): this
getPositionMatrix(): FiguraMat4
getPositionMatrixRaw(): FiguraMat4
getNormalMatrix(): FiguraMat3
getNormalMatrixRaw(): FiguraMat3
setMatrix(matrix: FiguraMat4): this
matrix(matrix: FiguraMat4): this
}
declare interface FiguraBlockTask extends FiguraRenderTask
{
setBlock(block: string): this
setBlock(block: FiguraBlockState): this
block(block: string): this
block(block: FiguraBlockState): this
}
declare interface FiguraEntityTask extends FiguraRenderTask
{
asEntity(): FiguraEntity | undefined
setNBT(nbt: string): this
setNBT(id: string,nbt: string): this
updateWalkingDistance(distance: number): this
setHeadRotation(rotation: FiguraVec2): this
}
declare interface FiguraItemTask extends FiguraRenderTask
{
setItem(item: string): this
setItem(item: FiguraItemStack): this
item(item: string): this
item(item: FiguraItemStack): this
getDisplayMode(): ItemDisplayTaskMode
setDisplayMode(displayMode: ItemDisplayTaskMode): this
displayMode(displayMode: ItemDisplayTaskMode): this
}
declare interface FiguraSpriteTask extends FiguraRenderTask
{
getTexture(): string
setTexture(textureLocation: string,width: number,height: number): this
setTexture(texture: FiguraTexture): this
setTexture(texture: FiguraTexture,width: number,height: number): this
setTexture(textureLocation: string,dimensions: FiguraVec2): this
setTexture(texture: FiguraTexture,dimensions: FiguraVec2): this
texture(textureLocation: string,width: number,height: number): this
texture(texture: FiguraTexture): this
texture(texture: FiguraTexture,width: number,height: number): this
texture(textureLocation: string,dimensions: FiguraVec2): this
texture(texture: FiguraTexture,dimensions: FiguraVec2): this
getDimensions(): FiguraVec2
setDimensions(dimensions: FiguraVec2): this
setDimensions(width: number,height: number): this
dimensions(dimensions: FiguraVec2): this
dimensions(width: number,height: number): this
getSize(): FiguraVec2
setSize(size: FiguraVec2): this
setSize(width: number,height: number): this
size(size: FiguraVec2): this
size(width: number,height: number): this
getRegion(): FiguraVec2
setRegion(region: FiguraVec2): this
setRegion(width: number,height: number): this
region(region: FiguraVec2): this
region(width: number,height: number): this
getUV(): FiguraVec2
setUV(uv: FiguraVec2): this
setUV(u: number,v: number): this
uv(uv: FiguraVec2): this
uv(u: number,v: number): this
getUVPixels(): FiguraVec2
setUVPixels(uv: FiguraVec2): this
setUVPixels(u: number,v: number): this
uvPixels(uv: FiguraVec2): this
uvPixels(u: number,v: number): this
getColor(): FiguraVec4
setColor(rgb: FiguraVec3): this
setColor(rgba: FiguraVec4): this
setColor(r: number,g: number,b: number,a: number): this
color(rgb: FiguraVec3): this
color(rgba: FiguraVec4): this
color(r: number,g: number,b: number,a: number): this
getRenderType(): RenderType
setRenderType(renderType: RenderType): this
renderType(renderType: RenderType): this
getVertices(): LuaTable<number,FiguraVertex>
}
declare interface FiguraTextTask extends FiguraRenderTask
{
getText(): string
setText(text: string): this
text(text: string): this
getAlignment(): "LEFT" | "RIGHT" | "CENTER"
setAlignment(alignment: "LEFT" | "RIGHT" | "CENTER"): this
alignment(alignment: "LEFT" | "RIGHT" | "CENTER"): this
hasShadow(): boolean
setShadow(shadow: boolean): this
shadow(shadow: boolean): this
hasOutline(): boolean
setOutline(outline: boolean): this
outline(outline: boolean): this
getOutlineColor(): FiguraVec3
outlineColor(color: FiguraVec3): this
outlineColor(r: number,g: number,b: number): this
getWidth(): number
setWidth(width: number): this
width(width: number): this
hasWrap(): boolean
setWrap(wrap: boolean): this
wrap(wrap: boolean): this
isSeeThrough(): boolean
setSeeThrough(seeThrough: boolean): this
seeThrough(seeThrough: boolean): this
hasBackground(): boolean
setBackground(background: boolean): this
background(background: boolean): this
getBackgroundColor(): FiguraVec4
setBackgroundColor(rgba: FiguraVec4): this
setBackgroundColor(r: number,g: number,b: number,a: number): this
backgroundColor(rgba: FiguraVec4): this
backgroundColor(r: number,g: number,b: number,a: number): this
getOpacity(): number
setOpacity(opacity: number): this
opacity(opacity: number): this
}
declare interface FiguraVertex
{
getPos(): FiguraVec3
setPos(pos: FiguraVec3): this
setPos(x: number,y: number,z: number): this
pos(pos: FiguraVec3): this
pos(x: number,y: number,z: number): this
getUV(): FiguraVec2
setUV(uv: FiguraVec2): this
setUV(u: number,v: number): this
uv(uv: FiguraVec2): this
uv(u: number,v: number): this
getNormal(): FiguraVec3
setNormal(normal: FiguraVec3): this
setNormal(x: number,y: number,z: number): this
normal(normal: FiguraVec3): this
normal(x: number,y: number,z: number): this
}