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falgames

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Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

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const { EmbedBuilder, ActionRowBuilder } = require('discord.js'); const { formatMessage, ButtonBuilder, randomInt } = require('../utils/utils'); const events = require('events'); module.exports = class WouldYouRather extends events { /** * Represents a Would You Rather game. * @constructor * @param {Object} options - The options for the Would You Rather game. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} [options.embed={}] - The embed options for the game. * @param {string} [options.embed.title='Would You Rather'] - The title of the embed. * @param {string} [options.embed.color='#551476'] - The color of the embed. * @param {Object} [options.buttons={}] - The button options for the game. * @param {string} [options.buttons.option1='Option 1'] - The label for the first button. * @param {string} [options.buttons.option2='Option 2'] - The label for the second button. * @param {string} [options.errMessage='Unable to fetch question data! Please try again.'] - The error message for the game. * @param {string} [options.buttonStyle='PRIMARY'] - The style for the buttons. * @param {string} [options.playerOnlyMessage='Only {player} can use these buttons.'] - The message to show when someone else tries to use the buttons. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Would You Rather'; if (!options.embed.color) options.embed.color = '#551476'; if (!options.buttons) options.buttons = {}; if (!options.buttons.option1) options.buttons.option1 = 'Option 1'; if (!options.buttons.option2) options.buttons.option2 = 'Option 2'; if (!options.errMessage) options.errMessage = 'Unable to fetch question data! Please try again.'; if (!options.buttonStyle) options.buttonStyle = 'PRIMARY'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.buttons !== 'object') throw new TypeError('INVALID_BUTTON: buttons option must be an object.'); if (typeof options.buttons.option1 !== 'string') throw new TypeError('INVALID_BUTTON: option1 button must be a string.'); if (typeof options.buttons.option2 !== 'string') throw new TypeError('INVALID_BUTTON: option2 button must be a string.'); if (typeof options.buttonStyle !== 'string') throw new TypeError('INVALID_BUTTON_STYLE: button style must be a string.'); if (typeof options.errMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Error message option must be a string.'); if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = 'Only {player} can use these buttons.'; if (typeof options.playerOnlyMessage !== 'string') throw new TypeError('INVALID_MESSAGE: playerOnly Message option must be a string.'); } super(); this.options = options; this.message = options.message; /** * @typedef Data * @type {Object} * @property {number} id - The id of the question. * @property {string} option1 - The first option of the question. * @property {string} option2 - The second option of the question. * @property {number} option1Votes - The votes for the first option. * @property {number} option2Votes - The votes for the second option. */ /** @type {Data} */ this.data = null; } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content); else return await this.message.channel.send(content); } async getWyrQuestion() { const API_URL = 'https://wouldurather.io/api/question?id=' return await fetch(API_URL + randomInt(1, 568)).then(res => res.json()).catch(e => { return {} }); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } this.data = await this.getWyrQuestion(); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(`1. ${this.data.option1} \n2. ${this.data.option2}`) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); const btn1 = new ButtonBuilder().setStyle(this.options.buttonStyle).setLabel(this.options.buttons.option1).setCustomId('wyr_1').setEmoji('1️⃣'); const btn2 = new ButtonBuilder().setStyle(this.options.buttonStyle).setLabel(this.options.buttons.option2).setCustomId('wyr_2').setEmoji('2️⃣'); const row = new ActionRowBuilder().addComponents(btn1, btn2); const msg = await this.sendMessage({ embeds: [embed], components: [row] }); const collector = msg.createMessageComponentCollector({ }); collector.on('collect', async btn => { await btn.deferUpdate().catch(e => {}); if (btn.user.id !== this.message.author.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, 'playerOnlyMessage'), ephemeral: true }); return; } collector.stop(); return this.gameOver(msg, btn.customId.split('_')[1]); }) } async gameOver(msg, result) { const WouldYouRatherGame = { player: this.message.author, question: this.data, selected: this.data['option'+result] }; this.emit('gameOver', { result: 'finish', ...WouldYouRatherGame }); const prnt1 = Math.floor(parseInt(this.data.option1Votes) / (parseInt(this.data.option1Votes) + parseInt(this.data.option2Votes)) * 100); const prnt2 = Math.floor(parseInt(this.data.option2Votes) / (parseInt(this.data.option1Votes) + parseInt(this.data.option2Votes)) * 100); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); if (result === '1') embed.setDescription(`**1. ${this.data.option1} (${prnt1}%)**\n2. ${this.data.option2} (${prnt2}%)`); else embed.setDescription(`1. ${this.data.option1} (${prnt1}%)\n**2. ${this.data.option2} (${prnt2}%)**`); return await msg.edit({ embeds: [embed], components: [] }); } }