figura-ts
Version:
Lua Types for the Minecraft Mod Figura
120 lines • 5.78 kB
TypeScript
declare interface FiguraActionWheel
{
leftClick?: (this: void) => void
rightClick?: (this: void) => void
scroll?: () => void
execute(): this
execute(index: number): this
execute(index: number,rightClick: boolean): this
isEnabled(): boolean
getSelected(): number
getSelectedAction(): FiguraAction
newAction(): FiguraAction
newPage(): FiguraPage
newPage(title: string): FiguraPage
setPage(title: string): this
setPage(page: FiguraPage): this
getPage(): LuaTable<string,FiguraPage>
getPage(title: string): FiguraPage
getCurrentPage(): FiguraPage
}
declare type FiguraOnClickAction = (this: void,action: FiguraAction) => void
declare type FiguraOnToggleAction = (this: void,toggle: boolean,action: FiguraAction) => void
declare type FiguraOnScrollAction = (this: void,dir: number,action: FiguraAction) => void
declare interface FiguraAction
{
leftClick: FiguraOnClickAction
rightClick: FiguraOnClickAction
toggle: FiguraOnToggleAction
untoggle: FiguraOnToggleAction
scroll: FiguraOnScrollAction
getTitle(): string
setTitle(): this
setTitle(title: string): this
title(): this
title(title: string): this
getColor(): FiguraVec3
setColor(color: FiguraVec3): this
setColor(r: number,g: number,b: number): this
color(color: FiguraVec3): this
color(r: number,g: number,b: number): this
getHoverColor(): FiguraVec3
setHoverColor(color: FiguraVec3): this
setHoverColor(r: number,g: number,b: number): this
hoverColor(color: FiguraVec3): this
hoverColor(r: number,g: number,b: number): this
setItem(item: FiguraItemStack): this
setItem(item: string): this
item(item: FiguraItemStack): this
item(item: string): this
setHoverItem(item: FiguraItemStack): this
setHoverItem(item: string): this
hoverItem(item: FiguraItemStack): this
hoverItem(item: string): this
setTexture(texture: FiguraTexture): this
setTexture(texture: FiguraTexture,u: number,v: number): this
setTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
setTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
texture(texture: FiguraTexture): this
texture(texture: FiguraTexture,u: number,v: number): this
texture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
texture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
setHoverTexture(texture: FiguraTexture): this
setHoverTexture(texture: FiguraTexture,u: number,v: number): this
setHoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
setHoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
hoverTexture(texture: FiguraTexture): this
hoverTexture(texture: FiguraTexture,u: number,v: number): this
hoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
hoverTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
setOnLeftClick(leftFunction: FiguraOnClickAction): this
onLeftClick(leftFunction: FiguraOnClickAction): this
setOnRightClick(rightFunction: FiguraOnClickAction): this
onRightClick(rightFunction: FiguraOnClickAction): this
setOnToggle(toggleFunction: FiguraOnToggleAction): this
onToggle(toggleFunction: FiguraOnToggleAction): this
setOnUntoggle(toggleFunction: FiguraOnToggleAction): this
onUntoggle(toggleFunction: FiguraOnToggleAction): this
setOnScroll(scrollFunction: FiguraOnScrollAction): this
onScroll(scrollFunction: FiguraOnScrollAction): this
getToggleTitle(): string
setToggleTitle(title: string): this
toggleTitle(title: string): this
setToggleColor(color: FiguraVec3): FiguraAction
setToggleColor(r: number,g: number,b: number): FiguraAction
toggleColor(color: FiguraVec3): FiguraAction
toggleColor(r: number,g: number,b: number): FiguraAction
setToggleItem(item: FiguraItemStack): this
setToggleItem(item: string): this
toggleItem(item: FiguraItemStack): this
toggleItem(item: string): this
setToggleTexture(texture: FiguraTexture): this
setToggleTexture(texture: FiguraTexture,u: number,v: number): this
setToggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
setToggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
toggleTexture(texture: FiguraTexture): this
toggleTexture(texture: FiguraTexture,u: number,v: number): this
toggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number): this
toggleTexture(texture: FiguraTexture,u: number,v: number,width: number,height: number,scale: number): this
isToggled(): boolean
setToggled(bool: boolean): this
toggled(bool: boolean): this
}
declare interface FiguraPage
{
keepSlots: boolean
shouldKeepSlots(): boolean
setKeepSlots(bool: boolean): this
getTitle(): string
newAction(): FiguraAction
newAction(index: number): FiguraAction
getAction(index: number): FiguraAction
setAction(index: number,action: FiguraAction): this
action(index: number,action: FiguraAction): this
getSlotsShift(): number
setSlotsShift(shift: number): this
slotsShift(shift: number): this
getActions(): LuaTable<number,FiguraAction>
getActions(shift: number): LuaTable<number,FiguraAction>
}
declare const action_wheel: FiguraActionWheel