fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"Group.min.mjs","names":[],"sources":["../../../src/shapes/Group.ts"],"sourcesContent":["import type { CollectionEvents, ObjectEvents } from '../EventTypeDefs';\nimport { createCollectionMixin } from '../Collection';\nimport type {\n TClassProperties,\n TSVGReviver,\n TOptions,\n Abortable,\n} from '../typedefs';\nimport {\n invertTransform,\n multiplyTransformMatrices,\n} from '../util/misc/matrix';\nimport {\n enlivenObjectEnlivables,\n enlivenObjects,\n} from '../util/misc/objectEnlive';\nimport { applyTransformToObject } from '../util/misc/objectTransforms';\nimport { FabricObject } from './Object/FabricObject';\nimport { Rect } from './Rect';\nimport { classRegistry } from '../ClassRegistry';\nimport type { FabricObjectProps, SerializedObjectProps } from './Object/types';\nimport { log } from '../util/internals/console';\nimport type {\n ImperativeLayoutOptions,\n LayoutBeforeEvent,\n LayoutAfterEvent,\n} from '../LayoutManager/types';\nimport { LayoutManager } from '../LayoutManager/LayoutManager';\nimport {\n LAYOUT_TYPE_ADDED,\n LAYOUT_TYPE_IMPERATIVE,\n LAYOUT_TYPE_INITIALIZATION,\n LAYOUT_TYPE_REMOVED,\n} from '../LayoutManager/constants';\nimport type { SerializedLayoutManager } from '../LayoutManager/LayoutManager';\nimport type { FitContentLayout } from '../LayoutManager';\nimport type { DrawContext } from './Object/Object';\nimport { escapeXml } from '../util/lang_string';\n\n/**\n * This class handles the specific case of creating a group using {@link Group#fromObject} and is not meant to be used in any other case.\n * We could have used a boolean in the constructor, as we did previously, but we think the boolean\n * would stay in the group's constructor interface and create confusion, therefore it was removed.\n * This layout manager doesn't do anything and therefore keeps the exact layout the group had when {@link Group#toObject} was called.\n */\nclass NoopLayoutManager extends LayoutManager {\n performLayout() {}\n}\n\nexport interface GroupEvents extends ObjectEvents, CollectionEvents {\n 'layout:before': LayoutBeforeEvent;\n 'layout:after': LayoutAfterEvent;\n}\n\nexport interface GroupOwnProps {\n subTargetCheck: boolean;\n interactive: boolean;\n}\n\nexport interface SerializedGroupProps\n extends SerializedObjectProps, GroupOwnProps {\n objects: SerializedObjectProps[];\n layoutManager: SerializedLayoutManager;\n}\n\nexport interface GroupProps extends FabricObjectProps, GroupOwnProps {\n layoutManager: LayoutManager;\n}\n\nexport const groupDefaultValues: Partial<TClassProperties<Group>> = {\n strokeWidth: 0,\n subTargetCheck: false,\n interactive: false,\n};\n\n/**\n * @fires object:added\n * @fires object:removed\n * @fires layout:before\n * @fires layout:after\n */\nexport class Group\n extends createCollectionMixin(\n FabricObject<GroupProps, SerializedGroupProps, GroupEvents>,\n )\n implements GroupProps\n{\n /**\n * Used to optimize performance\n * set to `false` if you don't need contained objects to be targets of events\n * @type boolean\n */\n declare subTargetCheck: boolean;\n\n /**\n * Used to allow targeting of object inside groups.\n * set to true if you want to select an object inside a group.\\\n * **REQUIRES** `subTargetCheck` set to true\n * This will be not removed but slowly replaced with a method setInteractive\n * that will take care of enabling subTargetCheck and necessary object events.\n * There is too much attached to group interactivity to just be evaluated by a\n * boolean in the code\n * @deprecated\n * @type boolean\n */\n declare interactive: boolean;\n\n declare layoutManager: LayoutManager;\n\n /**\n * Used internally to optimize performance\n * Once an object is selected, instance is rendered without the selected object.\n * This way instance is cached only once for the entire interaction with the selected object.