fastlion-amis
Version:
一种MIS页面生成工具
166 lines (165 loc) • 5.11 kB
TypeScript
import React from 'react';
import { RendererProps } from '../factory';
import { SchemaNode, Action } from '../types';
import { IListStore, IItem } from '../store/list';
import Sortable from 'sortablejs';
import { BaseSchema, SchemaClassName, SchemaCollection, SchemaExpression, SchemaTpl, SchemaTokenizeableString } from '../Schema';
import { CardSchema } from './Card';
/**
* Cards 卡片集合渲染器。
* 文档:https://baidu.gitee.io/amis/docs/components/card
*/
export interface CardsSchema extends BaseSchema {
/**
* 指定为 cards 类型
*/
type: 'cards';
card?: Omit<CardSchema, 'type'>;
/**
* 头部 CSS 类名
*/
headerClassName?: SchemaClassName;
/**
* 底部 CSS 类名
*/
footerClassName?: SchemaClassName;
/**
* 卡片 CSS 类名
*
* @default Grid-col--sm6 Grid-col--md4 Grid-col--lg3
*/
itemClassName?: SchemaClassName;
/**
* 无数据提示
*
* @default 暂无数据
*/
placeholder?: SchemaTpl;
/**
* 是否显示底部
*/
showFooter?: boolean;
/**
* 是否显示头部
*/
showHeader?: boolean;
/**
* 数据源: 绑定当前环境变量
*
* @default ${items}
*/
source?: SchemaTokenizeableString;
/**
* 标题
*/
title?: SchemaTpl;
/**
* 是否隐藏勾选框
*/
hideCheckToggler?: boolean;
/**
* 是否固顶
*/
affixHeader?: boolean;
/**
* 顶部区域
*/
header?: SchemaCollection;
/**
* 底部区域
*/
footer?: SchemaCollection;
statistic?: SchemaCollection;
/**
* 配置某项是否可以点选
*/
itemCheckableOn?: SchemaExpression;
/**
* 配置某项是否可拖拽排序,前提是要开启拖拽功能
*/
itemDraggableOn?: SchemaExpression;
/**
* 点击卡片的时候是否勾选卡片。
*/
checkOnItemClick?: boolean;
/**
* 是否为瀑布流布局?
*/
masonryLayout?: boolean;
/**
* 可以用来作为值的字段
*/
valueField?: string;
}
export interface Column {
type: string;
[propName: string]: any;
}
export interface GridProps extends RendererProps, Omit<CardsSchema, 'className' | 'itemClassName'> {
store: IListStore;
selectable?: boolean;
selected?: Array<any>;
multiple?: boolean;
valueField?: string;
draggable?: boolean;
onSelect: (selectedItems: Array<object>, unSelectedItems: Array<object>) => void;
onSave?: (items: Array<object> | object, diff: Array<object> | object, rowIndexes: Array<number> | number, unModifiedItems?: Array<object>, rowOrigins?: Array<object> | object, resetOnFailed?: boolean) => void;
onSaveOrder?: (moved: Array<object>, items: Array<object>) => void;
onQuery: (values: object) => void;
}
export default class Cards extends React.Component<GridProps, object> {
static propsList: Array<string>;
static defaultProps: Partial<GridProps>;
dragTip?: HTMLElement;
sortable?: Sortable;
parentNode?: any;
body?: any;
unSensor: Function;
renderedToolbars: Array<string>;
updateAutoFillHeightTimes: number;
constructor(props: GridProps);
static syncItems(store: IListStore, props: GridProps, prevProps?: GridProps): boolean;
componentDidMount(): void;
componentDidUpdate(prevProps: GridProps): void;
componentWillUnmount(): void;
bodyRef(ref: HTMLDivElement): void;
itemsRef(ref: HTMLDivElement): void;
affixDetect(): void;
updateAutoFillHeight(): void;
handleAction(e: React.UIEvent<any>, action: Action, ctx: object): void;
handleCheck(item: IItem): void;
handleCheckAll(): void;
syncSelected(): void;
handleQuickChange(item: IItem, values: object, saveImmediately?: boolean | any, saveSilent?: boolean, resetOnFailed?: boolean): void;
handleSave(): void;
handleSaveOrder(): void;
reset(): void;
bulkUpdate(value: object, items: Array<object>): void;
getSelected(): any[];
dragTipRef(ref: any): void;
initDragging(): void;
destroyDragging(): void;
renderActions(region: string): JSX.Element | null;
renderHeading(): JSX.Element | null;
renderStatistic(): JSX.Element | null;
getMobileUI(): any;
renderHeader(): JSX.Element | JSX.Element[] | null;
renderFooter(): JSX.Element | JSX.Element[] | null;
renderCheckAll(): JSX.Element | null;
renderDragToggler(): JSX.Element | null;
renderToolbar(toolbar: SchemaNode, index: number): JSX.Element | null | undefined;
render(): JSX.Element;
}
export declare class CardsRenderer extends Cards {
dragging: boolean;
selectable: boolean;
selected: boolean;
onSelect: boolean;
title?: string;
subTitle?: string;
desc?: string;
avatar?: string;
avatarClassName?: string;
body?: SchemaNode;
actions?: Array<Action>;
}