feeles-ide
Version:
The hackable and serializable IDE to make learning material
92 lines (73 loc) • 1.6 kB
JavaScript
import {
Engine,
Render,
Runner,
Events,
Composite,
Composites,
MouseConstraint,
Mouse,
World,
Bodies,
} from 'matter';
import engine from 'engine';
const world = engine.world;
// 下方向への重力
world.gravity.y = 0;
import render from 'render';
render.options.showAngleIndicator = true;
Render.run(render);
const runner = Runner.create();
Runner.run(runner, engine);
World.add(world, [
// 壁
Bodies.rectangle(400, 0, 800, 50, {
isStatic: true
}),
Bodies.rectangle(400, 600, 800, 50, {
isStatic: true
}),
Bodies.rectangle(800, 300, 50, 600, {
isStatic: true
}),
Bodies.rectangle(0, 300, 50, 600, {
isStatic: true
})
]);
// オブジェクトのスタック
const stack = Composites.stack(200, 200, 4, 4, 0, 0, (x, y) => {
return Bodies.rectangle(x, y, 40, 40);
});
World.add(world, stack);
Events.on(engine, 'afterUpdate', (event) => {
// 毎フレームここに入る
const time = engine.timing.timestamp;
Composite.translate(stack, {
x: Math.sin(time * 0.001) * 2,
y: 0
});
Composite.rotate(stack, Math.sin(time * 0.001) * 0.01, {
x: 300,
y: 300
});
const scale = 1 + (Math.sin(time * 0.001) * 0.01);
Composite.scale(stack, scale, scale, {
x: 300,
y: 300
});
});
// マウス操作
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
feeles.openReadme('compositeManipulation/README.md');