fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import type {
TModificationEvents,
TransformActionHandler,
FabricImage,
ObjectEvents,
Control,
TMat2D,
} from 'fabric';
import { controlsUtils, Point, util } from 'fabric';
const { wrapWithFixedAnchor, wrapWithFireEvent } = controlsUtils;
/**
* Wraps a handler to swap behavior based on flip state.
*/
export const withFlip = (
handler: TransformActionHandler,
flippedHandler: TransformActionHandler,
axis: 'flipX' | 'flipY',
): TransformActionHandler => {
return (eventData, transform, x, y) => {
if (transform.target[axis]) {
return flippedHandler(eventData, transform, x, y);
}
return handler(eventData, transform, x, y);
};
};
/**
* Wraps corner handlers to swap both X and Y behavior based on flip state.
*/
export const withCornerFlip = (
xHandler: TransformActionHandler,
xFlippedHandler: TransformActionHandler,
yHandler: TransformActionHandler,
yFlippedHandler: TransformActionHandler,
): TransformActionHandler => {
return (eventData, transform, x, y) => {
const target = transform.target as FabricImage;
const xResult = (target.flipX ? xFlippedHandler : xHandler)(
eventData,
transform,
x,
y,
);
const yResult = (target.flipY ? yFlippedHandler : yHandler)(
eventData,
transform,
x,
y,
);
return xResult || yResult;
};
};
/**
* Wrap controlsUtils.changeObjectWidth with image constrains
*/
export const changeImageWidth: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const { width } = target;
const image = target as FabricImage;
const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y);
const availableWidth = image._element.width - image.cropX;
if (modified) {
if (image.width > availableWidth) {
image.width = availableWidth;
}
if (image.width < 1) {
image.width = 1;
}
}
return width !== image.width;
};
export const changeCropWidth = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageWidth),
);
/**
* Wrap controlsUtils.changeObjectHeight with image constrains
*/
export const changeImageHeight: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const { height } = target;
const image = target as FabricImage;
const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y);
const availableHeight = image._element.height - image.cropY;
if (modified) {
if (image.height > availableHeight) {
image.height = availableHeight;
}
if (image.height < 1) {
image.height = 1;
}
}
return height !== image.height;
};
export const changeCropHeight = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageHeight),
);
export const changeImageCropX: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const image = target as FabricImage;
const { width, cropX } = image;
const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y);
let newCropX = cropX + width - image.width;
image.width = width;
if (modified) {
if (newCropX < 0) {
newCropX = 0;
}
image.cropX = newCropX;
// calculate new width on the base of how much crop we have now
image.width += cropX - newCropX;
}
return newCropX !== cropX;
};
export const changeImageCropY: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const image = target as FabricImage;
const { height, cropY } = image;
const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y);
let newCropY = cropY + height - image.height;
image.height = height;
if (modified) {
if (newCropY < 0) {
newCropY = 0;
}
image.cropY = newCropY;
image.height += cropY - newCropY;
}
return newCropY !== cropY;
};
export const changeCropX = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageCropX),
);
export const changeCropY = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageCropY),
);
/**
* A function to counter the move action and change cropX/cropY of an image
* Keep the image steady, but moves it inside its own cropping rectangle
*/
export const cropPanMoveHandler = ({ transform }: ObjectEvents['moving']) => {
// this makes the image pan too fast.
const { target, original } = transform;
const fabricImage = target as FabricImage;
const p = new Point(
target.left - original.left,
target.top - original.top,
).transform(
util.invertTransform(
util.createRotateMatrix({ angle: fabricImage.getTotalAngle() }),
),
);
let cropX =
original.cropX! - (p.x / fabricImage.scaleX) * (fabricImage.flipX ? -1 : 1);
let cropY =
original.cropY! - (p.y / fabricImage.scaleY) * (fabricImage.flipY ? -1 : 1);
const { width, height, _element } = fabricImage;
if (cropX < 0) {
cropX = 0;
}
if (cropY < 0) {
cropY = 0;
}
if (cropX + width > _element.width) {
cropX = _element.width - width;
}
if (cropY + height > _element.height) {
cropY = _element.height - height;
}
fabricImage.cropX = cropX;
fabricImage.cropY = cropY;
fabricImage.left = original.left;
fabricImage.top = original.top;
};
/**
* This position handler works only for this specific use case.
* It does not support padding nor offset, and it reduces all possible positions
* to the main 4 corners only.
