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falgames

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Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

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const { EmbedBuilder, ActionRowBuilder } = require("discord.js") const { disableButtons, formatMessage, ButtonBuilder } = require("../utils/utils") const events = require("events") const HEIGHT = 10 const WIDTH = 15 module.exports = class SnakeGame extends events { /** * Represents a Snake game. * @constructor * @param {Object} options - The options for the Snake game. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} [options.embed={}] - The embed options for the game. * @param {string} [options.embed.title='Snake Game'] - The title of the embed. * @param {string} [options.embed.color='#551476'] - The color of the embed. * @param {string} [options.embed.overTitle='Game Over'] - The title of the embed when the game is over. * @param {string} [options.embed.scoreText='**Score:**'] - The score text in the embed. * @param {Object} [options.snake={}] - The snake options for the game. * @param {string} [options.snake.head='🟢'] - The head of the snake. * @param {string} [options.snake.body='🟩'] - The body of the snake. * @param {string} [options.snake.tail='🟢'] - The tail of the snake. * @param {string} [options.snake.over='💀'] - The emoji to show when the snake dies. * @param {Object} [options.emojis={}] - The emojis for the game. * @param {string} [options.emojis.board='⬛'] - The board emoji. * @param {string} [options.emojis.up='⬆️'] - The up emoji. * @param {string} [options.emojis.down='⬇️'] - The down emoji. * @param {string} [options.emojis.left='⬅️'] - The left emoji. * @param {string} [options.emojis.right='➡️'] - The right emoji. * @param {string[]} [options.foods=[]] - The foods emojis for the game. * @param {string} [options.stopButton='Stop'] - The stop button label. * @param {number} [options.timeoutTime=60000] - The timeout time for the game. * @param {string} [options.playerOnlyMessage='Only {player} can use these buttons.'] - The message to show when someone else tries to use the buttons. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false if (!options.message) throw new TypeError("NO_MESSAGE: No message option was provided.") if (typeof options.message !== "object") throw new TypeError("INVALID_MESSAGE: message option must be an object.") if (typeof options.isSlashGame !== "boolean") throw new TypeError("INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.") if (!options.embed) options.embed = {} if (!options.embed.title) options.embed.title = "Snake Game" if (!options.embed.color) options.embed.color = "#551476" if (!options.embed.overTitle) options.embed.overTitle = "Game Over" if (!options.embed.scoreText) options.embed.scoreText = "**Score:**" if (!options.snake) options.snake = {} if (!options.snake.head) options.snake.head = "🟢" if (!options.snake.body) options.snake.body = "🟩" if (!options.snake.tail) options.snake.tail = "🟢" if (!options.snake.over) options.snake.over = "💀" if (!options.emojis) options.emojis = {} if (!options.emojis.board) options.emojis.board = "⬛" if (!options.emojis.up) options.emojis.up = "⬆️" if (!options.emojis.down) options.emojis.down = "⬇️" if (!options.emojis.left) options.emojis.left = "⬅️" if (!options.emojis.right) options.emojis.right = "➡️" if (!options.foods) options.foods = ['🍎'] if (!options.stopButton) options.stopButton = "Stop" if (!options.timeoutTime) options.timeoutTime = 60000 if (typeof options.embed !== "object") throw new TypeError("INVALID_EMBED: embed option must be an object.") if (typeof options.embed.title !== "string") throw new TypeError("INVALID_EMBED: embed title must be a string.") if (typeof options.embed.overTitle !== "string") throw new TypeError("INVALID_EMBED: embed overTitle must be a string.") if (typeof options.embed.scoreText !== "string") throw new TypeError("INVALID_TEXT: embed scoreText must be a string.") if (typeof options.emojis !== "object") throw new TypeError("INVALID_EMOJI: emojis option must be an object.") if (typeof options.emojis.board !== "string") throw new TypeError("INVALID_EMOJI: board emoji must be a string.") if (typeof options.emojis.up !== "string") throw new TypeError("INVALID_EMOJI: up emoji must be a string.") if (typeof options.emojis.down !== "string") throw new TypeError("INVALID_EMOJI: down emoji must be a string.") if (typeof options.emojis.left !== "string") throw new TypeError("INVALID_EMOJI: left emoji must be a string.") if (typeof options.emojis.right !== "string") throw new TypeError("INVALID_EMOJI: right emoji must be a string.") if (typeof options.timeoutTime !== "number") throw new TypeError("INVALID_TIME: time option must be a number.") if (typeof options.stopButton !== "string") throw new TypeError("INVALID_STOPBUTTON: StopButton option must be a string.") if (!Array.isArray(options.foods)) throw new TypeError("INVALID_FOODS: foods option must be an array.") if (options.playerOnlyMessage !== false) { if (!options.playerOnlyMessage) options.playerOnlyMessage = "Only {player} can use these buttons." if (typeof options.playerOnlyMessage !