UNPKG

figlet

Version:

Creates ASCII Art from text. A full implementation of the FIGfont spec.

1,102 lines (865 loc) 76.9 kB
_____ ___ ____ __ _ | ___||_ _|/ ___| / _| ___ _ __ | |_ ___ _ | |_ | || | _ | |_ / _ \ | '_ \ | __|/ __|(_) | _| | || |_| || _|| (_) || | | || |_ \__ \ _ |_| |___|\____||_| \___/ |_| |_| \__||___/(_) The FIGfont Version 2 FIGfont and FIGdriver Standard === ======= ======= = ======= === ========= ======== Draft 2.0 Copyright 1996, 1997 by John Cowan and Paul Burton Portions Copyright 1991, 1993, 1994 by Glenn Chappell and Ian Chai May be freely copied and distributed. _____ __ __ / ___/__ ___ / /____ ___ / /____ / /__/ _ \/ _ \/ __/ -_) _ \/ __(_-< \___/\___/_//_/\__/\__/_//_/\__/___/ INTRODUCTION BASIC DEFINITIONS AND CONCEPTS "FIGfont" "FIGcharacters" and "Sub-characters" "FIGdriver" "FIGure" "FIG" "Layout Modes" "Smushing Rules" "Hardblanks" CREATING FIGFONTS The Header Line Interpretation of Layout Parameters Setting Layout Parameters Step-by-Step FIGfont Comments FIGcharacter Data - Basic Data Structure - Character Codes - Required FIGcharacters - Code Tagged FIGcharacters NOTES - AVOIDING ERRORS AND GENERAL ADVICE CONTROL FILES Standard Format Extended Commands STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS CHART OF CAPABILITIES OF FIGLET 2.2 AND FIGWIN 1.0 INTRODUCTION ============ This document specifies the format of font files, and the associated control files, used by the FIGlet and FIGWin programs (FIGdrivers). It is written for designers who wish to build fonts (FIGfonts) usable by either program, and also serves as a standard for development of future versions or similar FIGdrivers. Some features explained here are not supported by both programs. See separate documentation to learn how to use FIGlet or FIGWin. NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows 1.0, which is just that. It does not require a complete understanding of this document to create FIGfonts. However it is a good idea to become familiar with the "BASIC DEFINITIONS AND CONCEPTS" information before using it. If you design a FIGfont, please send an e-mail announcement to <figletfonts@onelist.com>, the FIGlet fonts mailing list, and email a copy to ianchai@usa.net for him to put it at the ftp site. BASIC DEFINITIONS AND CONCEPTS ===== =========== === ======== "FIGfont" A FIGfont is a file which represents the graphical arrangement of characters representing larger characters. Since a FIGfont file is a text file, it can be created with any text editing program on any platform. The filename of a FIGfont file must end with ".flf", which stands for "<F>IG<L>ettering <F>ont". "FIGcharacters" and "Sub-characters" Because FIGfonts describe large characters which consist of smaller characters, confusion can result when descussing one or the other. Therefore, the terms "FIGcharacter" and "sub-character" are used, respectively. "FIGdriver" The term FIGdriver is used in this document to encompass FIGlet, FIGWin, and any future programs which use FIGfonts. "FIGure" A FIGure (thusly capitalized) is an image created by a FIGdriver. "FIG" A bit of history: In Spring 1991, inspired by the Email signature of a friend named Frank, and goaded on by Ian Chai, Glenn Chappell wrote a nifty little 170-line "C" program called "newban", which would create large letters out of ordinary text characters. At the time, it was only compiled for UNIX. In hindsight, we now call it "FIGlet 1.0". FIGlet stands for <F>rank, <I>an, and <G>lenn's <let>ters. In various incarnations, newban circulated around the net for a couple of years. It had one font, which included only lowercase letters. In early 1993, Ian decided newban was due for a few changes, so together Ian and Glenn added the full ASCII character set, to start with. First, though, Ian had to find a copy of the source, since Glenn had tossed it away as not worth the disk space. Ian and Glenn discussed what could be done with it, decided on a general re-write, and, 7 months later, ended up with 888 lines of code, 13 FIGfonts and documentation. This was FIGlet 2.0, the first real release. To their great surprise, FIGlet took the net by storm. They received floods of "FIGlet is great!" messages and a new contributed FIGfont about once a week. To handle all the traffic, Ian quickly set up a mailing list, Daniel Simmons kindly offered space for an FTP site, several people volunteered to port FIGlet to non-Unix operating systems, ...and bug reports poured in. Because of these, and the need to make FIGlet more "international", Ian and Glenn released a new version of FIGlet which could handle non-ASCII character sets and right-to-left printing. This was FIGlet 2.1, which, in a couple of weeks, became figlet 2.1.1. This weighed in at 1314 lines, and there were over 60 FIGfonts. By late 1996, FIGlet had quite a following of fans subscribing to its mailing list. It had been ported to MS-DOS, Macintosh, Amiga, Apple II GS, Atari ST, Acorn and OS/2. FIGlet had been further updated, and there were nearly 200 FIGfonts. John Cowan and Paul Burton are two FIGlet fans who decided to create new versions. While John wrote FIGlet version 2.2 using C, Paul wrote FIGWin 1.0, the first true GUI (Windows) implementation of FIGlet, using Visual Basic. John and Paul worked together to add new features to FIGfont files which could be read by both programs, and together wrote this document, which we hope helps to establish consistency in FIGfonts and help with the creation of future FIGdrivers. FIGlet 2.2 has about 4800 lines of code, of