* Any position that is < 0 is the extreme left/top, the rest are right/bottom
*/
export function ghostScalePositionHandler(
this: Control,
dim: Point, // currentDimension
finalMatrix: TMat2D,
fabricObject: FabricImage,
// currentControl: Control,
) {
const matrix = fabricObject.calcTransformMatrix();
const vpt = fabricObject.getViewportTransform();
const _finalMatrix = util.multiplyTransformMatrices(vpt, matrix);
let x = 0;
let y = 0;
if (this.x < 0) {
x = -fabricObject.width / 2 - fabricObject.cropX;
} else {
x =
fabricObject.getElement().width -
fabricObject.width / 2 -
fabricObject.cropX;
}
if (this.y < 0) {
y = -fabricObject.height / 2 - fabricObject.cropY;
} else {
y =
fabricObject.getElement().height -
fabricObject.height / 2 -
fabricObject.cropY;
}
return new Point(x, y).transform(_finalMatrix);
}
const calcScale = (currentPoint: Point, height: number, width: number) =>
Math.min(Math.abs(currentPoint.x / width), Math.abs(currentPoint.y / height));
const flipNumericOrigin = (origin: number, flipped: boolean) =>
flipped ? 1 - origin : origin;
/**
* Reflects pointer position across object center when image is flipped.
* This compensates for the inverted local coordinate system.
*/
// const reflectPointerForFlip = (
// target: FabricImage,
// x: number,
// y: number,
// ): Point => {
// if (!target.flipX && !target.flipY) {
// return new Point(x, y);
// }
// const center = target.getCenterPoint();
// return new Point(
// target.flipX ? center.x - x : x,
// target.flipY ? center.y - y : y,
// );
// };
/**
* Action handler generator that handles scaling of an image in crop mode.
* The goal is to keep the current bounding box steady.
* So this action handler has its own calculations for a dynamic anchor point
*/
export const scaleEquallyCropGenerator =
(cx: number, cy: number): TransformActionHandler =>
(eventData, transform, x, y) => {
const { target } = transform as unknown as { target: FabricImage };
const { width: fullWidth, height: fullHeight } = target.getElement();
const remainderX = fullWidth - target.width - target.cropX;
const remainderY = fullHeight - target.height - target.cropY;
const anchorOriginX = flipNumericOrigin(
cx < 0 ? 1 + remainderX / target.width : -target.cropX / target.width,
target.flipX,
);
const anchorOriginY = flipNumericOrigin(
cy < 0 ? 1 + remainderY / target.height : -target.cropY / target.height,
target.flipY,
);
const constraint = target.translateToOriginPoint(
target.getCenterPoint(),
anchorOriginX,
anchorOriginY,
);
const newPoint = controlsUtils.getLocalPoint(
transform,
anchorOriginX,
anchorOriginY,
x,
y,
);
const scale = calcScale(newPoint, fullHeight, fullWidth);
const scaleChangeX = scale / target.scaleX;
const scaleChangeY = scale / target.scaleY;
const scaledRemainderX = remainderX / scaleChangeX;
const scaledRemainderY = remainderY / scaleChangeY;
const newWidth = target.width / scaleChangeX;
const newHeight = target.height / scaleChangeY;
const newCropX =
cx < 0
? fullWidth - newWidth - scaledRemainderX
: target.cropX / scaleChangeX;
const newCropY =
cy < 0
? fullHeight - newHeight - scaledRemainderY
: target.cropY / scaleChangeY;
const boundsFailX =
(cx < 0 ? scaledRemainderX : newCropX) + newWidth > fullWidth;
const boundsFailY =
(cy < 0 ? scaledRemainderY : newCropY) + newHeight > fullHeight;
if (boundsFailX || boundsFailY) {
return false;
}
target.scaleX = scale;
target.scaleY = scale;
target.width = newWidth;
target.height = newHeight;
target.cropX = newCropX;
target.cropY = newCropY;
const newAnchorOriginX = flipNumericOrigin(
cx < 0 ? 1 + scaledRemainderX / newWidth : -newCropX / newWidth,
target.flipX,
);
const newAnchorOriginY = flipNumericOrigin(
cy < 0 ? 1 + scaledRemainderY / newHeight : -newCropY / newHeight,
target.flipY,
);
target.setPositionByOrigin(constraint, newAnchorOriginX, newAnchorOriginY);
return true;
};
export function renderGhostImage(
this: FabricImage,
{ ctx }: { ctx: CanvasRenderingContext2D },
) {
const element = this._element;
const ghostX = -this.width / 2 - this.cropX;
const ghostY = -this.height / 2 - this.cropY;
const alpha = ctx.globalAlpha;
ctx.globalAlpha *= 0.5;
ctx.drawImage(element, ghostX, ghostY);
ctx.strokeStyle = this.borderColor;
// we assume this.scaleX and this.scaleY are same in an image.
