falgames
Version:
Falgames is a helpful package to enhance your discord bot with fun and interactive minigames
257 lines (219 loc) • 11.6 kB
JavaScript
const { EmbedBuilder, ActionRowBuilder } = require("discord.js")
const { disableButtons, formatMessage, ButtonBuilder } = require("../utils/utils")
const events = require("events")
const HEIGHT = 10
const WIDTH = 15
module.exports = class SnakeGame extends events {
/**
* Represents a Snake game.
* @constructor
* @param {Object} options - The options for the Snake game.
* @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands.
* @param {Object} options.message - The message object associated with the game.
* @param {Object} [options.embed={}] - The embed options for the game.
* @param {string} [options.embed.title='Snake Game'] - The title of the embed.
* @param {string} [options.embed.color='#551476'] - The color of the embed.
* @param {string} [options.embed.overTitle='Game Over'] - The title of the embed when the game is over.
* @param {string} [options.embed.scoreText='**Score:**'] - The score text in the embed.
* @param {Object} [options.snake={}] - The snake options for the game.
* @param {string} [options.snake.head='🟢'] - The head of the snake.
* @param {string} [options.snake.body='🟩'] - The body of the snake.
* @param {string} [options.snake.tail='🟢'] - The tail of the snake.
* @param {string} [options.snake.over='💀'] - The emoji to show when the snake dies.
* @param {Object} [options.emojis={}] - The emojis for the game.
* @param {string} [options.emojis.board='⬛'] - The board emoji.
* @param {string} [options.emojis.up='⬆️'] - The up emoji.
* @param {string} [options.emojis.down='⬇️'] - The down emoji.
* @param {string} [options.emojis.left='⬅️'] - The left emoji.
* @param {string} [options.emojis.right='➡️'] - The right emoji.
* @param {string[]} [options.foods=[]] - The foods emojis for the game.
* @param {string} [options.stopButton='Stop'] - The stop button label.
* @param {number} [options.timeoutTime=60000] - The timeout time for the game.
* @param {string} [options.playerOnlyMessage='Only {player} can use these buttons.'] - The message to show when someone else tries to use the buttons.
*/
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false
if (!options.message) throw new TypeError("NO_MESSAGE: No message option was provided.")
if (typeof options.message !== "object") throw new TypeError("INVALID_MESSAGE: message option must be an object.")
if (typeof options.isSlashGame !== "boolean")
throw new TypeError("INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.")
if (!options.embed) options.embed = {}
if (!options.embed.title) options.embed.title = "Snake Game"
if (!options.embed.color) options.embed.color = "#551476"
if (!options.embed.overTitle) options.embed.overTitle = "Game Over"
if (!options.embed.scoreText) options.embed.scoreText = "**Score:**"
if (!options.snake) options.snake = {}
if (!options.snake.head) options.snake.head = "🟢"
if (!options.snake.body) options.snake.body = "🟩"
if (!options.snake.tail) options.snake.tail = "🟢"
if (!options.snake.over) options.snake.over = "💀"
if (!options.emojis) options.emojis = {}
if (!options.emojis.board) options.emojis.board = "⬛"
if (!options.emojis.up) options.emojis.up = "⬆️"
if (!options.emojis.down) options.emojis.down = "⬇️"
if (!options.emojis.left) options.emojis.left = "⬅️"
if (!options.emojis.right) options.emojis.right = "➡️"
if (!options.foods) options.foods = ['🍎']
if (!options.stopButton) options.stopButton = "Stop"
if (!options.timeoutTime) options.timeoutTime = 60000
if (typeof options.embed !== "object") throw new TypeError("INVALID_EMBED: embed option must be an object.")
if (typeof options.embed.title !== "string") throw new TypeError("INVALID_EMBED: embed title must be a string.")
if (typeof options.embed.overTitle !== "string")
throw new TypeError("INVALID_EMBED: embed overTitle must be a string.")
if (typeof options.embed.scoreText !== "string")
throw new TypeError("INVALID_TEXT: embed scoreText must be a string.")
if (typeof options.emojis !== "object") throw new TypeError("INVALID_EMOJI: emojis option must be an object.")
if (typeof options.emojis.board !== "string") throw new TypeError("INVALID_EMOJI: board emoji must be a string.")
if (typeof options.emojis.up !== "string") throw new TypeError("INVALID_EMOJI: up emoji must be a string.")
if (typeof options.emojis.down !== "string") throw new TypeError("INVALID_EMOJI: down emoji must be a string.")
if (typeof options.emojis.left !== "string") throw new TypeError("INVALID_EMOJI: left emoji must be a string.")
if (typeof options.emojis.right !== "string") throw new TypeError("INVALID_EMOJI: right emoji must be a string.")
if (typeof options.timeoutTime !== "number") throw new TypeError("INVALID_TIME: time option must be a number.")
if (typeof options.stopButton !== "string")
throw new TypeError("INVALID_STOPBUTTON: StopButton option must be a string.")
if (!Array.isArray(options.foods)) throw new TypeError("INVALID_FOODS: foods option must be an array.")
if (options.playerOnlyMessage !== false) {
if (!options.playerOnlyMessage) options.playerOnlyMessage = "Only {player} can use these buttons."
if (typeof options.playerOnlyMessage !== "string")
throw new TypeError("INVALID_MESSAGE: playerOnly Message option must be a string.")