which over half is a support library for reading compressed files. FIGlet 2.2 and FIGWin 1.0 both allow greater flexibility by use of new information which can be contained in FIGfont files without interfering with the function of older FIGdrivers. NOTE: The Macintosh version of FIGlet is still command-line driven as of this writing, and a GUI version is very much in demand. The FIGlet C code is written to be easily plugged in to a GUI shell, so it will be a relatively easy task for a Macintosh developer. "Layout Modes" A FIGdriver may arrange FIGcharacters using one of three "layout modes", which define the spacing between FIGcharacters. The layout mode for the horizontal axis may differ from the layout mode for the vertical axis. A default choice is defined for each axis by every FIGfont. The three layout modes are: Full Size (Separately called "Full Width" or "Full Height".) Represents each FIGcharacter occupying the full width or height of its arrangement of sub-characters as designed. Fitting Only (Separately called "Kerning" or "Vertical Fitting".) Moves FIGcharacters closer together until they touch. Typographers use the term "kerning" for this phenomenon when applied to the horizontal axis, but fitting also includes this as a vertical behavior, for which there is apparently no established typographical term. Smushing (Same term for both axes.) Moves FIGcharacters one step closer after they touch, so that they partially occupy the same space. A FIGdriver must decide what sub-character to display at each junction. There are two ways of making these decisions: by controlled smushing or by universal smushing. Controlled smushing uses a set of "smushing rules" selected by the designer of a FIGfont. (See "Smushing Rules" below.) Each rule is a comparison of the two sub-characters which must be joined to yield what to display at the junction. Controlled smushing will not always allow smushing to occur, because the compared sub-characters may not correspond to any active rule. Wherever smushing cannot occur, fitting occurs instead. Universal smushing simply overrides the sub-character from the earlier FIGcharacter with the sub-character from the later FIGcharacter. This produces an "overlapping" effect with some FIGfonts, wherin the latter FIGcharacter may appear to be "in front". A FIGfont which does not specify any smushing rules for a particular axis indicates that universal smushing is to occur when smushing is requested. Therefore, it is not possible for a FIGfont designer to "forbid" smushing. However there are ways to ensure that smushing does not cause a FIGfont to be illegible when smushed. This is especially important for smaller FIGfonts. (See "Hardblanks" for details.) For vertical fitting or smushing, entire lines of output FIGcharacters are "moved" as a unit. Not all FIGdrivers do vertical fitting or smushing. At present, FIGWin 1.0 does, but FIGlet 2.2 does not. Further, while FIGlet 2.2 allows the user to override the FIGfont designer's set of smushing rules, FIGWin 1.0 does not. NOTE: In the documentation of FIGlet versions prior to 2.2, the term "smushmode" was used to mean the layout mode, and this term further included the smushing rules (if any) to be applied. However, since the layout mode may or may not involve smushing, we are straying from the use of this somewhat misleading term. "Smushing Rules" Again, smushing rules are for controlled smushing. If none are defined to be active in a FIGfont, universal smushing occurs instead. Generally, if a FIGfont is "drawn at the borders" using sub-characters "-_|/\[]{}()<>", you will want to use controlled smushing by selecting from the rules below. Otherwise, if your FIGfont uses a lot of other sub-characters, do not select any rules and universal smushing will occur instead. (See "Hardblanks" below if your FIGfont is very small and would become illegible if smushed.) Experimentation is the best way to make these decisions. There are six possible horizontal smushing rules and five possible vertical smushing rules. Below is a description of all of the rules. NOTE: Ignore the "code values" for now. They are explained later. The Six Horizontal Smushing Rules Rule 1: EQUAL CHARACTER SMUSHING (code value 1) Two sub-characters are smushed into a single sub-character if they are the same. This rule does not smush hardblanks. (See "Hardblanks" below.) Rule 2: UNDERSCORE SMUSHING (code value 2) An underscore ("_") will be replaced by any of: "|", "/", "\", "[", "]", "{", "}", "(", ")", "<" or ">". Rule 3: HIERARCHY SMUSHING (code value 4) A hierarchy of six classes is used: "|", "/\", "[]", "{}", "()", and "<>". When two smushing sub-characters are from different classes, the one from the latter class will be used. Rule 4: OPPOSITE PAIR SMUSHING (code value 8) Smushes opposing brackets ("[]" or "]["), braces ("{}" or "}{") and parentheses ("()" or ")(") together, replacing any such pair with a vertical bar ("|"). Rule 5: BIG X SMUSHING (code value 16) Smushes "/\" into "|", "\/" into "Y", and "><" into "X". Note that "<>" is not smushed in any way by this rule. The name "BIG X" is historical; originally all three pairs were smushed into "X". Rule 6: HARDBLANK SMUSHING (code value 32) Smushes two hardblanks together, replacing them with a single hardblank. (See "Hardblanks" below.) The Five Vertical Smushing Rules Rule 1: EQUAL CHARACTER SMUSHING (code value 256) Same as horizontal smushing rule 1. Rule 2: UNDERSCORE SMUSHING (code value 512) Same as horizontal smushing rule 2. Rule 3: HIERARCHY SMUSHING (code value 1024) Same as horizontal smushing rule 3. Rule 4: HORIZONTAL LINE SMUSHING (code value 2048) Smushes stacked pairs of "-" and "_", replacing them with a single "=" sub-character. It does not matter which is found above the other. Note that vertical smushing rule 1 will smush IDENTICAL pairs of horizontal lines, while this rule smushes horizontal lines consisting of DIFFERENT sub-characters. Rule 5: VERTICAL LINE SUPERSMUSHING (code value 4096) This one rule is different from all others, in that it "supersmushes" vertical lines consisting of several vertical bars ("|"). This creates the illusion that FIGcharacters have slid vertically against each other. Supersmushing continues until any sub-characters other than "|" would have to be smushed. Supersmushing can produce impressive results, but it is seldom possible, since other sub-characters would usually have to be considered for smushing as soon as any such stacked vertical lines are encountered. "Hardblanks" A hardblank is a special sub-character which is displayed as a blank (space) in rendered FIGures, but is treated more like a "visible" sub-character when fitting or smushing horizontally. Therefore, hardblanks keep adjacent FIGcharacters a certain distance apart. NOTE: Hardblanks act the same as blanks for vertical operations. Hardblanks have three purposes: 1) Hardblanks are used to create the blank (space) FIGcharacter. Usually the space FIGcharacter is simply one or two vertical columns of hardblanks. Some slanted FIGfonts as shown below have a diagonal arrangement of hardblanks instead. 2) Hardblanks can prevent "unreasonable" fitting or smushing. Normally when fitting or smushing, the blank (space) sub-character is considered "vacant space". In the following example, a capital "C" FIGcharacter is smushed with a "minus" FIGcharacter. ______ ______ / ____/ / ____/ / / ____ >>-Becomes-> / / ____ / /___ /___/ / /__/___/ \____/ \____/ The FIGure above looks like a capital G. To prevent this, a FIGfont designer might place a hardblank in the center of the capital C. In the following example, the hardblank is represented as a "$": ______ ______ / ____/ / ____/ / / $ ____ >>-Becomes-> / / ____ / /___ /___/ / /___/___/ \____/ \____/ Using hardblanks in this manner ensures that FIGcharacters with a lot of empty space will not be unreasonably "invaded" by adjacent FIGcharacters. Generally, FIGcharacters such as capital C, L or T, or small punctuation marks such as commas, may contain hardblanks, since they may contain a lot of vacant space which is "accessible" from either side. 3) Hardblanks can prevent smushing from making FIGfonts illegible. This legitimate purpose of hardblanks is often overused. If a FIGfont designer is absolutely sure that smushing "visible" sub-characters would make their FIGfont illegible, hardblanks may be positioned at the end of each row of sub-characters, against the visible sub-characters, creating a barrier. With older FIGdrivers, using hardblanks for this purpose meant that FIGcharacters would have to be separated by at least one blank in output FIGures, since only a hardblank could smush with another hardblank. However with the advent of universal smushing, this is no longer necessary. Hardblanks ARE overriden by any visible sub-character when performing universal smushing. Hardblanks still represent a "stopping point", but only AFTER their locations are occupied. NOTE: Earlier it was stated that universal smushing overrides the sub-character from the former FIGcharacter with the sub-character from the latter FIGcharacter. Hardblanks (and blanks or spaces) are the exception to this rule; they will always be overriden by visible sub-characters, regardless of which FIGcharacter contains the hardblank. This ensures that no visible sub-characters "disappear". Therefore, one can design a FIGfont with a default behavior of universal smushing, while the output FIGure would LOOK like the effect of fitting, or even full size if additional hardblanks are used. If a user "scales down" the layout mode to fitting, the result would look like "extra spacing" between FIGcharacters. Taking this concept further, a FIGcharacter may also include extra blanks (spaces) on the left side of each FIGcharacter, which would define the FIGcharacter's width as slightly larger than required for the visible sub-characters and hardblanks. With such a FIGfont, a user who further "scales down" the layout mode to full size would see even greater spacing. These techniques prevent horizontal smushing from causing a FIGfont to become illegible, while offering greater flexibility of output to users. NOTE: These techniques cannot be used to prevent vertical smushing of visible sub-characters, since hardblanks are not respected in the vertical axis. Although it is possible to select only one vertical smushing rule which involves only sub-characters which are not used in your FIGfont, it is recommend that you do NOT do so. In our opinion, most users would prefer to get what they ask for, rather than being told, in effect: "I, the FIGfont designer, have decided that you wouldn't like the results of vertical smushing, so I have prevented you from trying it." Instead, we recommend setting the default behavior to either fitting or full height, and either allowing universal smushing, or selecting vertical smushing rules which seem most appropriate. A user of your FIGfont will quickly see why you did not choose smushing as the default vertical layout mode, and will agree with you. "Character Sets" and "Character