figura-ts
Version:
Lua Types for the Minecraft Mod Figura
122 lines • 4.18 kB
TypeScript
declare interface FiguraPlayer extends FiguraLivingEntity
{
getFood(): number
getSaturation(): number
getExhaustion(): number
getExperienceProgress(): number
getModelType(): ModelType
getGamemode(): Gamemode
hasCape(): boolean
hasSkin(): boolean
isSkinLayerVisible(part: string): boolean
isFishing(): boolean
getChargedAttackDelay(): number
getShoulderEntity(): LuaTable
getShoulderEntity(right: boolean): LuaTable
getTeamInfo(): LuaMap<string,FiguraPlayerTeam>
getExperienceLevel(): number
getCooldownPercent(stack: FiguraItemStack,delta: number): number
}
declare const player: FiguraPlayer
interface IFiguraNullEntity
{
isLoaded(): this is FiguraEntity
}
declare type FiguraNullEntity = IFiguraNullEntity & {[x: string]: never}
declare interface FiguraEntity
{
isLoaded(): boolean
getPos(): FiguraVec3
getPos(delta: number): FiguraVec3
getRot(): FiguraVec2
getRot(delta: number): FiguraVec2
getUUID(): string
getType(): `${string}:${string}`
getVelocity(): FiguraVec3
getLookDir(): FiguraVec3
getFrozenTicks(): number
getMaxAir(): number
getDimensionName(): string
getPose(): EntityPose
getVehicle(): FiguraEntity | undefined
isOnGround(): boolean
getEyeHeight(): number
getBoundingBox(): FiguraVec3
getName(): string
isWet(): boolean
isInWater(): boolean
isUnderwater(): boolean
isInLava(): boolean
isInRain(): boolean
hasAvatar(): boolean
isSprinting(): boolean
getEyeY(): number
isGlowing(): boolean
isInvisible(): boolean
isSilent(): boolean
isSneaking(): boolean
isCrouching(): boolean
isMoving(): boolean
isMoving(ignoreY: boolean): boolean
isFalling(): boolean
getItem(index: number): FiguraItemStack
getNbt(): LuaTable
isOnFire(): boolean
isAlive(): boolean
getPermissionLevel(): number
getPassengers(): LuaTable<number,FiguraEntity>
getControllingPassenger(): FiguraEntity | undefined
getControlledVehicle(): FiguraEntity | undefined
hasContainer(): boolean
hasInventory(): boolean
getTargetedBlock(): LuaMultiReturn<[FiguraBlockState,FiguraVec3,string]> | undefined
getTargetedBlock(ignoreLiquids: boolean): LuaMultiReturn<[FiguraBlockState,FiguraVec3,string]> | undefined
getTargetedBlock(ignoreLiquids: boolean,distance: number): LuaMultiReturn<[FiguraBlockState,FiguraVec3,string]> | undefined
getTargetedEntity(): LuaMultiReturn<[FiguraEntity,FiguraVec3]> | undefined
getTargetedEntity(distance: number): LuaMultiReturn<[FiguraEntity,FiguraVec3]> | undefined
getNearestEntity(type: string): FiguraEntity | undefined
getNearestEntity(type: string,radius: number): FiguraEntity | undefined
getVariable(): LuaTable<string>
getVariable<Type>(key: string): Type
isLiving(): this is FiguraLivingEntity
isPlayer(): this is FiguraPlayer
}
declare interface FiguraLivingEntity extends FiguraEntity
{
getBodyYaw(): number
getBodyYaw(delta: number): number
getHeldItem(): FiguraItemStack
getHeldItem(offhand: boolean): FiguraItemStack
getActiveItem(): FiguraItemStack
getActiveItemTime(): number
getHealth(): number
getMaxHealth(): number
getArmor(): number
getDeathTime(): number
getArrowCount(): number
getStingerCount(): number
isLeftHanded(): boolean
isUsingItem(): boolean
getActiveHand(): ActiveHand
isClimbing(): boolean
getSwingTime(): number
isSwingingArm(): boolean
getSwingArm(): ActiveHand
getSwingDuration(): number
getAbsorptionAmount(): number
isSensitiveToWater(): boolean
getEntityCategory(): EntityCategory
isGliding(): boolean
isBlocking(): boolean
isVisuallySwimming(): boolean
riptideSpinning(): boolean
}
declare interface FiguraViewer
{
getAttachCharge(): number
isJumping(): boolean
isFlying(): boolean
getReachDistance(): number
getAir(): number
getStatusEffects(): ReturnType<FiguraHost["getStatusEffects"]>
}