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ffpr

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Save editor for games of Final Fantasy Pixel Remaster

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/// <reference types="node" /> /// <reference types="node" /> export declare namespace save { type Type = 'Switch' | 'PC' | 'PlayStation'; type Keys = number[]; type Value = string | number | boolean | Buffer | Array<Value> | { [key: string]: Value; }; namespace master { type Picture = Buffer; type User = { [key: string]: Value; } & { corpsList: { target: { id: number; characterId: number; }[]; }; corpsSlots: { keys: Keys; values: { target: { id: number; characterId: number; }[]; }[]; }; ownedCharacterList: { target: { id: number; characterStatusId: number; isEnableCorps: boolean; jobId: number; name: string; currentExp: number; parameter: { currentHP: number; currentMP: number; currentMpCountList: { keys: Keys; values: number[]; }; addtionalMaxMpCountList: { keys: Keys; values: number[]; }; addtionalLevel: number; addtionalMaxHp: number; addtionalMaxMp: number; addtionalPower: number; addtionalVitality: number; addtionalAgility: number; addionalWeight: number; addtionalIntelligence: number; addtionalSpirit: number; addtionalAttack: number; addtionalDefense: number; addtionalAbilityDefense: number; addtionalAbilityEvasionRate: number; addtionalMagic: number; addtionalLuck: number; addtionalAccuracyRate: number; addtionalEvasionRate: number; addtionalAbilityDisturbedRate: number; addtionalCriticalRate: number; addtionalDamageDirmeter: number; addtionalAbilityDefenseRate: number; addtionalAccuracyCount: number; addtionalEvasionCount: number; addtionalDefenseCount: number; addtionalMagicDefenseCount: number; currentConditionList: { target: number[]; }; }; commandList: { target: number[]; }; abilityList: { target: { abilityId: number; contentId: number; skillLevel: number; abilityName?: string; }[]; }; abilitySlotDataList: { target: { level: number; slotInfo: { keys: Keys; values: ('' | { abilityId: number; contentId: number; skillLevel: number; })[]; }; }[]; }; jobList: { target: { id: number; level: number; currentProficiency: number; }[]; }; equipmentList: { keys: Keys; values: { contentId: number; count: number; }[]; }; additionOrderOwnedAbilityIds: { target: number[]; }; sortOrderOwnedAbilityIds: { target: number[]; }; abilityDictionary: { keys: Keys; values: { target: { abilityId: number; contentId: number; skillLevel: number; }[]; }[]; }; skillLevelTargets: { keys: Keys; values: number[]; }; learningAbilitys: { target: number[]; }; equipmentAbilitys: { target: number[]; }; numberOfButtles: number; ownedMonsterId: number; magicStoneId: number; magicLearningValue: number; isDefaultName?: boolean; isJoiningDefaultName?: boolean; defaultNameIndex?: number; }[]; }; releasedJobs: { target: number[]; }; owendGil: number; playTime: number; normalOwnedItemList: { target: { contentId: number; count: number; }[]; }; importantOwendItemList: { target: { contentId: number; count: number; }[]; }; normalOwnedItemSortIdList: { target: unknown[]; }; currentArea: string; currentLocation: string; ownedTransportationList: { target: { position: { x: number; y: number; z: number; }; direction: number; id: number; mapId: number; enable: boolean; timeStampTicks: number; }[]; }; owendCrystalFlags: { target: boolean[]; }; configData: string; warehouseItemList: { target: unknown[]; }; ownedKeyWaordList: { target: number[]; }; ownedMagicList: { target: number[]; }; learnedAbilityList: { target: number[]; }; escapeCount: number; battleCount: number; winCount?: number; corpsSlotIndex: number; openChestCount: number; ownedMagicStoneList: { target: unknown[]; }; steps: number; saveCompleteCount: number; monstersKilledCount: number; totalGil: number; wonderWandIndex?: number; cheatSettingsData: { isEnableEncount: boolean; expRate: number; gilRate: number; learningProficiencyRate: number; isHpIncreaseByFightCount: boolean; abpRate: number; magicProficiencyRate: number; parameterUpRate: number; magicLearningProficiencyRate: number; }; isOpenedGameBoosterWindow: boolean; braveBladeReliefCount?: number; braveBladeEscapeCount?: number; isTakeOverBraveBladeEscapeCount?: boolean; }; type Config = { [key: string]: Value; } & { buttonType: number; battleModeIndex: number; battleSpeedIndex: number; battleMessageSpeedIndex: number; isCursorMemory: boolean; isKeepAutoBattle: boolean; messageSpeed: number; isLeftActionIcon: boolean; isLeftVirtualPad: boolean; isLeftMenuCommand: boolean; isLeftBattleCommand: boolean; reequipIndex: number; analogModeIndex: number; isAutoDash: number; }; type Storage = { [key: string]: Value; } & { scenario: number[]; treasure: number[]; global: number[]; area: number[]; map: number[]; selected: number; itemSelected: number; transportation: unknown[]; }; type Map = { [key: string]: Value; } & { mapId: number; pointIn: number; transportationId: number; carryingHoverShip: boolean; playerEntity: { position: { x: number; y: number; z: number; }; direction: number; }; companionEntity: string; gpsData: { transportationId?: number; mapId: number; areaId: number; gpsId: number; width: number; height: number; }; moveCount: number; subtractSteps: number; telepoCacheData: string; playableCharacterCorpsId: number; currentSelectedPartyId?: number; timerData: string; viewType?: number; encountEnable: boolean; otherPartyDataList?: { mapId: number; pointIn: number; playerEntity: string; playableCharacterCorpsId: number; }[]; partyPlayableCharacterCorpsId?: number[]; fieldDefenseNpcEntityIDList?: unknown[]; beastFieldEncountExchangeFlags?: number[]; beastFieldEncountSeekGroupId?: number; rtsData?: string; }; } type Master = { [key: string]: Value; } & { id: number; pictureData?: master.Picture; userData: master.User; configData: master.Config; dataStorage: master.Storage; mapData: master.Map; timeStamp: string; playTime: number; clearFlag: number; isCompleteFlag: number; }; type Bestiary = { [key: string]: Value; } & { scenarioFlags: { target: number[]; }; monsterDefeats: { keys: Keys; values: number[]; }; totalSubjugationCount: number; }; namespace config { type GamepadKeySettings = { [key: string]: Value; } & { keys: Keys; values: { keys: Keys; values: number[]; }[]; }; type KeyboardKeySettings = { [key: string]: Value; } & { keys: Keys; values: { target: { inputType: number; deviceType: number; keyName: string; axesName: string; keyCode: number; direction: number; }[]; }[]; }; type MouseKeySettings = { [key: string]: Value; } & { keys: Keys; values: { target: { inputType: number; deviceType: number; keyName: string; axesName: string; keyCode: number; direction: number; }[]; }[]; }; } type Config = { [key: string]: Value; } & { language: number; fontType: number; gamePadKeySettings: config.GamepadKeySettings; keyboardKeySettings: config.KeyboardKeySettings; mouseKeySettings: config.MouseKeySettings; screenMode: number; resolutionWidth: number; resolutionHight: number; isLeftActionIcon: number; isLeftVirtualPad: number; isLeftMenuCommand: number; isLeftBattleCommand: number; isAnalogMode: boolean; brightness: number; masterVolume: number; bgmVolume: number; seVolume: number; bgmType: number; }; type Data = Master | Bestiary | Config; }