Codes" When you type using your keyboard, you are actually sending your computer a series of numbers. Each number must be interpreted by your computer so that it knows what character to display. The computer uses a list of definitions, called a "character set". The numbers which represent each character are called "character codes". There are many character sets, most of which are internationally accepted as standards. By far, the most common character set is ASCII, which stands for "American Standard Code for Information Interchange". ASCII identifies its characters with codes ranging from 0 to 127. NOTE: The term "ASCII art" has become well-understood to mean artistic images which consist of characters on your screen (such as FIGures). For a list of the printable ASCII characters with the corresponding codes, see the section "REQUIRED CHARACTERS" below. The other ASCII codes in the range of 0 through 31 are "control characters" such as carriage-return (code 13), linefeed/newline (code 10), tab (code 9), backspace (code 8) or null (code 0). Code 127 is a delete in ASCII. Getting more technical for just a moment: A byte consisting of 8 bits (eight 1's or 0's) may represent a number from 0 to 255. Therefore, most computers have DIRECT access to 256 characters at any given time. A character set which includes 256 characters is called an 8-bit character set. For Latin-based languages, ASCII is almost always the first half of a larger 8-bit character set. Latin-1 is the most common example of an 8-bit character set. Latin-1 includes all of ASCII, and adds characters with codes from 128 to 255 which include umlauted ("double-dotted") letters and characters with various other accents. In the United States, Windows and most Unix systems have Latin-1 directly available. Most modern systems allow the possibility of changing 8-bit character sets. On Windows systems, character sets are referred to as "code pages". There are many other character sets which are not mentioned here. DOS has its own character set (which also has international variants) that includes graphics characters for drawing lines. It is also an extension of ASCII. For some languages, 8-bit character sets are insufficient, particularly on East Asian systems. Therefore, some systems allow 2 bytes for each character, which multiplies the 256 possibilties by 256, resulting in 65536 possible characters. (Much more than the world will ever need.) Unicode is a character set standard which is intended to fulfill the worldwide need for a single character set which includes all characters used worldwide. Unicode includes character codes from 0 to 65535, although at present, only about 22,000 characters have been officially assigned and named by the Unicode Consortium. The alphabets and other writing systems representable with Unicode include all Latin-alphabet systems, Greek, Russian and other Cyrillic-alphabet systems, Hebrew, Arabic, the various languages of India, Chinese, Japanese, Korean, and others. The existing Unicode symbols include chess pieces, astrological signs, gaming symbols, telephones, pointing fingers, etc. --- just about any type of FIGcharacter you may wish to create. Unicode is constantly (but slowly) being extended to handle new writing systems and symbols. Information on Unicode is available at http://www.unicode.org and at ftp://unicode.org . Unicode, Latin-1, and ASCII all specify the same meanings for overlapping character codes: ASCII 65 = Latin-1 65 = Unicode 65 = "A", formally known as "LATIN CAPITAL LETTER A". Since a keyboard usually has only about 100 keys, your computer may contain a program called a "keyboard map", which will interpret certain keystrokes or combinations of keystrokes as different character codes. Keyboard maps use "mapping tables" to make these determinations. The appropriate keyboard activity for a given character code may involve several keystrokes. Almost all systems are capable of handling at least 8-bit character sets (containing 256 characters), so there is always an active keyboard map, at least for those characters which are not actually painted on the keys. (United States users may not even know that their computer can interpret special keystrokes. Such keystrokes may be something similar to holding down the ALT key while typing a character code on the numeric keypad. Try it!) Below are characters 160 through 255, AS REPRESENTED ON YOUR SYSTEM. ����������������������������������������������� ������������������������������������������������ IMPORTANT NOTE: Depending on which character set is active on your system, you may see different characters. This document (like all computer documents) does not contains characters per se, only bytes. What you see above is your particular computer's representation of these byte values. In other words, your active character set. However, if it is Latin-1, the first visible character is an inverted "!", and the last is an umlauted "y". Although we can safely assume your computer has ASCII, it does not necessarily have the Latin-1 character set active. What does all this have to do with FIGfonts??? First, it should be evident that it is best to use only ASCII characters for sub-characters when possible. This will ensure portability to different platforms. FIGlet has gained international popularity, but early versions were made to handle only FIGcharacters with assigned character codes corresponding to ASCII. So, over the years there have been four methods used to create "virtual mapping tables" within the program