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figura-ts

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Lua Types for the Minecraft Mod Figura

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/// <reference path="textures.d.ts" /> declare type FiguraModelPartRender = (this: void,tickDelta: number,renderMode: RenderMode,part: FiguraModelPart) => void type IFiguraModelPartFields = { [x in string]: FiguraModelPart } interface IFiguraModelPart { get: LuaTableGetMethod<string,FiguraModelPart> preRender: FiguraModelPartRender midRender: FiguraModelPartRender postRender: FiguraModelPartRender setPreRender(func: FiguraModelPartRender): FiguraModelPart setMidRender(func: FiguraModelPartRender): FiguraModelPart setPostRender(func: FiguraModelPartRender): FiguraModelPart getName(): string getParent(): FiguraModelPart getChildren(): LuaTable<number,FiguraModelPart> isChildOf(part: FiguraModelPart): boolean getPos(): FiguraVec3 setPos(pos: FiguraVec3): FiguraModelPart setPos(x: number,y: number,z: number): FiguraModelPart pos(pos: FiguraVec3): FiguraModelPart pos(x: number,y: number,z: number): FiguraModelPart getAnimPos(): FiguraVec3 getTruePos(): FiguraVec3 getRot(): FiguraVec3 setRot(rot: FiguraVec3): FiguraModelPart setRot(x: number,y: number,z: number): FiguraModelPart rot(rot: FiguraVec3): FiguraModelPart rot(x: number,y: number,z: number): FiguraModelPart getOffsetRot(): FiguraVec3 setOffsetRot(offsetRot: FiguraVec3): FiguraModelPart setOffsetRot(x: number,y: number,z: number): FiguraModelPart offsetRot(offsetRot: FiguraVec3): FiguraModelPart offsetRot(x: number,y: number,z: number): FiguraModelPart getAnimRot(): FiguraVec3 getTrueRot(): FiguraVec3 getScale(): FiguraVec3 setScale(scale: FiguraVec3): FiguraModelPart setScale(x: number,y: number,z: number): FiguraModelPart scale(scale: FiguraVec3): FiguraModelPart scale(x: number,y: number,z: number): FiguraModelPart getOffsetScale(): FiguraVec3 setOffsetScale(scale: FiguraVec3): FiguraModelPart setOffsetScale(x: number,y: number,z: number): FiguraModelPart offsetScale(scale: FiguraVec3): FiguraModelPart offsetScale(x: number,y: number,z: number): FiguraModelPart getAnimScale(): FiguraVec3 getTrueScale(): FiguraVec3 getPivot(): FiguraVec3 setPivot(pivot: FiguraVec3): FiguraModelPart setPivot(x: number,y: number,z: number): FiguraModelPart pivot(pivot: FiguraVec3): FiguraModelPart pivot(x: number,y: number,z: number): FiguraModelPart getOffsetPivot(): FiguraVec3 setOffsetPivot(pivot: FiguraVec3): FiguraModelPart setOffsetPivot(x: number,y: number,z: number): FiguraModelPart getTruePivot(): FiguraVec3 getPositionMatrix(): FiguraMat4 getPositionMatrixRaw(): FiguraMat4 getNormalMatrix(): FiguraMat3 getNormalMatrixRaw(): FiguraMat3 setMatrix(matrix: FiguraMat4): FiguraModelPart matrix(matrix: FiguraMat4): FiguraModelPart getVisible(): boolean setVisible(visible: boolean): FiguraModelPart visible(visible: boolean): FiguraModelPart getPrimaryRenderType(): RenderType setPrimaryRenderType(renderType: RenderType): FiguraModelPart getSecondaryRenderType(): RenderType setSecondaryRenderType(renderType: RenderType): FiguraModelPart primaryRenderType(renderType: RenderType): FiguraModelPart secondaryRenderType(renderType: RenderType): FiguraModelPart getPrimaryTexture(): LuaMultiReturn<[TextureType,string | FiguraTexture | undefined]> getSecondaryTexture(): LuaMultiReturn<[TextureType,string | FiguraTexture | undefined]> getPrimaryDefinedTextures(): FiguraTextureDefinition getSecondaryDefinedTextures(): FiguraTextureDefinition setPrimaryTexture(textureType: "Skin"): FiguraModelPart setPrimaryTexture(textureType: "Resource",path: string): FiguraModelPart setPrimaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart primaryTexture(textureType: "Skin"): FiguraModelPart