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feeles-ide

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The hackable and serializable IDE to make learning material

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import { Engine, Render, Runner, Composites, Common, MouseConstraint, Mouse, World, Bodies, } from 'matter'; import engine from 'engine'; const world = engine.world; import render from 'render'; render.options.showBroadphase = true; Render.run(render); const runner = Runner.create(); Runner.run(runner, engine); World.add(world, [ // 壁 Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // 中のオブジェクト const stack = Composites.stack(20, 20, 12, 5, 0, 0, (x, y) => { switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50)); } else { return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30)); } break; case 1: return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50)); } }); World.add(world, stack); // マウス操作 const mouse = Mouse.create(render.canvas); const mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; feeles.openReadme('broadphase/README.md');