itself: The first method was simply to create FIGcharacters which do not look like the ASCII character set implies. For example, a FIGfont might contain Greek letters, and within its comments, it may say, "If you type A, you'll get a Greek Alpha" etc. With the advent of newer features, it is preferable not to use this method. Instead, when possible, add new FIGcharacters to existing FIGfonts or create new FIGfonts with FIGcharacters coded to match the expectations of ASCII/Latin-1/Unicode, and create an appropriate control file. (See "CONTROL FILES" below.) Remember that Unicode includes almost any character for which you may want to create a FIGcharacter. The second method was very specific, to accommodate the German audience. A special option was added to the FIGlet program which would re-route input characters "[", "\", and "]" to umlauted A, O and U, while "{", "|", and "}" would become the respective lowercase versions of these. Also, "~" was made to become the s-z character when this special option was used. This was called "the -D option." The addition of this feature meant that all compatible FIGfonts must contain these Deutsch (German) FIGcharacters, in addition to the ASCII FIGcharacters. Although this option is still available in the most recent version, it is no longer necessary, as the same result can be achieved by the newer features described below. However, the requirement for Deutsch FIGcharacters remains for backward compatibility. (Or at least zero-width FIGcharacters in their place.) Later, FIGlet was made to accept control files, which are quite literally a form of mapping table. (See "CONTROL FILES" below.) This was a significant advance for internationalization. FIGlet 2.2 can now accept specially encoded formats of input text which imply more than one byte per character. CREATING FIGFONTS ======== ======== NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows 1.0, which is just that. There is no need to read further if you intend to use it. However, the section "CONTROL FILES" below is still relevant. Since a FIGfont file is a text file, it can be created with any text editing program on any platform, and will still be compatible with FIGdrivers on all operating systems, except that the bytes used to indicate the end of each text line may vary. (PC's use carriage return and linefeed at the end of each line, Macintosh uses carriage return only, and UNIX uses linefeed only.) This minor difference among operating systems is handled easily by setting your FTP program to ASCII mode during upload or download. So there is no need to be concerned about this as long as you remember to do this during file transfer. The filename of a FIGfont file must end with ".flf", which stands for "<F>IG<L>ettering <F>ont". The first part of the filename should contain only letters, and should be lowercase on operating systems which permit case sensitive filenames. The filename should be unique in the first 8 characters, since some older file systems truncate longer filenames. It is easier to modify an existing FIGfont than it is to create a new one from scratch. The first step is to read and understand this document. You may want to load "standard.flf" or another FIGfont into a text editor as an example while you read. A FIGfont file contains three portions: a header line, comments, and FIGcharacter data. THE HEADER LINE The header line gives information about the FIGfont. Here is an example showing the names of all parameters: flf2a$ 6 5 20 15 3 0 143 229 NOTE: The first five characters in | | | | | | | | | | the entire file must be "flf2a". / / | | | | | | | \ Signature / / | | | | | \ Codetag_Count Hardblank / / | | | \ Full_Layout* Height / | | \ Print_Direction Baseline / \ Comment_Lines Max_Length Old_Layout* * The two layout parameters are closely related and fairly complex. (See "INTERPRETATION OF LAYOUT PARAMETERS".) For those desiring a quick explanation, the above line indicates that this FIGfont uses "$" to represent the hardblank in FIGcharacter data, it has FIGcharacters which are 6 lines tall, 5 of which are above the baseline, no line in the FIGfont data is more than 20 columns wide, the default horizontal layout is represented by the number 15, there are 3 comment lines, the default print direction for this FIGfont is left-to-right, a complete description of default and possible horizontal and vertical layouts is represented by the number 143, and there are 229 code-tagged characters. The first seven parameters are required. The last three (Direction, Full_Layout, and Codetag_Count, are not. This allows for backward compatibility with older FIGfonts, but a FIGfont without these parameters would force a FIGdriver to "guess" (by means not described in this document) the information it would expect to find in Full_Layout. For this reason, inclusion of all parameters is strongly recommended. Future versions of this standard may add more parameters after Codetag_Count. A description of each parameter follows: Signature The signature is the first five characters: "flf2a". The first four characters "flf2" identify the file as compatible with FIGlet version 2.0 or later (and FIGWin 1.0). The "a" is currently ignored, but cannot be omitted. Different characters in the "a" location may mean something in future versions of this standard. If so, you can be sure your FIGfonts will still work if this character is "a". Hardblank Immediately following the signature is the hardblank character. The hardblank character in the header line defines which