falgames
Version:
Falgames is a helpful package to enhance your discord bot with fun and interactive minigames
138 lines (108 loc) • 7.21 kB
JavaScript
const { EmbedBuilder, ActionRowBuilder } = require('discord.js');
const { formatMessage, ButtonBuilder, randomInt } = require('../utils/utils');
const events = require('events');
module.exports = class WouldYouRather extends events {
/**
* Represents a Would You Rather game.
* @constructor
* @param {Object} options - The options for the Would You Rather game.
* @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands.
* @param {Object} options.message - The message object associated with the game.
* @param {Object} [options.embed={}] - The embed options for the game.
* @param {string} [options.embed.title='Would You Rather'] - The title of the embed.
* @param {string} [options.embed.color='#551476'] - The color of the embed.
* @param {Object} [options.buttons={}] - The button options for the game.
* @param {string} [options.buttons.option1='Option 1'] - The label for the first button.
* @param {string} [options.buttons.option2='Option 2'] - The label for the second button.
* @param {string} [options.errMessage='Unable to fetch question data! Please try again.'] - The error message for the game.
* @param {string} [options.buttonStyle='PRIMARY'] - The style for the buttons.
* @param {string} [options.playerOnlyMessage='Only {player} can use these buttons.'] - The message to show when someone else tries to use the buttons.
*/
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false;
if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.');
if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.');
if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.');
if (!options.embed) options.embed = {};
if (!options.embed.title) options.embed.title = 'Would You Rather';
if (!options.embed.color) options.embed.color = '#551476';
if (!options.buttons) options.buttons = {};
if (!options.buttons.option1) options.buttons.option1 = 'Option 1';
if (!options.buttons.option2) options.buttons.option2 = 'Option 2';
if (!options.errMessage) options.errMessage = 'Unable to fetch question data! Please try again.';
if (!options.buttonStyle) options.buttonStyle = 'PRIMARY';
if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.');
if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.');
if (typeof options.buttons !== 'object') throw new TypeError('INVALID_BUTTON: buttons option must be an object.');
if (typeof options.buttons.option1 !== 'string') throw new TypeError('INVALID_BUTTON: option1 button must be a string.');
if (typeof options.buttons.option2 !== 'string') throw new TypeError('INVALID_BUTTON: option2 button must be a string.');
if (typeof options.buttonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.');
if (typeof options.errMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Error message option must be a string.');
if (options.playerOnlyMessage !== false) {
if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} can use these buttons.';
if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.');
}
super();
this.options = options;
this.message = options.message;
/**
* @typedef Data
* @type {Object}
* @property {number} id - The id of the question.
* @property {string} option1 - The first option of the question.
* @property {string} option2 - The second option of the question.
* @property {number} option1Votes - The votes for the first option.
* @property {number} option2Votes - The votes for the second option.
*/
/** @type {Data} */
this.data = null;
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content);
else return await this.message.channel.send(content);
}
async getWyrQuestion() {
const API_URL = 'https://wouldurather.io/api/question?id='
return await fetch(API_URL + randomInt(1, 568)).then(res => res.json()).catch(e => { return {} });
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch(e => {});
this.message.author = this.message.user;
this.options.isSlashGame = true;
}
this.data = await this.getWyrQuestion();
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(`1. ${this.data.option1} \n2. ${this.data.option2}`)
.setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) });
const btn1 = new ButtonBuilder().setStyle(this.options.buttonStyle).setLabel(this.options.buttons.option1).setCustomId('wyr_1').setEmoji('1️⃣');
const btn2 = new ButtonBuilder().setStyle(this.options.buttonStyle).setLabel(this.options.buttons.option2).setCustomId('wyr_2').setEmoji('2️⃣');
const row = new ActionRowBuilder().addComponents(btn1, btn2);
const msg = await this.sendMessage({ embeds: [embed], components: [row] });
const collector = msg.createMessageComponentCollector({ });
collector.on('collect', async btn => {
await btn.deferUpdate().catch(e => {});
if (btn.user.id !== this.message.author.id) {
if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true });
return;
}
collector.stop();
return this.gameOver(msg, btn.customId.split('_')[1]);
})
}
async gameOver(msg, result) {
const WouldYouRatherGame = { player: this.message.author, question: this.data, selected: this.data['option'+result] };
this.emit('gameOver', { result: 'finish', ...WouldYouRatherGame });
const prnt1 = Math.floor(parseInt(this.data.option1Votes) / (parseInt(this.data.option1Votes) + parseInt(this.data.option2Votes)) * 100);
const prnt2 = Math.floor(parseInt(this.data.option2Votes) / (parseInt(this.data.option1Votes) + parseInt(this.data.option2Votes)) * 100);
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) });
if (result === '1') embed.setDescription(`**1. ${this.data.option1} (${prnt1}%)**\n2. ${this.data.option2} (${prnt2}%)`);
else embed.setDescription(`1. ${this.data.option1} (${prnt1}%)\n**2. ${this.data.option2} (${prnt2}%)**`);
return await msg.edit({ embeds: [embed], components: [] });
}
}