UNPKG

falgames

Version:

Falgames is a helpful package to enhance your discord bot with fun and interactive minigames

121 lines (102 loc) 4.74 kB
const { EmbedBuilder } = require("discord.js") const events = require("events") module.exports = class Slots extends events { /** * Represents a Slot Machine game. * @param {Object} options - The options for the Slots class. * @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands. * @param {Object} options.message - The message object associated with the game. * @param {Object} options.embed - The embed options for the game. * @param {string} [options.embed.title="Slot Machine"] - The title of the embed. * @param {string} [options.embed.color="#551476"] - The color of the embed. * @param {string[]} [options.slots=["🍇", "🍊", "🍋", "🍌"]] - The array of slots emojis. * @throws {TypeError} - If the options are invalid. */ constructor(options = {}) { if (!options.isSlashGame) options.isSlashGame = false if (!options.message) throw new TypeError("NO_MESSAGE: No message option was provided.") if (typeof options.message !== "object") throw new TypeError("INVALID_MESSAGE: message option must be an object.") if (typeof options.isSlashGame !== "boolean") throw new TypeError("INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.") if (!options.embed) options.embed = {} if (!options.embed.title) options.embed.title = "Slot Machine" if (!options.embed.color) options.embed.color = "#551476" if (!options.slots) options.slots = ["🍇", "🍊", "🍋", "🍌"] if (typeof options.embed !== "object") throw new TypeError("INVALID_EMBED: embed option must be an object.") if (typeof options.embed.title !== "string") throw new TypeError("INVALID_EMBED: embed title must be a string.") if (!Array.isArray(options.slots)) throw new TypeError("INVALID_SLOTS: slots option must be an array.") super() this.options = options this.message = options.message this.slot1 = this.slot2 = this.slot3 = 0 this.slots = options.slots this.result = null } getBoardContent(showResult) { let board = "```\n-------------------\n" board += `${this.wrap(this.slot1, false)} : ${this.wrap(this.slot2, false)} : ${this.wrap( this.slot3, false )}\n\n` board += `${this.slots[this.slot1]} : ${this.slots[this.slot2]} : ${this.slots[this.slot3]} <\n\n` board += `${this.wrap(this.slot1, true)} : ${this.wrap(this.slot2, true)} : ${this.wrap(this.slot3, true)}\n` board += "-------------------\n" if (showResult) board += `| : : ${this.hasWon() ? "WON " : "LOST"} : : |` return board + "```" } async sendMessage(content) { if (this.options.isSlashGame) return await this.message.editReply(content) else return await this.message.channel.send(content) } async startGame() { if (this.options.isSlashGame || !this.message.author) { if (!this.message.deferred) await this.message.deferReply().catch((e) => {}) this.message.author = this.message.user this.options.isSlashGame = true } this.slotMachine() const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.getBoardContent()) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) const msg = await this.sendMessage({ embeds: [embed] }) const shuffler = setInterval(async () => { await this.shuffle(embed, msg) }, 600) setTimeout(() => { clearInterval(shuffler) this.gameOver(msg) }, 5000) } gameOver(msg) { const SlotsGame = { player: this.message.author, slots: [this.slot1, this.slot2, this.slot3].map((s) => this.slots[s]), } this.emit("gameOver", { result: this.hasWon() ? "win" : "lose", ...SlotsGame }) const embed = new EmbedBuilder() .setColor(this.options.embed.color) .setTitle(this.options.embed.title) .setDescription(this.getBoardContent(true)) .setFooter({ text: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) }) return msg.edit({ embeds: [embed] }) } slotMachine() { this.slot1 = Math.floor(Math.random() * this.slots.length) this.slot2 = Math.floor(Math.random() * this.slots.length) this.slot3 = Math.floor(Math.random() * this.slots.length) } async shuffle(embed, msg) { this.slotMachine() embed.setDescription(this.getBoardContent()) await msg.edit({ embeds: [embed] }) } hasWon() { return this.slot1 === this.slot2 && this.slot1 === this.slot3 } wrap(s, add) { if (add) return s + 1 > this.slots.length - 1 ? this.slots[0] : this.slots[s + 1] return s - 1 < 0 ? this.slots[this.slots.length - 1] : this.slots[s - 1] } }