sub-character will be used to represent hardblanks in the FIGcharacter data. By convention, the usual hardblank is a "$", but it can be any character except a blank (space), a carriage-return, a newline (linefeed) or a null character. If you want the entire printable ASCII set available to use, make the hardblank a "delete" character (character code 127). With the exception of delete, it is inadvisable to use non-printable characters as a hardblank. Height The Height parameter specifies the consistent height of every FIGcharacter, measured in sub-characters. Note that ALL FIGcharacters in a given FIGfont have the same height, since this includes any empty space above or below. This is a measurement from the top of the tallest FIGcharacter to the bottom of the lowest hanging FIGcharacter, such as a lowercase g. Baseline The Baseline parameter is the number of lines of sub-characters from the baseline of a FIGcharacter to the top of the tallest FIGcharacter. The baseline of a FIGfont is an imaginary line on top of which capital letters would rest, while the tails of lowercase g, j, p, q, and y may hang below. In other words, Baseline is the height of a FIGcharacter, ignoring any descenders. This parameter does not affect the output of FIGlet 2.2 or FIGWin 1.0, but future versions or other future FIGdrivers may use it. The Baseline parameter should be correctly set to reflect the true baseline as described above. It is an error for Baseline to be less than 1 or greater than the Height parameter. Max_Length The Max_Length parameter is the maximum length of any line describing a FIGcharacter. This is usually the width of the widest FIGcharacter, plus 2 (to accommodate endmarks as described later.) However, you can (and probably should) set Max_Length slightly larger than this as a safety measure in case your FIGfont is edited to include wider FIGcharacters. FIGlet (but not FIGWin 1.0) uses this number to minimize the memory taken up by a FIGfont, which is important in the case of FIGfonts with many FIGcharacters. Old_Layout (See "INTERPRETATION OF LAYOUT PARAMETERS" below.) Comment_Lines Between the first line and the actual FIGcharacters of the FIGfont are the comment lines. The Comment_Lines parameter specifies how many lines there are. Comments are optional, but recommended to properly document the origin of a FIGfont. Print_Direction The Print_Direction parameter tells which direction the font is to be printed by default. A value of 0 means left-to-right, and 1 means right-to-left. If this parameter is absent, 0 (left-to-right) is assumed. Print_Direction may not specify vertical print, although FIGdrivers are capable of vertical print. Versions of FIGlet prior to 2.1 ignore this parameter. Full_Layout (See "INTERPRETATION OF LAYOUT PARAMETERS" just below.) Codetag_Count Indicates the number of code-tagged (non-required) FIGcharacters in this FIGfont. This is always equal to the total number of FIGcharacters in the font minus 102. This parameter is typically ignored by FIGdrivers, but can be used to verify that no characters are missing from the end of the FIGfont. The chkfont program will display the number of codetagged characters in the FIGfont on which it is run, making it easy to insert this parameter after a FIGfont is written. INTERPRETATION OF LAYOUT PARAMETERS Full_Layout describes ALL information about horizontal and vertical layout: the default layout modes and potential smushing rules, even when smushing is not a default layout mode. Old_Layout does not include all of the information desired by the most recent FIGdrivers, which is the inspiration for the creation of the new Full_Layout parameter. Old_Layout is still required for backward compatibility, and FIGdrivers must be able to interpret FIGfonts which do not have the Full_Layout parameter. (See "STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS".) Versions of FIGlet prior to 2.2 do not recognize the Full_Layout parameter. Documentation accompanying FIGlet versions prior to 2.2 refer to Old_Layout as "smushmode", which is somewhat misleading since it can indicate layout modes other than smushing. Old_Layout and Full_Layout must contain some redundant information. Setting the layout parameters is a matter of adding numbers together ("code values"). What follows is a chart of the meanings of all code values. (You may skip down to "SETTING LAYOUT PARAMETERS STEP BY STEP" if you prefer, or if you find this portion confusing.) Full_Layout: (Legal values 0 to 32767) 1 Apply horizontal smushing rule 1 when smushing 2 Apply horizontal smushing rule 2 when smushing 4 Apply horizontal smushing rule 3 when smushing 8 Apply horizontal smushing rule 4 when smushing 16 Apply horizontal smushing rule 5 when smushing 32 Apply horizontal smushing rule 6 when smushing 64 Horizontal fitting (kerning) by default 128 Horizontal smushing by default (Overrides 64) 256 Apply vertical smushing rule 1 when smushing 512 Apply vertical smushing rule 2 when smushing 1024 Apply vertical smushing rule 3 when smushing 2048 Apply vertical smushing rule 4 when smushing 4096 Apply vertical smushing rule 5 when smushing 8192 Vertical fitting by default 16384 Vertical smushing by default (Overrides 8192) When no smushing rules are included in Full_Layout for a given axis, the meaning is that universal smushing shall occur, either by default or when requested. Old_Layout: (Legal values -1 to 63) -1 Full-width layout by default 0 Horizontal fitting (kerning) layout by default* 1 Apply horizontal smushing rule 1 by default 2 