figura-ts
Version:
Lua Types for the Minecraft Mod Figura
164 lines (163 loc) • 8.21 kB
TypeScript
/// <reference path="textures.d.ts" />
declare type FiguraModelPartRender = (this: void,tickDelta: number,renderMode: RenderMode,part: FiguraModelPart) => void
type IFiguraModelPartFields = {
[x in string]: FiguraModelPart
}
interface IFiguraModelPart
{
get: LuaTableGetMethod<string,FiguraModelPart>
preRender: FiguraModelPartRender
midRender: FiguraModelPartRender
postRender: FiguraModelPartRender
setPreRender(func: FiguraModelPartRender): FiguraModelPart
setMidRender(func: FiguraModelPartRender): FiguraModelPart
setPostRender(func: FiguraModelPartRender): FiguraModelPart
getName(): string
getParent(): FiguraModelPart
getChildren(): LuaTable<number,FiguraModelPart>
isChildOf(part: FiguraModelPart): boolean
getPos(): FiguraVec3
setPos(pos: FiguraVec3): FiguraModelPart
setPos(x: number,y: number,z: number): FiguraModelPart
pos(pos: FiguraVec3): FiguraModelPart
pos(x: number,y: number,z: number): FiguraModelPart
getAnimPos(): FiguraVec3
getTruePos(): FiguraVec3
getRot(): FiguraVec3
setRot(rot: FiguraVec3): FiguraModelPart
setRot(x: number,y: number,z: number): FiguraModelPart
rot(rot: FiguraVec3): FiguraModelPart
rot(x: number,y: number,z: number): FiguraModelPart
getOffsetRot(): FiguraVec3
setOffsetRot(offsetRot: FiguraVec3): FiguraModelPart
setOffsetRot(x: number,y: number,z: number): FiguraModelPart
offsetRot(offsetRot: FiguraVec3): FiguraModelPart
offsetRot(x: number,y: number,z: number): FiguraModelPart
getAnimRot(): FiguraVec3
getTrueRot(): FiguraVec3
getScale(): FiguraVec3
setScale(scale: FiguraVec3): FiguraModelPart
setScale(x: number,y: number,z: number): FiguraModelPart
scale(scale: FiguraVec3): FiguraModelPart
scale(x: number,y: number,z: number): FiguraModelPart
getOffsetScale(): FiguraVec3
setOffsetScale(scale: FiguraVec3): FiguraModelPart
setOffsetScale(x: number,y: number,z: number): FiguraModelPart
offsetScale(scale: FiguraVec3): FiguraModelPart
offsetScale(x: number,y: number,z: number): FiguraModelPart
getAnimScale(): FiguraVec3
getTrueScale(): FiguraVec3
getPivot(): FiguraVec3
setPivot(pivot: FiguraVec3): FiguraModelPart
setPivot(x: number,y: number,z: number): FiguraModelPart
pivot(pivot: FiguraVec3): FiguraModelPart
pivot(x: number,y: number,z: number): FiguraModelPart
getOffsetPivot(): FiguraVec3
setOffsetPivot(pivot: FiguraVec3): FiguraModelPart
setOffsetPivot(x: number,y: number,z: number): FiguraModelPart
getTruePivot(): FiguraVec3
getPositionMatrix(): FiguraMat4
getPositionMatrixRaw(): FiguraMat4
getNormalMatrix(): FiguraMat3
getNormalMatrixRaw(): FiguraMat3
setMatrix(matrix: FiguraMat4): FiguraModelPart
matrix(matrix: FiguraMat4): FiguraModelPart
getVisible(): boolean
setVisible(visible: boolean): FiguraModelPart
visible(visible: boolean): FiguraModelPart
getPrimaryRenderType(): RenderType
setPrimaryRenderType(renderType: RenderType): FiguraModelPart
getSecondaryRenderType(): RenderType
setSecondaryRenderType(renderType: RenderType): FiguraModelPart
primaryRenderType(renderType: RenderType): FiguraModelPart
secondaryRenderType(renderType: RenderType): FiguraModelPart
getPrimaryTexture(): LuaMultiReturn<[TextureType,string | FiguraTexture | undefined]>
getSecondaryTexture(): LuaMultiReturn<[TextureType,string | FiguraTexture | undefined]>
getPrimaryDefinedTextures(): FiguraTextureDefinition
getSecondaryDefinedTextures(): FiguraTextureDefinition
setPrimaryTexture(textureType: "Skin"): FiguraModelPart
setPrimaryTexture(textureType: "Resource",path: string): FiguraModelPart
setPrimaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart
primaryTexture(textureType: "Skin"): FiguraModelPart
primaryTexture(textureType: "Resource",path: string): FiguraModelPart
primaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart
setSecondaryTexture(textureType: "Skin"): FiguraModelPart
setSecondaryTexture(textureType: "Resource",path: string): FiguraModelPart
setSecondaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart
secondaryTexture(textureType: "Skin"): FiguraModelPart
secondaryTexture(textureType: "Resource",path: string): FiguraModelPart
secondaryTexture(textureType: "Custom",texture: FiguraTexture): FiguraModelPart
getTextures(): LuaTable<number,FiguraTexture>
partToWorldMatrix(): FiguraMat4
getTextureSize(): FiguraVec2
setUV(uv: FiguraVec2): FiguraModelPart
setUV(u: number,v: number): FiguraModelPart
uv(uv: FiguraVec2): FiguraModelPart
uv(u: number,v: number): FiguraModelPart
getUV(): FiguraVec2
setUVPixels(uv: FiguraVec2): FiguraModelPart
setUVPixels(u: number,v: number): FiguraModelPart
uvPixels(uv: FiguraVec2): FiguraModelPart
uvPixels(u: number,v: number): FiguraModelPart
getUVPixels(): FiguraVec2
setUVMatrix(matrix: FiguraMat3): FiguraModelPart
uvMatrix(matrix: FiguraMat3): FiguraModelPart
getUVMatrix(): FiguraMat3
setColor(color: FiguraVec3): FiguraModelPart
setColor(r: number,g: number,b: number): FiguraModelPart
color(color: FiguraVec3): FiguraModelPart
color(r: number,g: number,b: number): FiguraModelPart
getColor(): FiguraVec3
setPrimaryColor(color: FiguraVec3): FiguraModelPart
setPrimaryColor(r: number,g: number,b: number): FiguraModelPart
primaryColor(color: FiguraVec3): FiguraModelPart
primaryColor(r: number,g: number,b: number): FiguraModelPart
getPrimaryColor(): FiguraVec3
setSecondaryColor(color: FiguraVec3): FiguraModelPart
setSecondaryColor(r: number,g: number,b: number): FiguraModelPart
secondaryColor(color: FiguraVec3): FiguraModelPart
secondaryColor(r: number,g: number,b: number): FiguraModelPart
getSecondaryColor(): FiguraVec3
setOpacity(opacity: number): FiguraModelPart
opacity(opacity: number): FiguraModelPart
getOpacity(): number
setLight(light: FiguraVec2): FiguraModelPart
setLight(blockLight: number,skyLight: number): FiguraModelPart
light(light: FiguraVec2): FiguraModelPart
light(blockLight: number,skyLight: number): FiguraModelPart
getLight(): FiguraVec2
setOverlay(overlay: FiguraVec2): FiguraModelPart
setOverlay(whiteOverlay: number,hurtOverlay: number): FiguraModelPart
overlay(overlay: FiguraVec2): FiguraModelPart
overlay(whiteOverlay: number,hurtOverlay: number): FiguraModelPart
getOverlay(): FiguraVec2
setParentType(parentType: ParentType): FiguraModelPart
parentType(parentType: ParentType): FiguraModelPart
getParentType(): ParentType
getType(): "GROUP" | "CUBE" | "MESH"
overrideVanillaRot(): boolean
overrideVanillaPos(): boolean
overrideVanillaScale(): boolean
newText(taskName: string): FiguraTextTask
newItem(taskName: string): FiguraItemTask
newBlock(taskName: string): FiguraBlockTask
newSprite(taskName: string): FiguraSpriteTask
newEntity(taskName: string): FiguraEntityTask
addTask<R extends FiguraRenderTask>(renderTask: R): R
getTask(): LuaTable<string,FiguraRenderTask>
getTask(taskName: string): FiguraRenderTask
removeTask(): FiguraModelPart
removeTask(taskName: string): FiguraModelPart
removeTask(renderTask: FiguraRenderTask): FiguraModelPart
remove(): FiguraModelPart
getVertices(textureID: string): LuaTable<number,FiguraVertex>
getAllVertices(): LuaMap<string,LuaTable<number,FiguraVertex>>
moveTo(part: FiguraModelPart): FiguraModelPart
addChild(part: FiguraModelPart): FiguraModelPart
removeChild(part: FiguraModelPart): FiguraModelPart
copy(name: string): FiguraModelPart
newPart(name: string): FiguraModelPart
newPart(name: string,parentType: ParentType): FiguraModelPart
}
declare type FiguraModelPart = IFiguraModelPart & IFiguraModelPartFields
declare const models: FiguraModelPart