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falgames

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Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

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import { EmbedBuilder, AttachmentBuilder } from "discord.js" import events from "node:events" import { createCanvas } from "canvas" /** * This class allows you to create and manage a Wordle game in Discord, including handling user interactions and game logic. * It extends the Node.js `events` module to allow for event-driven programming, specifically emitting a `gameOver` event when the game ends. * * @class Wordle * @param {WordleOptions} options - The options for the Wordle game. * * @extends {events} * @fires Wordle#gameOver * @typedef {Object} WordleOptions */ export class Wordle extends events { /** * Represents a Wordle game. * @constructor * @param {Object} options - The options for the Wordle game. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} [options.embed={}] - The embed options for the game. * @param {string} [options.embed.title='Wordle'] - The title of the embed. * @param {string} [options.embed.color='#551476'] - The color of the embed. * @param {string} [options.customWord=null] - A custom word for the game. * @param {number} [options.timeoutTime=60000] - The timeout time for the game. * @param {string} [options.winMessage='You won! The word was **{word}**.'] - The win message. * @param {string} [options.loseMessage='You lost! The word was **{word}**.'] - The lose message. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false if (!options.message) throw new TypeError("NO_MESSAGE: No message option was provided.") if (typeof options.message !== "object") throw new TypeError("INVALID_MESSAGE: message option must be an object.") if (typeof options.isSlashGame !== "boolean") throw new TypeError("INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.") if (!options.embed) options.embed = {} if (!options.embed.title) options.embed.title = "Wordle" if (!options.embed.color) options.embed.color = "#551476" if (!options.customWord) options.customWord = null if (!options.timeoutTime) options.timeoutTime = 60000 if (!options.winMessage) options.winMessage = "You won! The word was **{word}**." if (!options.loseMessage) options.loseMessage = "You lost! The word was **{word}**." if (!options.errMessage) options.errMessage = "Unable to fetch wordle data! Please try again." if (typeof options.embed !== "object") throw new TypeError("INVALID_EMBED: embed option must be an object.") if (typeof options.embed.title !== "string") throw new TypeError("INVALID_EMBED: embed title must be a string.") if (typeof options.timeoutTime !== "number") throw new TypeError("INVALID_TIME: Timeout time option must be a number.") if (typeof options.winMessage !== "string") throw new TypeError("INVALID_MESSAGE: Win message option must be a string.") if (typeof options.loseMessage !== "string") throw new TypeError("INVALID_MESSAGE: Lose message option must be a string.") if (typeof options.errMessage !== "string") throw new TypeError("INVALID_MESSAGE: Error message option must be a string.") if (options.customWord && typeof options.customWord !== "string") throw new TypeError("INVALID_WORD: Custom Word must be a string.") if (options.customWord && options.customWord.length !== 5) throw new RangeError("INVALID_WORD: Custom Word must be of 5 letters.") super() this.options = options this.message = options.message /** * The word for the game. * @type {string} */ this.word = options.customWord /** * The guessed words for the game. * @type {string[]} */ this.guessed = [] } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content) else return await this.message.channel.send(content) } getBoardImage() { const squareSize = 62 const gap = 5 const boardDimensions = { width: squareSize * 5 + gap * 6, height: squareSize * 6 + gap * 7 } const canvas = createCanvas(boardDimensions.width, boardDimensions.height) const ctx = canvas.getContext("2d") ctx.font = "bold 30px Sans" for (let y = 0; y < 6; y++) { for (let x = 0; x < 5; x++) { const splittedWord = this.guessed[y] ? this.guessed[y].split("").map((l) => l.toLowerCase()) : [] // Draw the squares if (splittedWord[x] && splittedWord[x] === this.word[x]) ctx.fillStyle = "#558d50" else if (this.word.includes(splittedWord[x])) ctx.fillStyle = "#b39f42" else if (this.guessed[y]) ctx.fillStyle = "#3a3a3c" else ctx.fillStyle = "transparent" // Draw the strokes ctx.strokeStyle = this.guessed[y] ? "transparent" : "#fcfcfc" ctx.fillRect(x * (squareSize + gap) + gap, y * (squareSize + gap) + gap, squareSize, squareSize) ctx.strokeRect(x * (squareSize + gap) + gap, y * (squareSize + gap) + gap, squareSize, squareSize) // Draw the letters ctx.fillStyle = "#ffffff" ctx.textAlign = "center" ctx.textBaseline = "middle" ctx.fillText( splittedWord[x] ? splittedWord[x].toUpperCase() : "", x * (squareSize + gap) + gap + squareSize / 2, y * (squareSize + gap) + gap + squareSize / 2 ) } } return new AttachmentBuilder(canvas.toBuffer("image/png"), { name: "wordle.png" }) } async getWordleWord() { const API_URL = "https://www.nytimes.com/svc/wordle/v2/" const firtDate = new Date(2021, 5, 19) const randomDate = new Date(firtDate.getTime() + Math.random() * (new Date().getTime() - firtDate.getTime())) return await fetch(API_URL + this.formatDate(randomDate) + ".json") .then((res) => res.json()) .catch((e) => { return null }) } formatDate(date) { const year = date.toLocaleString("default", { year: "numeric" }) const month = date.toLocaleString("default", { month: "2-digit" }) const day = date.toLocaleString("default", { day: "2-digit" }) return [year, month, day].join("-") } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch((e) => {}) this.message.author = this.message.user this.options.isSlashGame = true } // If a custom word is not provided, fetch a random word from the NYTimes API if (!this.word) { const obj = await this.getWordleWord() if (!obj) return this.sendMessage({ content: this.options.errMessage }) this.word = obj.solution } const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage("attachment://wordle.png") .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) const msg = await this.sendMessage({ embeds: [embed], files: [this.getBoardImage()] }) const filter = (m) => m.author.id === this.message.author.id && m.content.length === 5 const collector = this.message.channel.createMessageCollector({ idle: this.options.timeoutTime, filter: filter }) collector.on("collect", async (m) => { const guess = m.content.toLowerCase() if (m.deletable) await m.delete().catch((e) => {}) this.guessed.push(guess) if (this.word === guess || this.guessed.length > 5) return collector.stop() await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }) }) collector.on("end", async (_, reason) => { if (reason === "user" || reason === "idle") return this.gameOver(msg) }) } async gameOver(msg) { const WordleGame = { player: this.message.author, word: this.word, guessed: this.guessed } const GameOverMessage = this.guessed.includes(this.word) ? this.options.winMessage : this.options.loseMessage this.emit("gameOver", { result: this.guessed.includes(this.word) ? "win" : "lose", ...WordleGame }) const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage("attachment://wordle.png") .addFields({ name: "Game Over", value: GameOverMessage.replace("{word}", this.word) }) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL() }) return await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }) } }