primaryTexture(textureType: "Resource",path: string): FiguraModelPart primaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart setSecondaryTexture(textureType: "Skin"): FiguraModelPart setSecondaryTexture(textureType: "Resource",path: string): FiguraModelPart setSecondaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart secondaryTexture(textureType: "Skin"): FiguraModelPart secondaryTexture(textureType: "Resource",path: string): FiguraModelPart secondaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart getTextures(): LuaTable<number,FiguraTexture> partToWorldMatrix(): FiguraMat4 getTextureSize(): FiguraVec2 setUV(uv: FiguraVec2): FiguraModelPart setUV(u: number,v: number): FiguraModelPart uv(uv: FiguraVec2): FiguraModelPart uv(u: number,v: number): FiguraModelPart getUV(): FiguraVec2 setUVPixels(uv: FiguraVec2): FiguraModelPart setUVPixels(u: number,v: number): FiguraModelPart uvPixels(uv: FiguraVec2): FiguraModelPart uvPixels(u: number,v: number): FiguraModelPart getUVPixels(): FiguraVec2 setUVMatrix(matrix: FiguraMat3): FiguraModelPart uvMatrix(matrix: FiguraMat3): FiguraModelPart getUVMatrix(): FiguraMat3 setColor(color: FiguraVec3): FiguraModelPart setColor(r: number,g: number,b: number): FiguraModelPart color(color: FiguraVec3): FiguraModelPart color(r: number,g: number,b: number): FiguraModelPart getColor(): FiguraVec3 setPrimaryColor(color: FiguraVec3): FiguraModelPart setPrimaryColor(r: number,g: number,b: number): FiguraModelPart primaryColor(color: FiguraVec3): FiguraModelPart primaryColor(r: number,g: number,b: number): FiguraModelPart getPrimaryColor(): FiguraVec3 setSecondaryColor(color: FiguraVec3): FiguraModelPart setSecondaryColor(r: number,g: number,b: number): FiguraModelPart secondaryColor(color: FiguraVec3): FiguraModelPart secondaryColor(r: number,g: number,b: number): FiguraModelPart getSecondaryColor(): FiguraVec3 setOpacity(opacity: number): FiguraModelPart opacity(opacity: number): FiguraModelPart getOpacity(): number setLight(light: FiguraVec2): FiguraModelPart setLight(blockLight: number,skyLight: number): FiguraModelPart light(light: FiguraVec2): FiguraModelPart light(blockLight: number,skyLight: number): FiguraModelPart getLight(): FiguraVec2 setOverlay(overlay: FiguraVec2): FiguraModelPart setOverlay(whiteOverlay: number,hurtOverlay: number): FiguraModelPart overlay(overlay: FiguraVec2): FiguraModelPart overlay(whiteOverlay: number,hurtOverlay: number): FiguraModelPart getOverlay(): FiguraVec2 setParentType(parentType: ParentType): FiguraModelPart parentType(parentType: ParentType): FiguraModelPart getParentType(): ParentType getType(): "GROUP" | "CUBE" | "MESH" overrideVanillaRot(): boolean overrideVanillaPos(): boolean overrideVanillaScale(): boolean newText(taskName: string): FiguraTextTask newItem(taskName: string): FiguraItemTask newBlock(taskName: string): FiguraBlockTask newSprite(taskName: string): FiguraSpriteTask newEntity(taskName: string): FiguraEntityTask addTask<R extends FiguraRenderTask>(renderTask: R): R getTask(): LuaTable<string,FiguraRenderTask> getTask(taskName: string): FiguraRenderTask removeTask(): FiguraModelPart removeTask(taskName: string): FiguraModelPart removeTask(renderTask: FiguraRenderTask): FiguraModelPart remove(): FiguraModelPart getVertices(textureID: string): LuaTable<number,FiguraVertex> getAllVertices(): LuaMap<string,LuaTable<number,FiguraVertex>> moveTo(part: FiguraModelPart): FiguraModelPart addChild(part: FiguraModelPart): FiguraModelPart removeChild(part: FiguraModelPart): FiguraModelPart copy(name: string): FiguraModelPart newPart(name: string): FiguraModelPart newPart(name: string,parentType: ParentType): FiguraModelPart } declare type FiguraModelPart = IFiguraModelPart & IFiguraModelPartFields declare const models: FiguraModelPart