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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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//#region src/util/animation/AnimationRegistry.ts /** * Array holding all running animations */ var AnimationRegistry = class extends Array { /** * Remove a single animation using an animation context * @param {AnimationBase} context */ remove(context) { const index = this.indexOf(context); index > -1 && this.splice(index, 1); } /** * Cancel all running animations on the next frame */ cancelAll() { const animations = this.splice(0); animations.forEach((animation) => animation.abort()); return animations; } /** * Cancel all running animations attached to a canvas on the next frame * @param {StaticCanvas} canvas */ cancelByCanvas(canvas) { if (!canvas) return []; const animations = this.filter((animation) => { var _animation$target; return animation.target === canvas || typeof animation.target === "object" && ((_animation$target = animation.target) === null || _animation$target === void 0 ? void 0 : _animation$target.canvas) === canvas; }); animations.forEach((animation) => animation.abort()); return animations; } /** * Cancel all running animations for target on the next frame * @param target */ cancelByTarget(target) { if (!target) return []; const animations = this.filter((animation) => animation.target === target); animations.forEach((animation) => animation.abort()); return animations; } }; const runningAnimations = new AnimationRegistry(); //#endregion export { runningAnimations }; //# sourceMappingURL=AnimationRegistry.mjs.map