feeles-ide
Version:
The hackable and serializable IDE to make learning material
95 lines (77 loc) • 1.91 kB
JavaScript
import {
Engine,
Render,
Runner,
Composites,
Common,
MouseConstraint,
Mouse,
World,
Bodies,
} from 'matter';
import engine from 'engine';
const world = engine.world;
import render from 'render';
render.options.showAngleIndicator = true;
Render.run(render);
const runner = Runner.create();
Runner.run(runner, engine);
// 中のオブジェクトのスタック
const stack = Composites.stack(20, 20, 10, 5, 0, 0, (x, y) => {
const _sides = Math.round(Common.random(1, 8));
// 3 だと良くないので、代わりに 4 にする
const sides = (_sides === 3) ? 4 : _sides;
// たまに角を丸くする
const chamfer = sides > 2 && Common.random() > 0.7 ? {
radius: 10
} : null;
// ランダムの確率
const rate = Common.random(0, 1);
if (rate < 0.1) {
// 10% の確率で、ここに入る
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), {
chamfer: chamfer
});
} else if (rate < 0.5) {
// のこり 40% の確率で、ここに入る
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), {
chamfer: chamfer
});
} else {
// のこりの確率で、ここに入る
return Bodies.polygon(x, y, sides, Common.random(25, 50), {
chamfer: chamfer
});
}
});
World.add(world, stack);
World.add(world, [
// 壁
Bodies.rectangle(400, 0, 800, 50, {
isStatic: true
}),
Bodies.rectangle(400, 600, 800, 50, {
isStatic: true
}),
Bodies.rectangle(800, 300, 50, 600, {
isStatic: true
}),
Bodies.rectangle(0, 300, 50, 600, {
isStatic: true
})
]);
// マウス操作
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
feeles.openReadme('mixed/README.md');