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falgames

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Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

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const { EmbedBuilder, AttachmentBuilder } = require('discord.js'); const events = require('events'); const { createCanvas } = require('canvas'); module.exports = class Wordle extends events { /** * Represents a Wordle game. * @constructor * @param {Object} options - The options for the Wordle game. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} [options.embed={}] - The embed options for the game. * @param {string} [options.embed.title='Wordle'] - The title of the embed. * @param {string} [options.embed.color='#551476'] - The color of the embed. * @param {string} [options.customWord=null] - A custom word for the game. * @param {number} [options.timeoutTime=60000] - The timeout time for the game. * @param {string} [options.winMessage='You won! The word was **{word}**.'] - The win message. * @param {string} [options.loseMessage='You lost! The word was **{word}**.'] - The lose message. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false; if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.'); if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.'); if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.'); if (!options.embed) options.embed = {}; if (!options.embed.title) options.embed.title = 'Wordle'; if (!options.embed.color) options.embed.color = '#551476'; if (!options.customWord) options.customWord = null; if (!options.timeoutTime) options.timeoutTime = 60000; if (!options.winMessage) options.winMessage = 'You won! The word was **{word}**.'; if (!options.loseMessage) options.loseMessage = 'You lost! The word was **{word}**.'; if (!options.errMessage) options.errMessage = 'Unable to fetch wordle data! Please try again.'; if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.'); if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.'); if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.'); if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.'); if (typeof options.loseMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Lose message option must be a string.'); if (typeof options.errMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Error message option must be a string.'); if (options.customWord && typeof options.customWord !== 'string') throw new TypeError('INVALID_WORD: Custom Word must be a string.'); if (options.customWord && options.customWord.length !== 5) throw new RangeError('INVALID_WORD: Custom Word must be of 5 letters.'); super(); this.options = options; this.message = options.message; /** * The word for the game. * @type {string} */ this.word = options.customWord; /** * The guessed words for the game. * @type {string[]} */ this.guessed = []; } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content); else return await this.message.channel.send(content); } getBoardImage() { const squareSize = 62; const gap = 5; const boardDimensions = { width: squareSize * 5 + gap * 6, height: squareSize * 6 + gap * 7 }; const canvas = createCanvas(boardDimensions.width, boardDimensions.height); const ctx = canvas.getContext('2d'); ctx.font = 'bold 30px Sans'; for (let y = 0; y < 6; y++) { for (let x = 0; x < 5; x++) { const splittedWord = this.guessed[y] ? this.guessed[y].split('').map(l => l.toLowerCase()) : []; // Draw the squares if (splittedWord[x] && splittedWord[x] === this.word[x]) ctx.fillStyle = '#558d50'; else if (this.word.includes(splittedWord[x])) ctx.fillStyle = '#b39f42'; else if (this.guessed[y]) ctx.fillStyle = '#3a3a3c'; else ctx.fillStyle = 'transparent'; // Draw the strokes ctx.strokeStyle = this.guessed[y] ? 'transparent' : '#fcfcfc'; ctx.fillRect(x * (squareSize + gap) + gap, y * (squareSize + gap) + gap, squareSize, squareSize); ctx.strokeRect(x * (squareSize + gap) + gap, y * (squareSize + gap) + gap, squareSize, squareSize); // Draw the letters ctx.fillStyle = '#ffffff'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(splittedWord[x] ? splittedWord[x].toUpperCase() : '', x * (squareSize + gap) + gap + squareSize / 2, y * (squareSize + gap) + gap + squareSize / 2); } } return new AttachmentBuilder(canvas.toBuffer('image/png'), { name: 'wordle.png' }); } async getWordleWord() { const API_URL = 'https://www.nytimes.com/svc/wordle/v2/'; const firtDate = new Date(2021, 5, 19); const randomDate = new Date( firtDate.getTime() + Math.random() * (new Date().getTime() - firtDate.getTime()), ); return await fetch(API_URL + this.formatDate(randomDate) + '.json').then(res => res.json()).catch(e => { return null }); } formatDate(date) { const year = date.toLocaleString('default', {year: 'numeric'}); const month = date.toLocaleString('default', {month: '2-digit'}); const day = date.toLocaleString('default', {day: '2-digit'}); return [year, month, day].join('-'); } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch(e => {}); this.message.author = this.message.user; this.options.isSlashGame = true; } // If a custom word is not provided, fetch a random word from the NYTimes API if (!this.word) { const obj = await this.getWordleWord(); if (!obj) return this.sendMessage({ content: this.options.errMessage }); this.word = obj.solution; } const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage('attachment://wordle.png') .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }); const msg = await this.sendMessage({ embeds: [embed], files: [this.getBoardImage()] }); const filter = (m) => m.author.id === this.message.author.id && m.content.length === 5; const collector = this.message.channel.createMessageCollector({ idle: this.options.timeoutTime, filter: filter }); collector.on('collect', async (m) => { const guess = m.content.toLowerCase(); if (m.deletable) await m.delete().catch(e => {}); this.guessed.push(guess); if (this.word === guess || this.guessed.length > 5) return collector.stop(); await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }); }) collector.on('end', async (_, reason) => { if (reason === 'user' || reason === 'idle') return this.gameOver(msg); }) } async gameOver(msg) { const WordleGame = { player: this.message.author, word: this.word, guessed: this.guessed }; const GameOverMessage = this.guessed.includes(this.word) ? this.options.winMessage : this.options.loseMessage; this.emit('gameOver', { result: (this.guessed.includes(this.word) ? 'win' : 'lose'), ...WordleGame }); const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setImage('attachment://wordle.png') .addFields({ name: 'Game Over', value: GameOverMessage.replace('{word}', this.word) }) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL() }); return await msg.edit({ embeds: [embed], files: [await this.getBoardImage()] }); } }