// it is not common use case to stretch images, and if it is, and is brought up,
// this border for the image needs to be drawn differently.
ctx.lineWidth = this.borderScaleFactor / this.scaleX;
ctx.strokeRect(ghostX, ghostY, element.width, element.height);
ctx.globalAlpha = alpha;
}
const { capValue } = util;
/**
* Those are controls used to resize an image, similar to cropX,cropY,width,height
* But they change the scale of an image to accomodate out of bounds resizing.
* When resize comes back they scale the image back to what was before.
* The memory effect for bounce back works for the same transform.
* Once you mouseup, the bounce back is lost.
*/
const changeImageSizeWithAutoCoverGenerator =
(axis: 'x' | 'y'): TransformActionHandler =>
(_eventData, transform, x, y) => {
const image = transform.target as FabricImage;
const original = transform.original;
const isX = axis === 'x';
const isFlipped = isX ? image.flipX : image.flipY;
const elementSize = isX ? image._element.width : image._element.height;
const crossElementSize = isX ? image._element.height : image._element.width;
const isNegativeEdge = isX
? transform.originX === 'right'
: transform.originY === 'bottom';
const initialSize = isX ? transform.width : transform.height;
const initialCrossSize = isX ? transform.height : transform.width;
const initialCrop = isX ? (original.cropX ?? 0) : (original.cropY ?? 0);
const initialCrossCrop = isX
? (original.cropY ?? 0)
: (original.cropX ?? 0);
const initialScale = isX ? original.scaleX : original.scaleY;
const initialCrossScale = isX ? original.scaleY : original.scaleX;
const localPoint = controlsUtils.getLocalPoint(
transform,
transform.originX,
transform.originY,
x,
y,
);
const coordinate = isX ? localPoint.x : localPoint.y;
const rawSize = isNegativeEdge ? -coordinate : coordinate;
const requestedSize = Math.max(10, rawSize / initialScale);
const availableSize =
isNegativeEdge !== isFlipped
? initialCrop + initialSize
: elementSize - initialCrop;
const setImageProps = (
size: number,
crossSize: number,
scale: number,
crop: number,
crossCrop: number,
) => {
if (isX) {
image.width = size;
image.height = crossSize;
image.cropX = crop;
image.cropY = crossCrop;
} else {
image.height = size;
image.width = crossSize;
image.cropY = crop;
image.cropX = crossCrop;
}
image.scaleX = scale;
image.scaleY = scale;
};
if (requestedSize <= availableSize) {
const newCrop =
isNegativeEdge !== isFlipped
? Math.max(0, initialCrop + initialSize - requestedSize)
: initialCrop;
setImageProps(
Math.max(1, requestedSize),
initialCrossSize,
initialScale,
newCrop,
initialCrossCrop,
);
} else {
const targetScaledSize = requestedSize * initialScale;
const newScale = targetScaledSize / availableSize;
const scaledCrossSize = initialCrossSize * initialCrossScale;
const crossNaturalInView = scaledCrossSize / newScale;
const newCrossSize = Math.min(crossNaturalInView, crossElementSize);
const crossCenter = initialCrossCrop + initialCrossSize / 2;
const newCrossCrop = capValue(
crossCenter - newCrossSize / 2,
0,
crossElementSize - newCrossSize,
);
setImageProps(
availableSize,
newCrossSize,
newScale,
isNegativeEdge !== isFlipped ? 0 : initialCrop,
newCrossCrop,
);
}
return true;
};
export const changeImageWidthWithAutoCover =
changeImageSizeWithAutoCoverGenerator('x');
export const changeImageHeightWithAutoCover =
changeImageSizeWithAutoCoverGenerator('y');
export const changeWidthAndScaleToCover = wrapWithFireEvent(
'RESIZING' as TModificationEvents,
wrapWithFixedAnchor(changeImageWidthWithAutoCover),
);
export const changeHeightAndScaleToCover = wrapWithFireEvent(
'RESIZING' as TModificationEvents,
wrapWithFixedAnchor(changeImageHeightWithAutoCover),
);