Apply horizontal smushing rule 2 by default 4 Apply horizontal smushing rule 3 by default 8 Apply horizontal smushing rule 4 by default 16 Apply horizontal smushing rule 5 by default 32 Apply horizontal smushing rule 6 by default * When Full_Layout indicates UNIVERSAL smushing as a horizontal default (i.e., when none of the code values of horizontal smushing rules are included and code value 128 is included in Full_Layout) Old_Layout must be set to 0 (zero). Older FIGdrivers which cannot read the Full_Layout parameter are also incapable of universal smushing. Therefore they would be directed to the "next best thing", which is horizontal fitting (kerning). NOTE: You should NOT add the -1 value to any positive code value for Old_Layout. This would be a logical contradiction. See "STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS" for the behavior of a FIGdriver when the Full_Layout parameter is absent (presumably in an older FIGfont). The following rules establish consistency between Old_Layout and Full_Layout. If full width is to be the horizontal default: Old_Layout must be -1. Full_Layout must NOT include code values 64 nor 128. If horizontal fitting (kerning) is to be default: Old_Layout must be 0. Full_Layout must include code value 64. Full_Layout must NOT include code value 128. If CONTROLLED smushing is to be the horizontal default: Old_Layout must be a positive number, represented by the added code values of all desired horizontal smushing rules. Full_Layout must include the code values for the SAME set of horizontal smushing rules as included in Old_Layout. Full_Layout must include code value 128. If UNIVERSAL smushing is to be the horizontal default: Old_Layout must be 0. Full_Layout must include code value 128. Full_Layout must NOT include any code value under 64. In general terms, if Old_Layout specifies horizontal smushing rules, Full_Layout must specify the same set of horizontal rules, and both must indicate the same horizontal default layout mode. SETTING LAYOUT PARAMETERS STEP-BY-STEP The following step-by-step process will yield correct and consistent values for the two layout parameters. You may skip this if you find the explanations above easier to use. Step 1: Start with 0 for both numbers. Write "Old_Layout" and "Full_Layout" on a piece of paper. Write the number 0 next to each. The number 0 may be crossed out and changed several times below. Go to step 2. Step 2: Set the DEFAULT HORIZONTAL LAYOUT MODE. If you want to use FULL WIDTH as the default Make Old_Layout -1 Go to step 3. If you want to use HORIZONTAL FITTING (kerning) as the default Make Full_Layout 64 Go to step 3. If you want to use HORIZONTAL SMUSHING as the default Make Full_Layout 128 Go to step 3. Step 3: Specify HOW TO SMUSH HORIZONTALLY WHEN SMUSHING. If you want to use UNIVERSAL smushing for the horizontal axis Go to step 4. If you want to use CONTROLLED smushing for the horizontal axis Add together the code values for all the horizontal smushing rules you want from the list below to get the horizontal smushing rules total. EQUAL CHARACTER SMUSHING 1 UNDERSCORE SMUSHING 2 HIERARCHY SMUSHING 4 OPPOSITE PAIR SMUSHING 8 BIG X SMUSHING 16 HARDBLANK SMUSHING 32 Horizontal smushing rules total: ___ If Full_Layout is currently 128 Change Old_Layout to the horizontal smushing rules total. Increase Full_Layout by the horizontal smushing rules total. Go to Step 4. If Full_Layout is currently 0 or 64 Increase Full_Layout by the horizontal smusing rules total. Go to Step 4. Step 4: Set the DEFAULT VERTICAL LAYOUT MODE. If you want to use FULL HEIGHT as the default Go to step 5. If you want to use VERTICAL FITTING as the default Increase Full_Layout by 8192. Go to step 5. If you want to use VERTICAL SMUSHING as the default Increase Full_Layout by 16384. Go to step 5. Step 5: Specify HOW TO SMUSH VERTICALLY WHEN SMUSHING. If you want to use UNIVERSAL smushing for the vertical axis Go to step 6. If you want to use CONTROLLED smushing for the vertical axis Add together the code values for all the vertical smushing rules you want from the list below to get the vertical smushing rules total. EQUAL CHARACTER SMUSHING 256 UNDERSCORE SMUSHING 512 HIERARCHY SMUSHING 1024 HORIZONTAL LINE SMUSHING 2048 VERTICAL LINE SUPERSMUSHING 4096 Vertical smushing rules total: ____ Increase Full_Layout by the vertical smushing rules total. Go to step 6. Step 6: You're done. The resulting value of Old_Layout will be a number from -1 to 63. The resulting value of Full_Layout will be a number from 0 and 32767. FIGFONT COMMENTS After the header line are FIGfont comments. The comments can be as many lines as you like, but should at least include your name and Email address. Here is an example which also shows the header line. flf2a$ 6 5 20 15 3 0 143 Example by Glenn Chappell <ggc@uiuc.edu> 8/94 Permission is hereby given to modify this font, as long as the modifier's name is placed on a comment line. Comments are not required, but they are appreciated. Please comment your FIGfonts. Remember to adjust the Comment_Lines parameter as you add lines to your comments. Don't forget that blank lines DO count. FIGCHARACTER DATA ============ ==== The FIGcharacter data begins on the next line after the comments and continues to the end of the file. BASIC DATA STRUCTURE The sub-characters in the file are given exactly as they should be output, with two exceptions: 1) Hardblanks should be the hardblank character specified in the header line, not a blank (space). 