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fca-nazrul-remastered

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Facebook-chat-api protect and deploy by Kanzu and HZI Team

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var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var mask; var pointCount = 500; var str = "Horizon"; var fontStr = "bold 100pt Helvetica Neue, Helvetica, Arial, sans-serif"; ctx.font = fontStr; ctx.textAlign = "auto"; c.width = (ctx.measureText(str).width); c.height = 100; // Set to font size var whitePixels = []; var points = []; var point = function(x,y,vx,vy){ this.x = x; this.y = y; this.vx = vx || 1; this.vy = vy || 1; }; point.prototype.update = function() { ctx.beginPath(); ctx.fillStyle = "#95a5a6"; ctx.arc(this.x,this.y,1,0,2*Math.PI); ctx.fill(); ctx.closePath(); // Change direction if running into black pixel if (this.x+this.vx >= c.width || this.x+this.vx < 0 || mask.data[coordsToI(this.x+this.vx, this.y, mask.width)] != 255) { this.vx *= -1; this.x += this.vx*2; } if (this.y+this.vy >= c.height || this.y+this.vy < 0 || mask.data[coordsToI(this.x, this.y+this.vy, mask.width)] != 255) { this.vy *= -1; this.y += this.vy*2; } for (var k = 0, m = points.length; k<m; k++) { if (points[k]===this) continue; var d = Math.sqrt(Math.pow(this.x-points[k].x,2)+Math.pow(this.y-points[k].y,2)); if (d < 5) { ctx.lineWidth = .2; ctx.beginPath(); ctx.moveTo(this.x,this.y); ctx.lineTo(points[k].x,points[k].y); ctx.stroke(); } if (d < 20) { ctx.lineWidth = .1; ctx.beginPath(); ctx.moveTo(this.x,this.y); ctx.lineTo(points[k].x,points[k].y); ctx.stroke(); } } this.x += this.vx; this.y += this.vy; }; function loop() { ctx.clearRect(0,0,c.width,c.height); for (var k = 0, m = points.length; k < m; k++) { points[k].update(); } } function init() { // Draw text ctx.beginPath(); ctx.fillStyle = "#000"; ctx.rect(0,0,c.width,c.height); ctx.fill(); ctx.font = fontStr; ctx.textAlign = "left"; ctx.fillStyle = "#fff"; ctx.fillText(str,0,c.height/2+(c.height / 2)); ctx.closePath(); // Save mask mask = ctx.getImageData(0,0,c.width,c.height); // Draw background ctx.clearRect(0,0,c.width,c.height); // Save all white pixels in an array for (var i = 0; i < mask.data.length; i += 4) { if (mask.data[i] == 255 && mask.data[i+1] == 255 && mask.data[i+2] == 255 && mask.data[i+3] == 255) { whitePixels.push([iToX(i,mask.width),iToY(i,mask.width)]); } } for (var k = 0; k < pointCount; k++) { addPoint(); } } function addPoint() { var spawn = whitePixels[Math.floor(Math.random()*whitePixels.length)]; var p = new point(spawn[0],spawn[1], Math.floor(Math.random()*2-1), Math.floor(Math.random()*2-1)); points.push(p); } function iToX(i,w) { return ((i%(4*w))/4); } function iToY(i,w) { return (Math.floor(i/(4*w))); } function coordsToI(x,y,w) { return ((mask.width*y)+x)*4; } setInterval(loop,50); init();