feeles-ide
Version:
The hackable and serializable IDE to make learning material
109 lines (87 loc) • 1.98 kB
JavaScript
import {
Engine,
Render,
Runner,
Events,
MouseConstraint,
Mouse,
World,
Bodies,
} from 'matter';
import engine from 'engine';
const world = engine.world;
import render from 'render';
render.options.wireframes = false;
render.options.background = '#111';
Render.run(render);
const runner = Runner.create();
Runner.run(runner, engine);
// 色
const redColor = '#C44D58';
const greenColor = '#C7F464';
// センサーのオブジェクト
const collider = Bodies.rectangle(400, 300, 500, 50, {
isSensor: true,
isStatic: true,
render: {
strokeStyle: redColor,
fillStyle: 'transparent',
lineWidth: 1
}
});
World.add(world, [
collider,
// 床のオブジェクト
Bodies.rectangle(400, 620, 800, 50, {
isStatic: true,
render: {
fillStyle: 'transparent',
lineWidth: 1
}
})
]);
World.add(world,
// 円のオブジェクト
Bodies.circle(400, 40, 30, {
render: {
strokeStyle: greenColor,
fillStyle: 'transparent',
lineWidth: 1
}
})
);
Events.on(engine, 'collisionStart', function(event) {
// しょう突が始まったら、ここに入る
for (const pair of event.pairs) {
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = redColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = redColor;
}
}
});
Events.on(engine, 'collisionEnd', function(event) {
// しょう突が始まったら、ここに入る
for (const pair of event.pairs) {
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = greenColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = greenColor;
}
}
});
// マウス操作
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
feeles.openReadme('sensors/README.md');