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farming-weight

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Tools for calculating farming weight and fortune in Hypixel Skyblock

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import { Stat } from './stats.js'; export var UpgradeReason; (function (UpgradeReason) { UpgradeReason["NextTier"] = "next"; UpgradeReason["DeadEnd"] = "dead"; UpgradeReason["Situational"] = "situational"; })(UpgradeReason || (UpgradeReason = {})); export function mergeCost(...costs) { const result = {}; for (const cost of costs) { addCost(result, cost); } return result; } function addCost(left, right) { if (right.items) { left.items ??= {}; for (const [key, value] of Object.entries(right.items)) { left.items[key] = (left.items[key] || 0) + value; } } if (right.coins) { left.coins = (left.coins || 0) + (right.coins || 0); } if (right.copper) { left.copper = (left.copper || 0) + (right.copper || 0); } if (right.bits) { left.bits = (left.bits || 0) + (right.bits || 0); } if (right.kernels) { left.kernels = (left.kernels || 0) + (right.kernels || 0); } if (right.medals) { left.medals ??= {}; for (const [key, value] of Object.entries(right.medals)) { left.medals[key] = (left.medals[key] || 0) + value; } } if (right.applyCost) { left.applyCost = addCost(left.applyCost || {}, right.applyCost); } return left; } export var UpgradeCategory; (function (UpgradeCategory) { UpgradeCategory["Enchant"] = "enchantment"; UpgradeCategory["Rarity"] = "rarity"; UpgradeCategory["Item"] = "item"; UpgradeCategory["Gem"] = "gem"; UpgradeCategory["Reforge"] = "reforge"; UpgradeCategory["Plot"] = "plot"; UpgradeCategory["Skill"] = "skill"; UpgradeCategory["CommunityCenter"] = "community_center"; UpgradeCategory["Milestone"] = "milestone"; UpgradeCategory["Anita"] = "anita"; UpgradeCategory["Misc"] = "misc"; UpgradeCategory["Attribute"] = "attribute"; UpgradeCategory["Composter"] = "composter"; UpgradeCategory["Pet"] = "pet"; })(UpgradeCategory || (UpgradeCategory = {})); export var UpgradeAction; (function (UpgradeAction) { UpgradeAction["Apply"] = "apply"; UpgradeAction["Recombobulate"] = "recombobulate"; UpgradeAction["LevelUp"] = "levelup"; UpgradeAction["Purchase"] = "purchase"; UpgradeAction["Consume"] = "consume"; UpgradeAction["Upgrade"] = "upgrade"; UpgradeAction["Unlock"] = "unlock"; })(UpgradeAction || (UpgradeAction = {})); export function getQueryStats(options, fallback = [Stat.FarmingFortune]) { if (options?.stats && options.stats.length > 0) return [...options.stats]; if (options?.stat) return [options.stat]; return [...fallback]; } //# sourceMappingURL=upgrades.js.map