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feeles-ide

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The hackable and serializable IDE to make learning material

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); var _ava = _interopRequireDefault(require("ava")); var _extractAssetNames = _interopRequireDefault(require("./extractAssetNames")); var cases = [{ // double quote code: "rule.\u3064\u304F\u308B(\"\u30D7\u30EC\u30A4\u30E4\u30FC\")", assetNames: ['プレイヤー'] }, { // 2 assets per line code: "rule.\u3064\u304F\u308B('\u30D7\u30EC\u30A4\u30E4\u30FC')rule.\u3064\u304F\u308B('\u30B9\u30E9\u30A4\u30E0')", assetNames: ['プレイヤー', 'スライム'] }, { // しょうかんする code: "this.\u3057\u3087\u3046\u304B\u3093\u3059\u308B('\u30DC\u30E0')", assetNames: ['ボム'] }, { // へんしんする code: "this.\u3078\u3093\u3057\u3093\u3059\u308B('\u8D64\u8272\u306E\u30B9\u30E9\u30A4\u30E0')", assetNames: ['赤色のスライム'] }, { // real code code: "\n// import 'https://unpkg.com/@hackforplay/common@^0.11/dist/register.js';\n\nrule.\u30B2\u30FC\u30E0\u304C\u306F\u3058\u307E\u3063\u305F\u3068\u304D(async function() {\n\t// \u30DE\u30C3\u30D7\uFF08\u03B2\u7248\uFF09\u306E\u30B3\u30FC\u30C9\u306F\u3001\u3053\u306E\u4E0B\u306B\u8CBC\u308A\u4ED8\u3051\u308B\n\t\n\tHack.changeMap('map1'); // map1 \u3092\u30ED\u30FC\u30C9\n\t\n\trule.\u3064\u304F\u308B('\u30D7\u30EC\u30A4\u30E4\u30FC', 3, 5, 'map1', ('\u25BC \u3080\u304D', Dir.\u3057\u305F));\n\t\n\trule.\u3064\u304F\u308B('\u9752\u8272\u306E\u30B9\u30E9\u30A4\u30E0', 1, 4, 'map1', ('\u25BC \u3080\u304D', Dir.\u3072\u3060\u308A))\n\n\t/*+ \u30B2\u30FC\u30E0\u304C\u306F\u3058\u307E\u3063\u305F\u3068\u304D */\n});", assetNames: ['プレイヤー', '青色のスライム'] }, { // skill code: "this.skill = '\u30D3\u30FC\u30E0'", assetNames: ['ビーム'] }, { code: '', assetNames: [] }]; var invalids = [{ code: {} }]; (0, _ava.default)('extractAssetNames', function (t) { for (var _i = 0; _i < cases.length; _i++) { var _cases$_i = cases[_i], code = _cases$_i.code, assetNames = _cases$_i.assetNames; t.deepEqual((0, _extractAssetNames.default)(code), assetNames); } var _loop = function _loop() { var code = invalids[_i2].code; t.throws(function () { return (0, _extractAssetNames.default)(code); }); }; for (var _i2 = 0; _i2 < invalids.length; _i2++) { _loop(); } });