falgames
Version:
Falgames is a helpful package to enhance your discord bot with fun and interactive minigames
144 lines (115 loc) • 7.18 kB
JavaScript
const { EmbedBuilder } = require('discord.js');
const events = require('events');
module.exports = class FastType extends events {
/**
* Represents a FastType game.
* @constructor
* @param {Object} options - The options the FastType game.
* @param {boolean} [options.isSlashGame=false] - Whether the game is played using slash commands.
* @param {Object} options.message - The message object associated with the game.
* @param {Object} [options.embed={}] - The embed options for the game.
* @param {string} [options.embed.title='Fast Type'] - The title of the embed.
* @param {string} [options.embed.color='#551476'] - The color of the embed.
* @param {string} [options.embed.description='You have {time} seconds to type the sentence below.'] - The description of the embed.
* @param {string} [options.embed.sentenceTitle='Sentence'] - The title of the sentence in the embed.
* @param {string} [options.sentence='Some really cool sentence to fast type.'] - The sentence to be typed.
* @param {string} [options.winMessage='You won! You finished the type race in {time} seconds with word per minute of {wpm}.'] - The win message.
* @param {string} [options.loseMessage='You lost! You didn\'t type the correct sentence in time.'] - The lose message.
* @param {string} [options.timeMessage='You lost! You didn\'t type fast enough.';] - The lose message by time.
* @param {number} [options.timeoutTime=60000] - The timeout time for the game.
*/
constructor(options = {}) {
if (!options.isSlashGame) options.isSlashGame = false;
if (!options.message) throw new TypeError('NO_MESSAGE: No message option was provided.');
if (typeof options.message !== 'object') throw new TypeError('INVALID_MESSAGE: message option must be an object.');
if (typeof options.isSlashGame !== 'boolean') throw new TypeError('INVALID_COMMAND_TYPE: isSlashGame option must be a boolean.');
if (!options.embed) options.embed = {};
if (!options.embed.title) options.embed.title = 'Fast Type';
if (!options.embed.color) options.embed.color = '#551476';
if (!options.embed.description) options.embed.description = 'You have {time} seconds to type the sentence below.';
if (!options.embed.sentenceTitle) options.embed.sentenceTitle = 'Sentence';
if (!options.sentence) options.sentence = 'Some really cool sentence to fast type.';
if (!options.winMessage) options.winMessage = 'You won! You finished the type race in {time} seconds with word per minute of {wpm}.';
if (!options.loseMessage) options.loseMessage = 'You lost! You didn\'t type the correct sentence in time.';
if (!options.timeMessage) options.timeMessage = 'You lost! You didn\'t type fast enough.';
if (!options.timeoutTime) options.timeoutTime = 60000;
if (typeof options.embed !== 'object') throw new TypeError('INVALID_EMBED: embed option must be an object.');
if (typeof options.embed.title !== 'string') throw new TypeError('INVALID_EMBED: embed title must be a string.');
if (typeof options.embed.description !== 'string') throw new TypeError('INVALID_DESCRIPTION: embed description must be a string.');
if (typeof options.embed.sentenceTitle !== 'string') throw new TypeError('INVALID_TEXT: embed sentenceTitle must be a string.');
if (typeof options.sentence !== 'string') throw new TypeError('INVALID_SENTENCE: sentence must be a string.');
if (typeof options.winMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Win message option must be a string.');
if (typeof options.loseMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Lose message option must be a string.');
if (typeof options.timeMessage !== 'string') throw new TypeError('INVALID_MESSAGE: Time message option must be a string.');
if (typeof options.timeoutTime !== 'number') throw new TypeError('INVALID_TIME: Timeout time option must be a number.');
super();
this.options = options;
this.message = options.message;
this.timeTaken = null;
this.wpm = 0;
}
async sendMessage(content) {
if (this.options.isSlashGame) return await this.message.editReply(content);
else return await this.message.channel.send(content);
}
async startGame() {
if (this.options.isSlashGame || !this.message.author) {
if (!this.message.deferred) await this.message.deferReply().catch(e => {});
this.message.author = this.message.user;
this.options.isSlashGame = true;
}
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(this.options.embed.description.replace('{time}', (this.options.timeoutTime/1000)))
.addFields({ name: this.options.embed.sentenceTitle, value: this.options.sentence})
.setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
const msg = await this.sendMessage({ embeds: [embed] });
const startTime = Date.now();
const filter = (m) => m.author.id === this.message.author.id;
const collector = this.message.channel.createMessageCollector({ time: this.options.timeoutTime, filter: filter });
collector.on('collect', (message) => {
this.timeTaken = Date.now() - startTime;
this.wpm = Math.floor(message.content.trim().length / ((this.timeTaken / 60000)) / 5);
const userInput = message.content.toLowerCase().trim();
const correctSentence = this.options.sentence.toLowerCase();
if (userInput === correctSentence) {
collector.stop('win');
} else {
if (this.timeTaken >= this.options.timeoutTime) {
collector.stop('time');
} else {
collector.stop('lose');
}
}
});
/*
I spent 12 hours messing with this part of the code (losing my sanity) to discover that there was a simple function that fixed this in minutes :D
*/
collector.on('end', (collected, reason) => {
if (reason === 'win') {
this.gameOver(msg, true, false);
} else if (reason === 'time') {
this.gameOver(msg, false, true);
} else {
this.gameOver(msg, false, false);
}
});
}
gameOver(msg, result, timeRanOut) {
let GameOverMessage = result
? this.options.winMessage
: timeRanOut
? this.options.timeMessage
: this.options.loseMessage;
GameOverMessage = GameOverMessage.replace('{time}', Math.floor(this.timeTaken / 1000)).replace('{wpm}', this.wpm);
this.emit('gameOver', { result: result ? 'win' : 'lose', FasttypeGame: { player: this.message.author, timeTaken: Math.floor(this.timeTaken / 1000), wpm: this.wpm } });
const embed = new EmbedBuilder()
.setColor(this.options.embed.color)
.setTitle(this.options.embed.title)
.setDescription(GameOverMessage)
.setAuthor({ name: this.message.author.tag, iconURL: this.message.author.displayAvatarURL({ dynamic: true }) })
.setTimestamp();
return msg.edit({ embeds: [embed] });
}
}