feeles-ide
Version:
The hackable and serializable IDE to make learning material
80 lines (65 loc) • 1.79 kB
JavaScript
import {
Engine,
Render,
Runner,
Composites,
Common,
MouseConstraint,
Mouse,
World,
Vertices,
Bodies,
} from 'matter';
import engine from 'engine';
const world = engine.world;
import render from 'render';
Render.run(render);
const runner = Runner.create();
Runner.run(runner, engine);
World.add(world, [
// 壁
Bodies.rectangle(400, 0, 800, 50, {
isStatic: true
}),
Bodies.rectangle(400, 600, 800, 50, {
isStatic: true
}),
Bodies.rectangle(800, 300, 50, 600, {
isStatic: true
}),
Bodies.rectangle(0, 300, 50, 600, {
isStatic: true
})
]);
// ベクトルデータ
const arrow = Vertices.fromPath('40 0 40 20 100 20 100 80 40 80 40 100 0 50');
const chevron = Vertices.fromPath('100 0 75 50 100 100 25 100 0 50 25 0');
const star = Vertices.fromPath('50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38');
const horseShoe = Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7');
// ベクトルデータからオブジェクトを作って、 24 個のスタックにする
const stack = Composites.stack(50, 50, 6, 4, 10, 10, function(x, y) {
const color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
return Bodies.fromVertices(x, y, Common.choose([arrow, chevron, star, horseShoe]), {
render: {
fillStyle: color,
strokeStyle: color,
lineWidth: 1
}
}, true);
});
World.add(world, stack);
// マウス操作
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
feeles.openReadme('concave/README.md');