2) Every line has one or two endmark characters, whose column locations define the width of each FIGcharacter. In most FIGfonts, the endmark character is either "@" or "#". The FIGdriver will eliminate the last block of consecutive equal characters from each line of sub-characters when the font is read in. By convention, the last line of a FIGcharacter has two endmarks, while all the rest have one. This makes it easy to see where FIGcharacters begin and end. No line should have more than two endmarks. Below is an example of the first few FIGcharacters, taken from small.flf. NOTE: The line drawn below consisting of "|" represents the left margin of your editor. It is NOT part of the FIGfont. Also note that hardblanks are represented as "$" in this FIGfont, as would be described in the header line. |$@ |$@ blank/space |$@ |$@ |$@@ | _ @ || |@ exclamation point ||_|@ |(_)@ | @@ | _ _ @ |( | )@ double quote | V V @ | $ @ | @@ | _ _ @ | _| | |_ @ number sign ||_ . _|@ ||_ _|@ | |_|_| @@ | @ | ||_@ dollar sign |(_-<@ |/ _/@ | || @@ Notice that each FIGcharacter occupies the same number of lines (6 lines, in this case), which must also be expressed in the header line as the Height parameter. Also notice that for every FIGcharacter, there must be a consistent width (length) for each line once the endmarks are removed. To do otherwise would be an error. Be aware of the vertical alignment of each FIGcharacter within its height, so that all FIGcharacters will be properly lined up when printed. If one of the last sub-characters in a particular FIGcharacter is "@", you should use another character for the endmark in that FIGcharacter so that the intended "@" is not interpreted as an endmark. "#" is a common alternative. Load a few existing FIGfonts into your favorite text editor for other examples. REQUIRED FIGCHARACTERS Some FIGcharacters are required, and must be represented in a specific order. Specifically: all of the printable character codes from ASCII shown in the table below, in order, plus character codes 196, 214, 220, 228, 246, 252, and 223, in that order. In Latin-1, these extra 7 characters represent the following German characters: umlauted "A", "O", "U", "a", "o" and "u"; and also "ess-zed". Printable portion of the ASCII character set: 32 (blank/space) 64 @ 96 ` 33 ! 65 A 97 a 34 " 66 B 98 b 35 # 67 C 99 c 36 $ 68 D 100 d 37 % 69 E 101 e 38 & 70 F 102 f 39 ' 71 G 103 g 40 ( 72 H 104 h 41 ) 73 I 105 i 42 * 74 J 106 j 43 + 75 K 107 k 44 , 76 L 108 l 45 - 77 M 109 m 46 . 78 N 110 n 47 / 79 O 111 o 48 0 80 P 112 p 49 1 81 Q 113 q 50 2 82 R 114 r 51 3 83 S 115 s 52 4 84 T 116 t 53 5 85 U 117 u 54 6 86 V 118 v 55 7 87 W 119 w 56 8 88 X 120 x 57 9 89 Y 121 y 58 : 90 Z 122 z 59 ; 91 [ 123 { 60 < 92 \ 124 | 61 = 93 ] 125 } 62 > 94 ^ 126 ~ 63 ? 95 _ Additional required Deutsch FIGcharacters, in order: 196 (umlauted "A" -- two dots over letter "A") 214 (umlauted "O" -- two dots over letter "O") 220 (umlauted "U" -- two dots over letter "U") 228 (umlauted "a" -- two dots over letter "a") 246 (umlauted "o" -- two dots over letter "o") 252 (umlauted "u" -- two dots over letter "u") 223 ("ess-zed" -- see FIGcharacter illustration below) ___ / _ \ | |/ / Ess-zed >>---> | |\ \ | ||_/ |_| If you do not wish to define FIGcharacters for all of those required above, you MAY create "empty" FIGcharacters in their place by placing endmarks flush with the left margin. The Deutsch FIGcharacters are commonly created as empty. If your FIGfont includes only capital letters, please copy them to the appropriate lowercase locations, rather than leaving lowercase letters empty. A FIGfont which does not include at least all ASCII letters, a space, and a few basic punctuation marks will probably frustrate some users. (For example "@" is more frequently desired as a FIGcharacter than you may think, since Email addresses may be written as FIGures.) CODE TAGGED FIGCHARACTERS After the required FIGcharacters, you may create FIGcharacters with any character code in the range of -2147483648 to +2147483647. (Over four billion possibilities, which is "virtual infinity" for this purpose.) One exception: character code -1 is NOT allowed for technical reasons. It is advisable to assign character codes such that the appearance of your FIGcharacters matches the expectations of ASCII/Latin-1/Unicode, with a few exceptions: 1) If a FIGcharacter with code 0 is present, it is treated specially. It is a FIGfont's "missing character". Whenever the FIGdriver is told to print a character which doesn't exist in the current FIGfont, it will print FIGcharacter 0. If there is no FIGcharacter 0, nothing will be printed. 2) If a FIGfont contains a non-Latin alphabet in character codes in the ASCII range 32-126 (which is discouraged), we have found it helpful to include a human-readable translation table as one of the FIGcharacters instead of a "glyph". Typically, the "~" would contain this table. The translation table FIGcharacter would contain a list of all the special characters in the FIGfont, along with the ASCII characters to which they correspond. Keep this table no more than 79 columns wide. (Thanks to Gedaliah Friedenberg for this idea.) 3) In more extensive Unicode fonts, you can assign a negative character code (other than -1) to one or more translation tables, similar to #2 above. (All Unicode character codes are positive.) And, you will most likely suggest within the comments that a user access one of several control files (See "CONTROL FILES" below) to gain access to Latin-2, Latin-3, or other 8-bit standardized character sets. The control files may redire