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fettepalette

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Color ramp generator using curves within the HSV color model

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<h1><a href="https://meodai.github.io/fettepalette/"><img width="533" src="https://github.com/meodai/fettepalette/blob/main/fp.png" alt="fette palette" /></a></h1> Introducing FettePalette — a color palette generator that takes inspiration from the world of pixel art and illustration. Using curves and hue shifting within the HSV color model, the function creates beautiful and unique color palettes. Check out the [demo and docs](https://meodai.github.io/fettepalette/) and elevate your generative color game today!" ## Installation FettePalette is bundled as both UMD and ES on npm. Install it using npm: ```js npm install fettepalette ``` You can then import FettePalette into your project: ```js // CJS style let generateRandomColorRamp = require("fettepalette"); // ES style: import individual methods import { generateRandomColorRamp } from "fettepalette"; ``` ## Usage ```js import { generateRandomColorRamp } from 'fettepalette'; function generateRandomColorRamp ({ total: 10, // total of base colors in the ramp centerHue: 180, // at what hue should the generation start at hueCycle: 0.3, // hsl spins how much should the hue change over // the curve, 0: not at all, 1: one full rainbow offsetTint: 0.1, // offset for the tints offsetShade: 0.1, // offset of the shades curveMethod: 'arc', // what method is used to draw the curve in the // HSV color model, also takes a function curveAccent: 0, // how accentuated is the curve // (depends heavily on curveMethod) tintShadeHueShift: 0.1, // defines how shifted the hue is // for the shades and the tints offsetCurveModTint: 0.03, // modifies the tint curve offsetCurveModShade: 0.03, // modifies the shade curve minSaturationLight: [0, 0], // defines the min saturation and light of all // the colors maxSaturationLight: [1, 1], // defines the max saturation and light of all // the colors colorModel: 'hsl', // defines the color model of the returned colors // hsv and hsl are supported }); ``` ### generateRandomColorRamp(Options{}) Function returns an object containing 4 arrays: ```js { light: [], // tints dark: [], // shades base: [], // medium colors all: [], // all colors } ``` Each array contains every color as an array of HSL coordinates `[h,s,l/b]` `[0360,01,01]` #### Options - `total` int 3… → Amount of base colors. - `centerHue` float 010 Red, 180 Teal etc.. - `hueCycle` float 01 → How much the color changes over the curve 0: not at all, 1: full rainbow - `offsetTint` float 01 → Tint curve difference - `offsetShade` float 01 → Shade curve difference - `curveAccent` float 01 → How pronounced should the curve be, depends a lot on the curve method - `tintShadeHueShift` float 01 → Shifts the colors for the shades and tints - `curveMethod` string 'lamé'|'arc'|'pow'|'powY'|'powX' → method used to generate the curve. It also takes a function `(Number(01)) => [x,y]` - `offsetCurveModTint` float 01 → amplifies the curveAccent of the tint colors - `offsetCurveModShade` float 01 → amplifies the curveAccent of the shade colors - `minSaturationLight` array [01, 01] → minium saturation and light of the generated colors - `maxSaturationLight` array [01, 01] → maximum saturation and light of the generated colors - `colorModel` string 'hsl'|'hsv' → defines the color model of the returned colors hsv might be easier to convert into something else. #### Saint Options To make it easy to integrate with your favourite settings panel (dat.gui, tweakpane …), the script exports `generateRandomColorRampParams`, an object that contains default and saint options to feed to the main function. ```js { curveMethod: { default: 'lamé', props: { options: [ 'lamé', 'arc', 'pow', 'powY', 'powX', // or +/- standard easing functions 'linear', 'easeInSine', 'easeOutSine', 'easeInOutSine', 'easeInQuad', 'easeOutQuad', 'easeInOutQuad', 'easeInCubic', 'easeOutCubic', 'easeInOutCubic', 'easeInQuart', 'easeOutQuart', 'easeInOutQuart', 'easeInQuint', 'easeOutQuint', 'easeInOutQuint', 'easeInExpo', 'easeOutExpo', 'easeInOutExpo', 'easeInCirc', 'easeOutCirc', 'easeInOutCirc', 'random' ] }, }, curveAccent: { default: 0, props: { min: -0.095, max: 1, step: 0.001 }, }, total: { default: 9, props: { min: 3, max: 35, step: 1 }, }, centerHue: { default: 0, props: { min: 0, max: 360, step: 0.1 }, }, hueCycle: { default: 0.3, props: { min: -1.5, max: 1.5, step: 0.001 }, }, offsetTint: { default: 0.01, props: { min: 0, max: 0.4, step: 0.001 }, }, offsetShade: { default: 0.01, props: { min: 0, max: 0.4, step: 0.001 }, }, tintShadeHueShift: { default: 0.01, props: { min: 0, max: 1, step: 0.001 }, }, offsetCurveModTint: { default: 0.03, props: { min: 0, max: 0.4, step: 0.0001 }, }, offsetCurveModShade: { default: 0.03, props: { min: 0, max: 0.4, step: 0.0001 }, }, minSaturation: { default: 0, props: { min: 0, max: 1, step: 0.001 }, }, minLight: { default: 0, props: { min: 0, max: 1, step: 0.001 }, }, maxSaturation: { default: 1, props: { min: 0, max: 1, step: 0.001 }, }, maxLight: { default: 1, props: { min: 0, max: 1, step: 0.001 }, }, } ``` Integration with [tweakpane](https://cocopon.github.io/tweakpane/) ```js import { generateRandomColorRampParams } from "fettepalette"; const PARAMS = {}; Object.keys(generateRandomColorRampParams).forEach((key) => { const param = generateRandomColorRampParams[key]; PARAMS[key] = param.default; pane.addInput(PARAMS, key, param.props); }); ``` ## Reading and Inspiration - Video: [Hue Shifting in Pixel Art](https://www.youtube.com/watch?v=PNtMAxYaGyg) by [Brandon James Greer](https://twitter.com/BJGpixel) - Article: [How to make your own color palettes](https://medium.com/@greggunn/how-to-make-your-own-color-palettes-712959fbf021) by [Greg Gunn](https://www.ggunn.com/) - Tweet: [Hue Shifting](https://twitter.com/ENDESGA/status/971690827482202112) by [ENDESGA](https://github.com/ENDESGA)