figura-ts
Version:
Lua Types for the Minecraft Mod Figura
149 lines (148 loc) • 5.66 kB
TypeScript
/// <reference path="map.d.ts" />
/** @noSelf */
declare interface FiguraWorld
{
getBiome(pos: FiguraVec3): FiguraBiome
getBiome(x: number,y: number,z: number): FiguraBiome
getBlockState(pos: FiguraVec3): FiguraBlockState
getBlockState(x: number,y: number,z: number): FiguraBlockState
isChunkLoaded(pos: FiguraVec3): boolean
isChunkLoaded(x: number,y: number,z: number): boolean
getBlocks(min: FiguraVec3,max: FiguraVec3): LuaTable<number,FiguraBlockState>
getBlocks(minX: number,minY: number,minZ: number,max: FiguraVec3): LuaTable<number,FiguraBlockState>
getBlocks(min: FiguraVec3,maxX: number,maxY: number,maxZ: number): LuaTable<number,FiguraBlockState>
getBlocks(minX: number,minY: number,minZ: number,maxX: number,maxY: number,maxZ: number): LuaTable<number,FiguraBlockState>
getMapData(id: string): LuaMap<string,FiguraMapData>
getRedstonePower(pos: FiguraVec3): number
getRedstonePower(x: number,y: number,z: number): number
getStrongRedstonePower(pos: FiguraVec3): number
getStrongRedstonePower(x: number,y: number,z: number): number
getTime(): number
getTime(delta: number): number
getTimeOfDay(): number
getTimeOfDay(delta: number): number
getDayTime(): number
getDayTime(delta: number): number
getDay(): number
getDay(delta: number): number
getMoonPhase(): number
getRainGradient(): number
getRainGradient(delta: number): number
isThundering(): boolean
getLightLevel(pos: FiguraVec3): number
getLightLevel(x: number,y: number,z: number): number
getSkyLightLevel(pos: FiguraVec3): number
getSkyLightLevel(x: number,y: number,z: number): number
getBlockLightLevel(pos: FiguraVec3): number
getBlockLightLevel(x: number,y: number,z: number): number
getHeight(pos: FiguraVec2,heightmap: string): number
getHeight(x: number,y: number,heightmap: string): number
isOpenSky(pos: FiguraVec3): boolean
isOpenSky(x: number,y: number,z: number): boolean
getDimension(): string
getPlayers(): LuaMap<string,FiguraEntity>
getEntities(pos1: FiguraVec3,pos2: FiguraVec3): LuaTable<number,FiguraEntity>
getEntities(x1: number,y1: number,z1: number,x2: number,y2: number,z2: number): LuaTable<number,FiguraEntity>
getEntity(uuid: string): FiguraEntity
avatarVars(): LuaTable<string,LuaTable<string,any | undefined>>
newBlock(block: string): FiguraBlockState
newBlock(block: string,pos: FiguraVec3): FiguraBlockState
newBlock(block: string,x: number,y: number,z: number): FiguraBlockState
newItem(item: string): FiguraItemStack
newItem(item: string,count: number): FiguraItemStack
newItem(item: string,count: number,damage: number): FiguraItemStack
exists(): boolean
getBuildHeight(): LuaMultiReturn<[number,number]>
getSpawnPoint(): FiguraVec3
}
declare const world: FiguraWorld
declare interface FiguraBiome
{
readonly id: string
getPos(): FiguraVec3
setPos(pos: FiguraVec3): this
setPos(x: number,y: number,z: number): this
pos(pos: FiguraVec3): this
pos(x: number,y: number,z: number): this
getTags(): LuaTable<number,string>
getTemperature(): number
getPrecipitation(): Precipitation
getSkyColor(): FiguraVec3
getFoliageColor(): FiguraVec3
getGrassColor(): FiguraVec3
getFogColor(): FiguraVec3
getWaterColor(): FiguraVec3
getWaterFogColor(): FiguraVec3
getDownfall(): number
isHot(): boolean
isCold(): boolean
}
declare interface FiguraBlockState
{
readonly id: string
readonly properties: LuaTable
getID(): string
getProperties(): LuaTable
getPos(): FiguraVec3
setPos(pos: FiguraVec3): this
setPos(x: number,y: number,z: number): this
pos(pos: FiguraVec3): this
pos(x: number,y: number,z: number): this
isTranslucent(): boolean
getOpacity(): number
getMapColor(): FiguraVec3
isSolidBlock(): boolean
isFullCube(): boolean
hasEmissiveLighting(): boolean
getHardness(): number
getComparatorOutput(): number
hasBlockEntity(): boolean
isOpaque(): boolean
emitsRedstoneSignal(): boolean
getLuminance(): number
getFriction(): number
getVelocityMultiplier(): number
getJumpVelocityMultiplier(): number
getBlastResistance(): number
asItem(): FiguraItemStack
getTags(): LuaTable<number,string>
hasCollision(): boolean
getCollisionShape(): LuaTable<number,LuaTable<number,FiguraVec3>>
getOutlineShape(): LuaTable<number,LuaTable<number,FiguraVec3>>
getSounds(): LuaTable
getFluidTags(): LuaTable<number,string>
getEntityData(): LuaTable | undefined
toStateString(): string
getTextures(): LuaMap<string,LuaSet<string>>
isAir(): boolean
}
declare interface FiguraItemStack
{
readonly id: string
readonly tag: LuaTable
getID(): string
getTag(): FiguraItemStack["tag"]
getCount(): number
getDamage(): number
getPopTime(): number
hasGlint(): boolean
getTags(): LuaTable<number,string>
isBlockItem(): boolean
isFood(): boolean
getUseAction(): string
getName(): string
getMaxCount(): number
getRarity(): ItemStackRarity
isEnchantable(): boolean
getMaxDamage(): number
isDamageable(): boolean
isStackable(): boolean
getRepairCost(): number
getUseDuration(): number
toStackString(): string
isArmor(): boolean
isTool(): boolean
getEquipmentSlot(): string
copy(): this
getBlockstate(): FiguraBlockState
}