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falgames

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Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

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import { EmbedBuilder, ActionRowBuilder } from "discord.js" import { formatMessage, ButtonBuilder } from "../utils/utils.js" import approve from "../utils/approve.js" /** * This class allows you to create and manage a Rock Paper Scissors game in Discord, including handling user interactions and game logic. * It extends the `approve` class to handle the approval process for the second player (opponent). * * @class RockPaperScissors * @param {RockPaperScissorsOptions} options - The options for the Rock Paper Scissors game. * * @extends {events} * @fires RockPaperScissors#gameOver * @typedef {Object} RockPaperScissorsOptions */ export class RockPaperScissors extends approve { /** * Represents a Rock Paper Scissors game. * @constructor * @param {Object} options - The options for the Rock Paper Scissors game. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} options.opponent - The opponent for the game. * @param {Object} [options.embed] - The embed options for the game. * @param {string} [options.embed.title='Rock Paper Scissors'] - The title of the embed. * @param {string} [options.embed.color='#551476'] - The color of the embed. * @param {string} [options.embed.description='Press a button below to make a choice.'] - The description of the embed. * @param {Object} [options.buttons] - The button labels for the game. * @param {string} [options.buttons.rock='Rock'] - The label for the rock button. * @param {string} [options.buttons.paper='Paper'] - The label for the paper button. * @param {string} [options.buttons.scissors='Scissors'] - The label for the scissors button. * @param {Object} [options.emojis] - The emojis for the game. * @param {string} [options.emojis.rock='🪨'] - The emoji for the rock button. * @param {string} [options.emojis.paper='📄'] - The emoji for the paper button. * @param {string} [options.emojis.scissors='✂️'] - The emoji for the scissors button. * @param {number} [options.timeoutTime=60000] - The timeout time for the game. * @param {string} [options.buttonStyle='PRIMARY'] - The style for the buttons. * @param {string} [options.pickMessage='You choose {emoji}.'] - The message to show when a player picks a choice. * @param {string} [options.winMessage='**{player}** won the Game! Congratulations!'] - The win message for the game. * @param {string} [options.tieMessage='The Game tied! No one won the Game!'] - The tie message for the game. * @param {string} [options.timeoutMessage='The Game went unfinished! No one won the Game!'] - The timeout message for the game. * @param {string} [options.requestMessage='{opponent}, {player} has invited you for a round of **Rock Paper Scissors**.'] - The message to show when a player invites another player for a game. * @param {string} [options.rejectMessage='The player denied your request for a round of **Rock Paper Scissors**.'] - The message to show when a player denies an invite for a game. * @param {string} [options.playerOnlyMessage] - The message to show when someone else tries to use the buttons. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false if (!options.message) throw new TypeError("NO_MESSAGE: No message option was provided.") if (!options.opponent) throw new TypeError("NO_OPPONENT: No opponent option was provided.") if (typeof options.message !== "object") throw new TypeError("INVALID_MESSAGE: message option must be an object.") if (typeof options.isSlashGame !== "boolean") throw new TypeError("INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.") if (typeof options.opponent !== "object") throw new TypeError("INVALID_OPPONENT: opponent option must be an object.") if (!options.embed) options.embed = {} if (!options.embed.title) options.embed.title = "Rock Paper Scissors" if (!options.embed.color) options.embed.color = "#551476" if (!options.embed.description) options.embed.description = "Press a button below to make a choice." if (!options.buttons) options.buttons = {} if (!options.buttons.rock) options.buttons.rock = "Rock" if (!options.buttons.paper) options.buttons.paper = "Paper" if (!options.buttons.scissors) options.buttons.scissors = "Scissors" if (!options.emojis) options.emojis = {} if (!options.emojis.rock) options.emojis.rock = "🪨" if (!options.emojis.paper) options.emojis.paper = "📄" if (!options.emojis.scissors) options.emojis.scissors = "✂️" if (!options.timeoutTime) options.timeoutTime = 60000 if (!options.buttonStyle) options.buttonStyle = "PRIMARY" if (!options.pickMessage) options.pickMessage = "You choose {emoji}." if (!options.winMessage) options.winMessage = "**{player}** won the Game! Congratulations!" if (!options.tieMessage) options.tieMessage = "The Game tied! No one won the Game!" if (!options.timeoutMessage) options.timeoutMessage = "The Game went unfinished! No one won the Game!" if (!options.requestMessage) options.requestMessage = "{opponent}, {player} has invited you for a round of **Rock Paper Scissors**." if (!options.rejectMessage) options.rejectMessage = "The player denied your request for a round of **Rock Paper Scissors**." if (typeof options.embed !== "object") throw new TypeError("INVALID_EMBED: embed option must be an object.") if (typeof options.embed.title !== "string") throw new TypeError("INVALID_EMBED: embed title must be a string.") if (typeof options.embed.description !== "string") throw new TypeError("INVALID_EMBED: embed description must be a string.") if (typeof options.buttons !