figura-ts
Version:
Lua Types for the Minecraft Mod Figura
89 lines • 2.84 kB
TypeScript
declare interface FiguraData
{
createBuffer(): FiguraBuffer
createBuffer(capacity: number): FiguraBuffer
}
declare const data: FiguraData
declare interface FiguraBuffer
{
read(): number
readShort(): number
readUShort(): number
readInt(): number
readLong(): number
readFloat(): number
readDouble(): number
readShortLE(): number
readUShortLE(): number
readIntLE(): number
readLongLE(): number
readFloatLE(): number
readDoubleLE(): number
readString(): string
readString(length: number): string
readString(length: number,encoding: StringEncoding): string
readBase64(): string
readBase64(length: number): string
readByteArray(): string
readByteArray(length: number): string
write(val: number): void
writeShort(val: number): void
writeUShort(val: number): void
writeInt(val: number): void
writeLong(val: number): void
writeFloat(val: number): void
writeDouble(val: number): void
writeShortLE(val: number): void
writeUShortLE(val: number): void
writeIntLE(val: number): void
writeLongLE(val: number): void
writeFloatLE(val: number): void
writeDoubleLE(val: number): void
writeString(val: string): number
writeString(val: string,encoding: StringEncoding): number
writeBase64(base64: string): number
writeByteArray(array: string): number
getLength(): number
getPosition(): number
setPosition(position: number): void
clear(): void
available(): number
getMaxCapacity(): number
readFromStream(stream: FiguraInputStream,amount: number): number
writeToStream(stream: FiguraOutputStream,amount: number): number
close(): void
isClosed(): boolean
}
declare interface FiguraFuture<T = any,Valid extends boolean = false>
{
isDone(): this is FiguraFuture<T,true>
getOrError(): Valid extends true ? T : never
getValue(): Valid extends true ? T : T | undefined
hasError(): this is FiguraFuture<T,false>
throwError(): Valid extends false ? never : void
}
declare interface FiguraInputStream<ASync extends boolean = false>
{
read(): ASync extends true ? never : number
readAsync(): ASync extends true ? FiguraFuture<string> : never
skip(n: number): number
available(): number
close(): void
mark(readLimit: number): void
reset(): void
markSupported(): boolean
isAsyncOnly(): this is FiguraInputStream<true>
transferTo(out: FiguraOutputStream): number
}
declare interface FiguraOutputStream
{
write(b: number): void
flush(): void
close(): void
}
declare interface FiguraResources
{
get(path: string): FiguraInputStream
getPaths(): LuaTable<number,string>
}
declare const resources: FiguraResources