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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { _defineProperty } from "../../_virtual/_@oxc-project_runtime@0.122.0/helpers/defineProperty.mjs"; import { log } from "../util/internals/console.mjs"; import { classRegistry } from "../ClassRegistry.mjs"; import { createCollectionMixin } from "../Collection.mjs"; import { invertTransform, multiplyTransformMatrices } from "../util/misc/matrix.mjs"; import { enlivenObjectEnlivables, enlivenObjects } from "../util/misc/objectEnlive.mjs"; import { escapeXml } from "../util/lang_string.mjs"; import { applyTransformToObject } from "../util/misc/objectTransforms.mjs"; import { FabricObject } from "./Object/FabricObject.mjs"; import { Rect } from "./Rect.mjs"; import { LAYOUT_TYPE_ADDED, LAYOUT_TYPE_IMPERATIVE, LAYOUT_TYPE_INITIALIZATION, LAYOUT_TYPE_REMOVED } from "../LayoutManager/constants.mjs"; import { LayoutManager } from "../LayoutManager/LayoutManager.mjs"; //#region src/shapes/Group.ts /** * This class handles the specific case of creating a group using {@link Group#fromObject} and is not meant to be used in any other case. * We could have used a boolean in the constructor, as we did previously, but we think the boolean * would stay in the group's constructor interface and create confusion, therefore it was removed. * This layout manager doesn't do anything and therefore keeps the exact layout the group had when {@link Group#toObject} was called. */ var NoopLayoutManager = class extends LayoutManager { performLayout() {} }; const groupDefaultValues = { strokeWidth: 0, subTargetCheck: false, interactive: false }; /** * @fires object:added * @fires object:removed * @fires layout:before * @fires layout:after */ var Group = class Group extends createCollectionMixin(FabricObject) { static getDefaults() { return { ...super.getDefaults(), ...Group.ownDefaults }; } /** * Constructor * * @param {FabricObject[]} [objects] instance objects * @param {Object} [options] Options object */ constructor(objects = [], options = {}) { super(); _defineProperty(this, "_activeObjects", []); _defineProperty(this, "__objectSelectionTracker", void 0); _defineProperty(this, "__objectSelectionDisposer", void 0); Object.assign(this, Group.ownDefaults); this.setOptions(options); this.groupInit(objects, options); } /** * Shared code between group and active selection * Meant to be used by the constructor. */ groupInit(objects, options) { var _options$layoutManage; this._objects = [...objects]; this.__objectSelectionTracker = this.__objectSelectionMonitor.bind(this, true); this.__objectSelectionDisposer = this.__objectSelectionMonitor.bind(this, false); this.forEachObject((object) => { this.enterGroup(object, false); }); this.layoutManager = (_options$layoutManage = options.layoutManager) !== null && _options$layoutManage !== void 0 ? _options$layoutManage : new LayoutManager(); this.layoutManager.performLayout({ type: LAYOUT_TYPE_INITIALIZATION, target: this, targets: [...objects], x: options.left, y: options.top }); } /** * Checks if object can enter group and logs relevant warnings * @private * @param {FabricObject} object * @returns */ canEnterGroup(object) { if (object === this || this.isDescendantOf(object)) { log("error", "Group: circular object trees are not supported, this call has no effect"); return false; } else if (this._objects.indexOf(object) !== -1) { log("error", "Group: duplicate objects are not supported inside group, this call has no effect"); return false; } return true; } /** * Override this method to enhance performance (for groups with a lot of objects). * If Overriding, be sure not pass illegal objects to group - it will break your app. * @private */ _filterObjectsBeforeEnteringGroup(objects) { return objects.filter((object, index, array) => { return this.canEnterGroup(object) && array.indexOf(object) === index; }); } /** * Add objects * @param {...FabricObject[]} objects */ add(...objects) { const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects); const size = super.add(...allowedObjects); this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects); return size; } /** * Inserts an object into collection at specified index * @param {FabricObject[]} objects Object to insert * @param {Number} index Index to insert object at */ insertAt(index, ...objects) { const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects); const size = super.insertAt(index, ...allowedObjects); this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects); return size; } /** * Remove objects * @param {...FabricObject[]} objects * @returns {FabricObject[]} removed objects */ remove(...objects) { const removed = super.remove(...objects); this._onAfterObjectsChange(LAYOUT_TYPE_REMOVED, removed); return