\n * @private\n */\n protected _activeObjects: FabricObject[] = [];\n\n static type = 'Group';\n\n static ownDefaults: Record<string, any> = groupDefaultValues;\n private __objectSelectionTracker: (ev: ObjectEvents['selected']) => void;\n private __objectSelectionDisposer: (ev: ObjectEvents['deselected']) => void;\n\n static getDefaults(): Record<string, any> {\n return {\n ...super.getDefaults(),\n ...Group.ownDefaults,\n };\n }\n\n /**\n * Constructor\n *\n * @param {FabricObject[]} [objects] instance objects\n * @param {Object} [options] Options object\n */\n constructor(objects: FabricObject[] = [], options: Partial<GroupProps> = {}) {\n super();\n Object.assign(this, Group.ownDefaults);\n this.setOptions(options);\n this.groupInit(objects, options);\n }\n\n /**\n * Shared code between group and active selection\n * Meant to be used by the constructor.\n */\n protected groupInit(\n objects: FabricObject[],\n options: {\n layoutManager?: LayoutManager;\n top?: number;\n left?: number;\n },\n ) {\n this._objects = [...objects]; // Avoid unwanted mutations of Collection to affect the caller\n\n this.__objectSelectionTracker = this.__objectSelectionMonitor.bind(\n this,\n true,\n );\n this.__objectSelectionDisposer = this.__objectSelectionMonitor.bind(\n this,\n false,\n );\n\n this.forEachObject((object) => {\n this.enterGroup(object, false);\n });\n\n // perform initial layout\n this.layoutManager = options.layoutManager ?? new LayoutManager();\n this.layoutManager.performLayout({\n type: LAYOUT_TYPE_INITIALIZATION,\n target: this,\n targets: [...objects],\n // @TODO remove this concept from the layout manager.\n // Layout manager will calculate the correct position,\n // group options can override it later.\n x: options.left,\n y: options.top,\n });\n }\n\n /**\n * Checks if object can enter group and logs relevant warnings\n * @private\n * @param {FabricObject} object\n * @returns\n */\n canEnterGroup(object: FabricObject) {\n if (object === this || this.isDescendantOf(object)) {\n // prevent circular object tree\n log(\n 'error',\n 'Group: circular object trees are not supported, this call has no effect',\n );\n return false;\n } else if (this._objects.indexOf(object) !== -1) {\n // is already in the objects array\n log(\n 'error',\n 'Group: duplicate objects are not supported inside group, this call has no effect',\n );\n return false;\n }\n return true;\n }\n\n /**\n * Override this method to enhance performance (for groups with a lot of objects).\n * If Overriding, be sure not pass illegal objects to group - it will break your app.\n * @private\n */\n protected _filterObjectsBeforeEnteringGroup(objects: FabricObject[]) {\n return objects.filter((object, index, array) => {\n // can enter AND is the first occurrence of the object in the passed args (to prevent adding duplicates)\n return this.canEnterGroup(object) && array.indexOf(object) === index;\n });\n }\n\n /**\n * Add objects\n * @param {...FabricObject[]} objects\n */\n add(...objects: FabricObject[]) {\n const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects);\n const size = super.add(...allowedObjects);\n this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects);\n return size;\n }\n\n /**\n * Inserts an object into collection at specified index\n * @param {FabricObject[]} objects Object to insert\n * @param {Number} index Index to insert object at\n */\n insertAt(index: number, ...objects: FabricObject[]) {\n const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects);\n const size = super.insertAt(index, ...allowedObjects);\n this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects);\n return size;\n }\n\n /**\n * Remove objects\n * @param {...FabricObject[]} objects\n * @returns {FabricObject[]} removed objects\n */\n remove(...objects: FabricObject[]) {\n const removed = super.remove(...objects);\n this._onAfterObjectsChange(LAYOUT_TYPE_REMOVED, removed);\n return removed;\n }\n\n _onObjectAdded(object: FabricObject) {\n this.enterGroup(object, true);\n this.fire('object:added', { target: object });\n object.fire('added', { target: this });\n }\n\n /**\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it\n */\n _onObjectRemoved(object: FabricObject, removeParentTransform?: boolean) {\n this.exitGroup(object, removeParentTransform);\n this.fire('object:removed', { target: object });\n object.fire('removed', { target: this });\n }\n\n /**\n * @private\n * @param {'added'|'removed'} type\n * @param {FabricObject[]} targets\n */\n _onAfterObjectsChange(type: 'added' | 'removed', targets: FabricObject[]) {\n this.layoutManager.performLayout({\n type,\n targets,\n target: this,\n });\n }\n\n _onStackOrderChanged() {\n this._set('dirty', true);\n }\n\n /**\n * @private\n * @param {string} key\n * @param {*} value\n */\n _set(key: string, value: any) {\n const prev = this[key as keyof this];\n super._set(key, value);\n if (key === 'canvas' && prev !