fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"ITextClickBehavior.mjs","names":[],"sources":["../../../../src/shapes/IText/ITextClickBehavior.ts"],"sourcesContent":["import type {\n ObjectPointerEvents,\n TPointerEvent,\n TPointerEventInfo,\n} from '../../EventTypeDefs';\nimport { Point } from '../../Point';\nimport { invertTransform } from '../../util/misc/matrix';\nimport { DraggableTextDelegate } from './DraggableTextDelegate';\nimport type { ITextEvents } from './ITextBehavior';\nimport { ITextKeyBehavior } from './ITextKeyBehavior';\nimport type { TOptions } from '../../typedefs';\nimport type { TextProps, SerializedTextProps } from '../Text/Text';\nimport type { IText } from './IText';\n/**\n * `LEFT_CLICK === 0`\n */\nconst notALeftClick = (e: Event) => !!(e as MouseEvent).button;\n\nexport abstract class ITextClickBehavior<\n Props extends TOptions<TextProps> = Partial<TextProps>,\n SProps extends SerializedTextProps = SerializedTextProps,\n EventSpec extends ITextEvents = ITextEvents,\n> extends ITextKeyBehavior<Props, SProps, EventSpec> {\n protected draggableTextDelegate: DraggableTextDelegate;\n\n initBehavior() {\n // Initializes event handlers related to cursor or selection\n this.on('mousedown', this._mouseDownHandler);\n this.on('mouseup', this.mouseUpHandler);\n this.on('mousedblclick', this.doubleClickHandler);\n this.on('mousetripleclick', this.tripleClickHandler);\n\n this.draggableTextDelegate = new DraggableTextDelegate(\n this as unknown as IText,\n );\n\n super.initBehavior();\n }\n\n /**\n * If this method returns true a mouse move operation over a text selection\n * will not prevent the native mouse event allowing the browser to start a drag operation.\n * shouldStartDragging can be read 'do not prevent default for mouse move event'\n * To prevent drag and drop between objects both shouldStartDragging and onDragStart should return false\n * @returns\n */\n shouldStartDragging() {\n return this.draggableTextDelegate.isActive();\n }\n\n /**\n * @public override this method to control whether instance should/shouldn't become a drag source,\n * @see also {@link DraggableTextDelegate#isActive}\n * To prevent drag and drop between objects both shouldStartDragging and onDragStart should return false\n * @returns {boolean} should handle event\n */\n onDragStart(e: DragEvent) {\n return this.draggableTextDelegate.onDragStart(e);\n }\n\n /**\n * @public override this method to control whether instance should/shouldn't become a drop target\n */\n canDrop(e: DragEvent) {\n return this.draggableTextDelegate.canDrop(e);\n }\n\n /**\n * Default handler for double click, select a word\n */\n doubleClickHandler(options: TPointerEventInfo) {\n if (!this.isEditing) {\n return;\n }\n this.selectWord(this.getSelectionStartFromPointer(options.e));\n this.renderCursorOrSelection();\n }\n\n /**\n * Default handler for triple click, select a line\n */\n tripleClickHandler(options: TPointerEventInfo) {\n if (!this.isEditing) {\n return;\n }\n this.selectLine(this.getSelectionStartFromPointer(options.e));\n this.renderCursorOrSelection();\n }\n\n /**\n * Default event handler for the basic functionalities needed on _mouseDown\n * can be overridden to do something different.\n * Scope of this implementation is: find the click position, set selectionStart\n * find selectionEnd, initialize the drawing of either cursor or selection area\n * initializing a mousedDown on a text area will cancel fabricjs knowledge of\n * current compositionMode. It will be set to false.