removed; } _onObjectAdded(object) { this.enterGroup(object, true); this.fire("object:added", { target: object }); object.fire("added", { target: this }); } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ _onObjectRemoved(object, removeParentTransform) { this.exitGroup(object, removeParentTransform); this.fire("object:removed", { target: object }); object.fire("removed", { target: this }); } /** * @private * @param {'added'|'removed'} type * @param {FabricObject[]} targets */ _onAfterObjectsChange(type, targets) { this.layoutManager.performLayout({ type, targets, target: this }); } _onStackOrderChanged() { this._set("dirty", true); } /** * @private * @param {string} key * @param {*} value */ _set(key, value) { const prev = this[key]; super._set(key, value); if (key === "canvas" && prev !== value) (this._objects || []).forEach((object) => { object._set(key, value); }); return this; } /** * @private */ _shouldSetNestedCoords() { return this.subTargetCheck; } /** * Remove all objects * @returns {FabricObject[]} removed objects */ removeAll() { this._activeObjects = []; return this.remove(...this._objects); } /** * keeps track of the selected objects * @private */ __objectSelectionMonitor(selected, { target: object }) { const activeObjects = this._activeObjects; if (selected) { activeObjects.push(object); this._set("dirty", true); } else if (activeObjects.length > 0) { const index = activeObjects.indexOf(object); if (index > -1) { activeObjects.splice(index, 1); this._set("dirty", true); } } } /** * @private * @param {boolean} watch * @param {FabricObject} object */ _watchObject(watch, object) { watch && this._watchObject(false, object); if (watch) { object.on("selected", this.__objectSelectionTracker); object.on("deselected", this.__objectSelectionDisposer); } else { object.off("selected", this.__objectSelectionTracker); object.off("deselected", this.__objectSelectionDisposer); } } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane */ enterGroup(object, removeParentTransform) { object.group && object.group.remove(object); object._set("parent", this); this._enterGroup(object, removeParentTransform); } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane */ _enterGroup(object, removeParentTransform) { if (removeParentTransform) applyTransformToObject(object, multiplyTransformMatrices(invertTransform(this.calcTransformMatrix()), object.calcTransformMatrix())); this._shouldSetNestedCoords() && object.setCoords(); object._set("group", this); object._set("canvas", this.canvas); this._watchObject(true, object); const activeObject = this.canvas && this.canvas.getActiveObject && this.canvas.getActiveObject(); if (activeObject && (activeObject === object || object.isDescendantOf(activeObject))) this._activeObjects.push(object); } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ exitGroup(object, removeParentTransform) { this._exitGroup(object, removeParentTransform); object._set("parent", void 0); object._set("canvas", void 0); } /** * Executes the inner fabric logic of exiting a group. * - Stop watching the object * - Remove the object from the optimization map this._activeObjects * - unset the group property of the object * @protected * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ _exitGroup(object, removeParentTransform) { object._set("group", void 0); if (!removeParentTransform) { applyTransformToObject(object, multiplyTransformMatrices(this.calcTransformMatrix(), object.calcTransformMatrix())); object.setCoords(); } this._watchObject(false, object); const index = this._activeObjects.length > 0 ? this._activeObjects.indexOf(object) : -1; if (index > -1) this._activeObjects.splice(index, 1); } /** * Decide if the group should cache or not. Create its own cache level * needsItsOwnCache should be used when the object drawing method requires * a cache step. * Generally you do not cache objects in groups because the group is already cached. * @return {Boolean} */ shouldCache() { const ownCache = FabricObject.prototype.shouldCache.call(this); if (ownCache) { for (let i = 0; i < this._objects.length; i++) if (this._objects[i].willDrawShadow()) { this.ownCaching = false; return false; } } return ownCache; } /** * Check if this object or a child object will cast a shadow * @return {Boolean} */ willDrawShadow() { if (super.willDrawShadow()) return true; for (let i = 0; i < this._objects.length; i++) if (this._objects[i].willDrawShadow()) return true; return false; } /** * Check if instance or its group are caching, recursively up * @return {Boolean} */ isOnACache() { return this.ownCaching || !!this.parent && this.parent.isOnACache(); } /** * Execute the drawing operation for an object on a specified context * @param {CanvasRenderingContext2D} ctx Context to render on */ drawObject(ctx, forClipping, context) { this._renderBackground(ctx); for (let i = 0; i < this._objects.length; i++) { var _this$canvas; const obj = this._objects[i]; if (((_this$canvas = this.canvas) === null || _this$canvas === void 0 ? void 0 : _this$canvas.preserveObjectStacking) && obj.group !