}
super()
this.options = options
this.message = options.message
this.snake = [{ x: 5, y: 5 }]
this.apple = { x: 1, y: 1 }
this.snakeLength = 1
this.gameBoard = []
this.score = 0
for (let y = 0; y < HEIGHT; y++) {
for (let x = 0; x < WIDTH; x++) {
this.gameBoard[y * WIDTH + x] = options.emojis.board
}
}
}
getBoardContent(isSkull) {
const emojis = this.options.snake
let board = ""
for (let y = 0; y < HEIGHT; y++) {
for (let x = 0; x < WIDTH; x++) {
if (x == this.apple.x && y == this.apple.y) {
board += this.options.emojis.food
continue
}
if (this.isSnake({ x: x, y: y })) {
const pos = this.snake.indexOf(this.isSnake({ x: x, y: y }))
if (pos === 0) {
const isHead = !isSkull || this.snakeLength >= HEIGHT * WIDTH
board += isHead ? emojis.head : emojis.over
} else if (pos === this.snake.length - 1) {
board += emojis.tail
} else {
board += emojis.body
}
}
if (!this.isSnake({ x: x, y: y })) board += this.gameBoard[y * WIDTH + x]
}
board += "\n"
}
return board
}
isSnake(pos) {
return this.snake.find((snake) => snake.x == pos.x && snake.y == pos.y) ?? false
}
updateFoodLoc() {
let applePos = { x: 0, y: 0 }
do {
applePos = { x: parseInt(Math.random() * WIDTH), y: parseInt(Math.random() * HEIGHT) }
} while (this.isSnake(applePos))
const foods = this.options.foods
if (foods.length) this.options.emojis.food = foods[Math.floor(Math.random() * foods.length)]
this.apple = { x: applePos.x, y: applePos.y }
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content)
else return await this.message.channel.send(content)
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch((e) => {})
this.message.author = this.message.user
this.options.isSlashGame = true
}
const emojis = this.options.emojis
this.updateFoodLoc()
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.options.embed.scoreText + " " + this.score + "\n\n" + this.getBoardContent())
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
const up = new ButtonBuilder().setEmoji(emojis.up).setStyle("PRIMARY").setCustomId("snake_up")
const down = new ButtonBuilder().setEmoji(emojis.down).setStyle("PRIMARY").setCustomId("snake_down")
const left = new ButtonBuilder().setEmoji(emojis.left).setStyle("PRIMARY").setCustomId("snake_left")
const right = new ButtonBuilder().setEmoji(emojis.right).setStyle("PRIMARY").setCustomId("snake_right")
const stop = new ButtonBuilder().setLabel(this.options.stopButton).setStyle("DANGER").setCustomId("snake_stop")
const dis1 = new ButtonBuilder().setLabel("\u200b").setStyle("SECONDARY").setCustomId("dis1").setDisabled(true)
const dis2 = new ButtonBuilder().setLabel("\u200b").setStyle("SECONDARY").setCustomId("dis2").setDisabled(true)
const row1 = new ActionRowBuilder().addComponents(dis1, up, dis2, stop)
const row2 = new ActionRowBuilder().addComponents(left, down, right)
const msg = await this.sendMessage({ embeds: [embed], components: [row1, row2] })
return this.handleButtons(msg)
}
updateGame(msg) {
if (this.apple.x == this.snake[0].x && this.apple.y == this.snake[0].y) {
this.score += 1
this.snakeLength += 1
this.updateFoodLoc()
}
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.options.embed.scoreText + " " + this.score + "\n\n" + this.getBoardContent())
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
return msg.edit({ embeds: [embed] })
}
gameOver(msg) {
const SnakeGame = { player: this.message.author, score: this.score }
this.emit("gameOver", { result: this.snakeLength >= HEIGHT * WIDTH ? "win" : "lose", ...SnakeGame })
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.overTitle)
.setDescription("**Score:** " + this.score + "\n\n" + this.getBoardContent(true))
.setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
return msg.edit({ embeds: [embed], components: disableButtons(msg.components) })
}
handleButtons(msg) {
const collector = msg.createMessageComponentCollector({ idle: this.options.timeoutTime })
collector.on("collect", async (btn) => {
await btn.deferUpdate().catch((e) => {})
if (btn.user.id !== this.message.author.id) {
if (this.options.playerOnlyMessage)
btn.followUp({ content: formatMessage(this.options, "playerOnlyMessage"), ephemeral: true })
return
}
const snakeHead = this.snake[0]
const nextPos = { x: snakeHead.x, y: snakeHead.y }
const ButtonID = btn.customId.split("_")[1]
if (ButtonID === "left") nextPos.x = snakeHead.x - 1
else if (ButtonID === "right") nextPos.x = snakeHead.x + 1
else if (ButtonID === "down") nextPos.y = snakeHead.y + 1
else if (ButtonID === "up") nextPos.y = snakeHead.y - 1
if (nextPos.x < 0 || nextPos.x >= WIDTH) {
nextPos.x = nextPos.x < 0 ? 0 : WIDTH - 1
return collector.stop()
}
if (nextPos.y < 0 || nextPos.y >= HEIGHT) {
nextPos.y = nextPos.y < 0 ? 0 : HEIGHT - 1
return collector.stop()
}
if (this.isSnake(nextPos) || ButtonID === "stop") return collector.stop()
else {
this.snake.unshift(nextPos)
if (this.snake.length > this.snakeLength) this.snake.pop()
this.updateGame(msg)
}
})
collector.on("end", async (_, reason) => {
if (reason === "idle" || reason === "user") return this.gameOver(msg)
})
}
}