\n */\n _mouseDownHandler({ e, alreadySelected }: ObjectPointerEvents['mousedown']) {\n if (\n !this.canvas ||\n !this.editable ||\n notALeftClick(e) ||\n this.getActiveControl()\n ) {\n return;\n }\n\n if (this.draggableTextDelegate.start(e)) {\n return;\n }\n\n this.canvas.textEditingManager.register(this);\n\n if (alreadySelected) {\n this.inCompositionMode = false;\n this.setCursorByClick(e);\n }\n\n if (this.isEditing) {\n this.__selectionStartOnMouseDown = this.selectionStart;\n if (this.selectionStart === this.selectionEnd) {\n this.abortCursorAnimation();\n }\n this.renderCursorOrSelection();\n }\n this.selected ||= alreadySelected || this.isEditing;\n }\n\n /**\n * standard handler for mouse up, overridable\n * @private\n */\n mouseUpHandler({ e, transform }: ObjectPointerEvents['mouseup']) {\n const didDrag = this.draggableTextDelegate.end(e);\n\n if (this.canvas) {\n this.canvas.textEditingManager.unregister(this);\n\n const activeObject = this.canvas._activeObject;\n if (activeObject && activeObject !== this) {\n // avoid running this logic when there is an active object\n // this because is possible with shift click and fast clicks,\n // to rapidly deselect and reselect this object and trigger an enterEdit\n return;\n }\n }\n\n if (\n !this.editable ||\n (this.group && !this.group.interactive) ||\n (transform && transform.actionPerformed) ||\n notALeftClick(e) ||\n didDrag\n ) {\n return;\n }\n\n if (this.selected && !this.getActiveControl()) {\n this.enterEditing(e);\n if (this.selectionStart === this.selectionEnd) {\n this.initDelayedCursor(true);\n } else {\n this.renderCursorOrSelection();\n }\n }\n }\n\n /**\n * Changes cursor location in a text depending on passed pointer (x/y) object\n * @param {TPointerEvent} e Event object\n */\n setCursorByClick(e: TPointerEvent) {\n const newSelection = this.getSelectionStartFromPointer(e),\n start = this.selectionStart,\n end = this.selectionEnd;\n if (e.shiftKey) {\n this.setSelectionStartEndWithShift(start, end, newSelection);\n } else {\n this.selectionStart = newSelection;\n this.selectionEnd = newSelection;\n }\n if (this.isEditing) {\n this._fireSelectionChanged();\n this._updateTextarea();\n }\n }\n\n /**\n * Returns index of a character corresponding to where an object was clicked\n * @param {TPointerEvent} e Event object\n * @return {Number} Index of a character\n */\n getSelectionStartFromPointer(e: TPointerEvent): number {\n const mouseOffset = this.canvas!.getScenePoint(e)\n .transform(invertTransform(this.calcTransformMatrix()))\n .add(new Point(-this._getLeftOffset(), -this._getTopOffset()));\n let height = 0,\n charIndex = 0,\n lineIndex = 0;\n\n for (let i = 0; i < this._textLines.length; i++) {\n if (height <= mouseOffset.y) {\n height += this.getHeightOfLine(i);\n lineIndex = i;\n if (i > 0) {\n charIndex +=\n this._textLines[i - 1].length + this.missingNewlineOffset(i - 1);\n }\n } else {\n break;\n }\n }\n const lineLeftOffset = Math.abs(this._getLineLeftOffset(lineIndex));\n let width = lineLeftOffset;\n const charLength = this._textLines[lineIndex].length;\n const chars = this.__charBounds[lineIndex];\n for (let j = 0; j < charLength; j++) {\n // i removed something about flipX here, check.\n const charWidth = chars[j].kernedWidth;\n const widthAfter = width + charWidth;\n if (mouseOffset.x <= widthAfter) {\n // if the pointer is closer to the end of the char we increment charIndex\n // in order to position the cursor after the char\n if (\n Math.abs(mouseOffset.x - widthAfter) <=\n Math.abs(mouseOffset.x - width)\n ) {\n charIndex++;\n }\n break;\n }\n width = widthAfter;\n charIndex++;\n }\n\n return Math.min(\n // if object is horizontally flipped, mirror cursor location from the end\n this.flipX ? 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