feeles-ide
Version:
The hackable and serializable IDE to make learning material
79 lines (63 loc) • 1.45 kB
JavaScript
import {
Engine,
Render,
Runner,
Composites,
Common,
MouseConstraint,
Mouse,
World,
Bodies,
} from 'matter';
import engine from 'engine';
const world = engine.world;
import render from 'render';
render.options.showBroadphase = true;
Render.run(render);
const runner = Runner.create();
Runner.run(runner, engine);
World.add(world, [
// 壁
Bodies.rectangle(400, 0, 800, 50, {
isStatic: true
}),
Bodies.rectangle(400, 600, 800, 50, {
isStatic: true
}),
Bodies.rectangle(800, 300, 50, 600, {
isStatic: true
}),
Bodies.rectangle(0, 300, 50, 600, {
isStatic: true
})
]);
// 中のオブジェクト
const stack = Composites.stack(20, 20, 12, 5, 0, 0, (x, y) => {
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
}
break;
case 1:
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
}
});
World.add(world, stack);
// マウス操作
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
feeles.openReadme('broadphase/README.md');