== "string") throw new TypeError("INVALID_MESSAGE: playerOnly Message option must be a string.") } super() this.options = options this.message = options.message this.snake = [{ x: 5, y: 5 }] this.apple = { x: 1, y: 1 } this.snakeLength = 1 this.gameBoard = [] this.score = 0 for (let y = 0; y < HEIGHT; y++) { for (let x = 0; x < WIDTH; x++) { this.gameBoard[y * WIDTH + x] = options.emojis.board } } } getBoardContent(isSkull) { const emojis = this.options.snake let board = "" for (let y = 0; y < HEIGHT; y++) { for (let x = 0; x < WIDTH; x++) { if (x == this.apple.x && y == this.apple.y) { board += this.options.emojis.food continue } if (this.isSnake({ x: x, y: y })) { const pos = this.snake.indexOf(this.isSnake({ x: x, y: y })) if (pos === 0) { const isHead = !isSkull || this.snakeLength >= HEIGHT * WIDTH board += isHead ? emojis.head : emojis.over } else if (pos === this.snake.length - 1) { board += emojis.tail } else { board += emojis.body } } if (!this.isSnake({ x: x, y: y })) board += this.gameBoard[y * WIDTH + x] } board += "\n" } return board } isSnake(pos) { return this.snake.find((snake) => snake.x == pos.x && snake.y == pos.y) ?? false } updateFoodLoc() { let applePos = { x: 0, y: 0 } do { applePos = { x: parseInt(Math.random() * WIDTH), y: parseInt(Math.random() * HEIGHT) } } while (this.isSnake(applePos)) const foods = this.options.foods if (foods.length) this.options.emojis.food = foods[Math.floor(Math.random() * foods.length)] this.apple = { x: applePos.x, y: applePos.y } } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content) else return await this.message.channel.send(content) } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch((e) => {}) this.message.author = this.message.user this.options.isSlashGame = true } const emojis = this.options.emojis this.updateFoodLoc() const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.options.embed.scoreText + " " + this.score + "\n\n" + this.getBoardContent()) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) const up = new ButtonBuilder().setEmoji(emojis.up).setStyle("PRIMARY").setCustomId("snake_up") const down = new ButtonBuilder().setEmoji(emojis.down).setStyle("PRIMARY").setCustomId("snake_down") const left = new ButtonBuilder().setEmoji(emojis.left).setStyle("PRIMARY").setCustomId("snake_left") const right = new ButtonBuilder().setEmoji(emojis.right).setStyle("PRIMARY").setCustomId("snake_right") const stop = new ButtonBuilder().setLabel(this.options.stopButton).setStyle("DANGER").setCustomId("snake_stop") const dis1 = new ButtonBuilder().setLabel("\u200b").setStyle("SECONDARY").setCustomId("dis1").setDisabled(true) const dis2 = new ButtonBuilder().setLabel("\u200b").setStyle("SECONDARY").setCustomId("dis2").setDisabled(true) const row1 = new ActionRowBuilder().addComponents(dis1, up, dis2, stop) const row2 = new ActionRowBuilder().addComponents(left, down, right) const msg = await this.sendMessage({ embeds: [embed], components: [row1, row2] }) return this.handleButtons(msg) } updateGame(msg) { if (this.apple.x == this.snake[0].x && this.apple.y == this.snake[0].y) { this.score += 1 this.snakeLength += 1 this.updateFoodLoc() } const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.options.embed.scoreText + " " + this.score + "\n\n" + this.getBoardContent()) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) return msg.edit({ embeds: [embed] }) } gameOver(msg) { const SnakeGame = { player: this.message.author, score: this.score } this.emit("gameOver", { result: this.snakeLength >= HEIGHT * WIDTH ? "win" : "lose", ...SnakeGame }) const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.overTitle) .setDescription("**Score:** " + this.score + "\n\n" + this.getBoardContent(true)) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) return msg.edit({ embeds: [embed], components: disableButtons(msg.components) }) } handleButtons(msg) { const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime }) collector.on("collect", async (btn) => { await btn.deferUpdate().catch((e) => {}) if (btn.user.id !== this.message.author.id) { if (this.options.playerOnlyMessage) btn.followUp({ content: formatMessage(this.options, "playerOnlyMessage"), ephemeral: true }) return } const snakeHead = this.snake[0] const nextPos = { x: snakeHead.x, y: snakeHead.y } const ButtonID = btn.customId.split("_")[1] if (ButtonID === "left") nextPos.x = snakeHead.x - 1 else if (ButtonID === "right") nextPos.x = snakeHead.x + 1 else if (ButtonID === "down") nextPos.y = snakeHead.y + 1 else if (ButtonID === "up") nextPos.y = snakeHead.y - 1 if (nextPos.x < 0 || nextPos.x >= WIDTH) { nextPos.x = nextPos.x < 0 ? 0 : WIDTH - 1 return collector.stop() } if (nextPos.y < 0 || nextPos.y >= HEIGHT) { nextPos.y = nextPos.y < 0 ? 0 : HEIGHT - 1 return collector.stop() } if (this.isSnake(nextPos) || ButtonID === "stop") return collector.stop() else { this.snake.unshift(nextPos) if (this.snake.length > this.snakeLength) this.snake.pop() this.updateGame(msg) } }) collector.on("end", async (_, reason) => { if (reason === "idle" || reason === "user") return this.gameOver(msg) }) } }