== this) { ctx.save(); ctx.transform(...invertTransform(this.calcTransformMatrix())); obj.render(ctx); ctx.restore(); } else if (obj.group === this) obj.render(ctx); } this._drawClipPath(ctx, this.clipPath, context); } /** * @override * @return {Boolean} */ setCoords() { super.setCoords(); this._shouldSetNestedCoords() && this.forEachObject((object) => object.setCoords()); } triggerLayout(options = {}) { this.layoutManager.performLayout({ target: this, type: LAYOUT_TYPE_IMPERATIVE, ...options }); } /** * Renders instance on a given context * @param {CanvasRenderingContext2D} ctx context to render instance on */ render(ctx) { this._transformDone = true; super.render(ctx); this._transformDone = false; } /** * * @private * @param {'toObject'|'toDatalessObject'} [method] * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output * @returns {FabricObject[]} serialized objects */ __serializeObjects(method, propertiesToInclude) { const _includeDefaultValues = this.includeDefaultValues; return this._objects.filter(function(obj) { return !obj.excludeFromExport; }).map(function(obj) { const originalDefaults = obj.includeDefaultValues; obj.includeDefaultValues = _includeDefaultValues; const data = obj[method || "toObject"](propertiesToInclude); obj.includeDefaultValues = originalDefaults; return data; }); } /** * Returns object representation of an instance * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject(propertiesToInclude = []) { const layoutManager = this.layoutManager.toObject(); return { ...super.toObject([ "subTargetCheck", "interactive", ...propertiesToInclude ]), ...layoutManager.strategy !== "fit-content" || this.includeDefaultValues ? { layoutManager } : {}, objects: this.__serializeObjects("toObject", propertiesToInclude) }; } toString() { return `#<Group: (${this.complexity()})>`; } dispose() { this.layoutManager.unsubscribeTargets({ targets: this.getObjects(), target: this }); this._activeObjects = []; this.forEachObject((object) => { this._watchObject(false, object); object.dispose(); }); super.dispose(); } /** * @private */ _createSVGBgRect(reviver) { if (!this.backgroundColor) return ""; const fillStroke = Rect.prototype._toSVG.call(this); const commons = fillStroke.indexOf("COMMON_PARTS"); fillStroke[commons] = "for=\"group\" "; const markup = fillStroke.join(""); return reviver ? reviver(markup) : markup; } /** * Returns svg representation of an instance * @param {TSVGReviver} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ _toSVG(reviver) { const svgString = [ "<g ", "COMMON_PARTS", " >\n" ]; const bg = this._createSVGBgRect(reviver); bg && svgString.push(" ", bg); for (let i = 0; i < this._objects.length; i++) svgString.push(" ", this._objects[i].toSVG(reviver)); svgString.push("</g>\n"); return svgString; } /** * Returns styles-string for svg-export, specific version for group * @return {String} */ getSvgStyles() { const opacity = typeof this.opacity !== "undefined" && this.opacity !== 1 ? `opacity: ${escapeXml(this.opacity)};` : "", visibility = this.visible ? "" : " visibility: hidden;"; return [ opacity, this.getSvgFilter(), visibility ].join(""); } /** * Returns svg clipPath representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toClipPathSVG(reviver) { const svgString = []; const bg = this._createSVGBgRect(reviver); bg && svgString.push(" ", bg); for (let i = 0; i < this._objects.length; i++) svgString.push(" ", this._objects[i].toClipPathSVG(reviver)); return this._createBaseClipPathSVGMarkup(svgString, { reviver }); } /** * @todo support loading from svg * @private * @param {Object} object Object to create a group from * @returns {Promise<Group>} */ static fromObject({ type, objects = [], layoutManager, ...options }, abortable) { return Promise.all([enlivenObjects(objects, abortable), enlivenObjectEnlivables(options, abortable)]).then(([objects, hydratedOptions]) => { const group = new this(objects, { ...options, ...hydratedOptions, layoutManager: new NoopLayoutManager() }); if (layoutManager) group.layoutManager = new (classRegistry.getClass(layoutManager.type))(new (classRegistry.getClass(layoutManager.strategy))()); else group.layoutManager = new LayoutManager(); group.layoutManager.subscribeTargets({ type: LAYOUT_TYPE_INITIALIZATION, target: group, targets: group.getObjects() }); group.setCoords(); return group; }); } }; _defineProperty(Group, "type", "Group"); _defineProperty(Group, "ownDefaults", groupDefaultValues); classRegistry.setClass(Group); //#endregion export { Group }; //# sourceMappingURL=Group.mjs.map