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figura-ts

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Lua Types for the Minecraft Mod Figura

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declare interface FiguraActionWheel { leftClick?: (this: void) => void rightClick?: (this: void) => void scroll?: () => void execute(): this execute(index: number): this execute(index: number,rightClick: boolean): this isEnabled(): boolean getSelected(): number getSelectedAction(): FiguraAction newAction(): FiguraAction newPage(): FiguraPage newPage(title: string): FiguraPage setPage(title: string): this setPage(page: FiguraPage): this getPage(): LuaTable<string,FiguraPage> getPage(title: string): FiguraPage getCurrentPage(): FiguraPage } declare type FiguraOnClickAction = (this: void,action: FiguraAction) => void declare type FiguraOnToggleAction = (this: void,toggle: boolean,action: FiguraAction) => void declare type FiguraOnScrollAction = (this: void,dir: number,action: FiguraAction) => void declare interface FiguraAction { leftClick: FiguraOnClickAction rightClick: FiguraOnClickAction toggle: FiguraOnToggleAction untoggle: FiguraOnToggleAction scroll: FiguraOnScrollAction getTitle(): string setTitle(): this setTitle(title: string): this title(): this title(title: string): this getColor(): FiguraVec3 setColor(color: FiguraVec3): this setColor(r: number,g: number,b: number): this color(color: FiguraVec3): this color(r: number,g: number,b: number): this getHoverColor(): FiguraVec3 setHoverColor(color: FiguraVec3): this setHoverColor(r: number,g: number,b: number): this hoverColor(color: FiguraVec3): this hoverColor(r: number,g: number,b: number): this setItem(item: FiguraItemStack): this setItem(item: string): this item(item: FiguraItemStack): this item(item: string): this setHoverItem(item: FiguraItemStack): this setHoverItem(item: string): this hoverItem(item: FiguraItemStack): this hoverItem(item: string): this setTexture(texture: FiguraTexture): this setTexture(texture: FiguraTexture,u: number,v: number): this setTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this setTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this texture(texture: FiguraTexture): this texture(texture: FiguraTexture,u: number,v: number): this texture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this texture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this setHoverTexture(texture: FiguraTexture): this setHoverTexture(texture: FiguraTexture,u: number,v: number): this setHoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this setHoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this hoverTexture(texture: FiguraTexture): this hoverTexture(texture: FiguraTexture,u: number,v: number): this hoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this hoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this setOnLeftClick(leftFunction: FiguraOnClickAction): this onLeftClick(leftFunction: FiguraOnClickAction): this setOnRightClick(rightFunction: FiguraOnClickAction): this onRightClick(rightFunction: FiguraOnClickAction): this setOnToggle(toggleFunction: FiguraOnToggleAction): this onToggle(toggleFunction: FiguraOnToggleAction): this setOnUntoggle(toggleFunction: FiguraOnToggleAction): this onUntoggle(toggleFunction: FiguraOnToggleAction): this setOnScroll(scrollFunction: FiguraOnScrollAction): this onScroll(scrollFunction: FiguraOnScrollAction): this getToggleTitle(): string setToggleTitle(title: string): this toggleTitle(title: string): this setToggleColor(color: FiguraVec3): FiguraAction setToggleColor(r: number,g: number,b: number): FiguraAction toggleColor(color: FiguraVec3): FiguraAction toggleColor(r: number,g: number,b: number): FiguraAction setToggleItem(item: FiguraItemStack): this setToggleItem(item: string): this toggleItem(item: FiguraItemStack): this toggleItem(item: string): this setToggleTexture(texture: FiguraTexture): this setToggleTexture(texture: FiguraTexture,u: number,v: number): this setToggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this setToggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this toggleTexture(texture: FiguraTexture): this toggleTexture(texture: FiguraTexture,u: number,v: number): this toggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this toggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this isToggled(): boolean setToggled(bool: boolean): this toggled(bool: boolean): this } declare interface FiguraPage { keepSlots: boolean shouldKeepSlots(): boolean setKeepSlots(bool: boolean): this getTitle(): string newAction(): FiguraAction newAction(index: number): FiguraAction getAction(index: number): FiguraAction setAction(index: number,action: FiguraAction): this action(index: number,action: FiguraAction): this getSlotsShift(): number setSlotsShift(shift: number): this slotsShift(shift: number): this getActions(): LuaTable<number,FiguraAction> getActions(shift: number): LuaTable<number,FiguraAction> } declare const action_wheel: FiguraActionWheel