== "object") throw new TypeError("INVALID_BUTTONS: buttons option must be an object.") if (typeof options.buttons.rock !== "string") throw new TypeError("INVALID_BUTTONS: rock button must be a string.") if (typeof options.buttons.paper !== "string") throw new TypeError("INVALID_BUTTONS: paper button must be a string.") if (typeof options.buttons.scissors !== "string") throw new TypeError("INVALID_BUTTONS: scissors button must be a string.") if (typeof options.emojis !== "object") throw new TypeError("INVALID_EMOJIS: emojis option must be an object.") if (typeof options.emojis.rock !== "string") throw new TypeError("INVALID_EMOJIS: rock emoji must be a string.") if (typeof options.emojis.paper !== "string") throw new TypeError("INVALID_EMOJIS: paper emoji must be a string.") if (typeof options.emojis.scissors !== "string") throw new TypeError("INVALID_EMOJIS: scissors emoji must be a string.") if (typeof options.timeoutTime !== "number") throw new TypeError("INVALID_TIME: Timeout time option must be a number.") if (typeof options.buttonStyle !== "string") throw new TypeError("INVALID_BUTTON_STYLE: button style must be a string.") if (typeof options.pickMessage !== "string") throw new TypeError("INVALID_MESSAGE: Pick message option must be a string.") if (typeof options.winMessage !== "string") throw new TypeError("INVALID_MESSAGE: Win message option must be a string.") if (typeof options.tieMessage !== "string") throw new TypeError("INVALID_MESSAGE: Tie message option must be a string.") if (typeof options.timeoutMessage !== "string") throw new TypeError("INVALID_MESSAGE: Timeout message option must be a string.") if (typeof options.requestMessage !== "string") throw new TypeError("INVALID_MESSAGE: Request message option must be a string.") if (typeof options.rejectMessage !== "string") throw new TypeError("INVALID_MESSAGE: Reject message option must be a string.") if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = "Only {player} and {opponent} can use these buttons." if (typeof options.playerOnlyMessage !== "string") throw new TypeError("INVALID_MESSAGE: playerOnly Message option must be a string.") } super(options) this.options = options this.message = options.message this.opponent = options.opponent this.playerPick = null this.opponentPick = null } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content) else return await this.message.channel.send(content) } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch((e) => {}) this.message.author = this.message.user this.options.isSlashGame = true } const approve = await this.approve() if (approve) this.RPSGame(approve) } async RPSGame(msg) { const emojis = this.options.emojis const labels = this.options.buttons const choice = { r: emojis.rock, p: emojis.paper, s: emojis.scissors } const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.options.embed.description) .setFooter({ text: this.message.author.tag + " vs " + this.opponent.tag }) const r = new ButtonBuilder() .setStyle(this.options.buttonStyle) .setEmoji(choice.r) .setCustomId("rps_r") .setLabel(labels.rock) const p = new ButtonBuilder() .setStyle(this.options.buttonStyle) .setEmoji(choice.p) .setCustomId("rps_p") .setLabel(labels.paper) const s = new ButtonBuilder() .setStyle(this.options.buttonStyle) .setEmoji(choice.s) .setCustomId("rps_s") .setLabel(labels.scissors) const row = new ActionRowBuilder().addComponents(r, p, s) await msg.edit({ content: null, embeds: [embed], components: [row] }) const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime }) collector.on("collect", async (btn) => { await btn.deferUpdate().catch((e) => {}) if (btn.user.id !== this.message.author.id && btn.user.id !== this.opponent.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, "playerOnlyMessage"), ephemeral: true }) return } if (btn.user.id === this.message.author.id && !this.playerPick) { this.playerPick = choice[btn.customId.split("_")[1]] btn.followUp({ content: this.options.pickMessage.replace("{emoji}", this.playerPick), ephemeral: true }) } else if (!this.opponentPick) { this.opponentPick = choice[btn.customId.split("_")[1]] btn.followUp({ content: this.options.pickMessage.replace("{emoji}", this.opponentPick), ephemeral: true }) } if (this.playerPick && this.opponentPick) return collector.stop() }) collector.on("end", async (_, reason) => { if (reason === "idle" || reason === "user") return this.gameOver(msg, this.getResult()) }) } getResult() { if (!this.playerPick && !this.opponentPick) return "timeout" else if (this.playerPick === this.opponentPick) return "tie" else return "win" } player1Won() { const { rock: r, paper: p, scissors: s } = this.options.emojis return ( (this.playerPick === s && this.opponentPick === p) || (this.playerPick === r && this.opponentPick === s) || (this.playerPick === p && this.opponentPick === r) ) } async gameOver(msg, result) { const RPSGame = { player: this.message.author, opponent: this.opponent, playerPick: this.playerPick, opponentPick: this.opponentPick, } if (result === "win") RPSGame.winner = this.player1Won() ? this.message.author.id : this.opponent.id this.emit("gameOver", { result, ...RPSGame }) this.player1Turn = this.player1Won() const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setFooter({ text: this.message.author.tag + " vs " + this.opponent.tag }) .setDescription(this.formatTurnMessage(this.options, result + "Message")) .addFields({ name: this.message.author.username, value: this.playerPick ?? "❔", inline: true }) .addFields({ name: "VS", value: "⚡", inline: true }) .addFields({ name: this.opponent.username, value: this.opponentPick ?? "❔", inline: true }) return msg.edit({ embeds: [embed], components: [] }) } }