== value) {\n (this._objects || []).forEach((object) => {\n object._set(key, value);\n });\n }\n return this;\n }\n\n /**\n * @private\n */\n _shouldSetNestedCoords() {\n return this.subTargetCheck;\n }\n\n /**\n * Remove all objects\n * @returns {FabricObject[]} removed objects\n */\n removeAll() {\n this._activeObjects = [];\n return this.remove(...this._objects);\n }\n\n /**\n * keeps track of the selected objects\n * @private\n */\n __objectSelectionMonitor<T extends boolean>(\n selected: T,\n {\n target: object,\n }: ObjectEvents[T extends true ? 'selected' : 'deselected'],\n ) {\n const activeObjects = this._activeObjects;\n if (selected) {\n activeObjects.push(object);\n this._set('dirty', true);\n } else if (activeObjects.length > 0) {\n const index = activeObjects.indexOf(object);\n if (index > -1) {\n activeObjects.splice(index, 1);\n this._set('dirty', true);\n }\n }\n }\n\n /**\n * @private\n * @param {boolean} watch\n * @param {FabricObject} object\n */\n _watchObject(watch: boolean, object: FabricObject) {\n // make sure we listen only once\n watch && this._watchObject(false, object);\n if (watch) {\n object.on('selected', this.__objectSelectionTracker);\n object.on('deselected', this.__objectSelectionDisposer);\n } else {\n object.off('selected', this.__objectSelectionTracker);\n object.off('deselected', this.__objectSelectionDisposer);\n }\n }\n\n /**\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane\n */\n enterGroup(object: FabricObject, removeParentTransform?: boolean) {\n object.group && object.group.remove(object);\n object._set('parent', this);\n this._enterGroup(object, removeParentTransform);\n }\n\n /**\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane\n */\n _enterGroup(object: FabricObject, removeParentTransform?: boolean) {\n if (removeParentTransform) {\n // can this be converted to utils (sendObjectToPlane)?\n applyTransformToObject(\n object,\n multiplyTransformMatrices(\n invertTransform(this.calcTransformMatrix()),\n object.calcTransformMatrix(),\n ),\n );\n }\n this._shouldSetNestedCoords() && object.setCoords();\n object._set('group', this);\n object._set('canvas', this.canvas);\n this._watchObject(true, object);\n const activeObject =\n this.canvas &&\n this.canvas.getActiveObject &&\n this.canvas.getActiveObject();\n // if we are adding the activeObject in a group\n if (\n activeObject &&\n (activeObject === object || object.isDescendantOf(activeObject))\n ) {\n this._activeObjects.push(object);\n }\n }\n\n /**\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it\n */\n exitGroup(object: FabricObject, removeParentTransform?: boolean) {\n this._exitGroup(object, removeParentTransform);\n object._set('parent', undefined);\n object._set('canvas', undefined);\n }\n\n /**\n * Executes the inner fabric logic of exiting a group.\n * - Stop watching the object\n * - Remove the object from the optimization map this._activeObjects\n * - unset the group property of the object\n * @protected\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it\n */\n _exitGroup(object: FabricObject, removeParentTransform?: boolean) {\n object._set('group', undefined);\n if (!removeParentTransform) {\n applyTransformToObject(\n object,\n multiplyTransformMatrices(\n this.calcTransformMatrix(),\n object.calcTransformMatrix(),\n ),\n );\n object.setCoords();\n }\n this._watchObject(false, object);\n const index =\n this._activeObjects.length > 0 ? this._activeObjects.indexOf(object) : -1;\n if (index > -1) {\n this._activeObjects.splice(index, 1);\n }\n }\n\n /**\n * Decide if the group should cache or not. Create its own cache level\n * needsItsOwnCache should be used when the object drawing method requires\n * a cache step.\n * Generally you do not cache objects in groups because the group is already cached.\n * @return {Boolean}\n */\n shouldCache() {\n const ownCache = FabricObject.prototype.shouldCache.call(this);\n if (ownCache) {\n for (let i = 0; i < this._objects.length; i++) {\n if (this._objects[i].willDrawShadow()) {\n this.ownCaching = false;\n return false;\n }\n }\n }\n return ownCache;\n }\n\n /**\n * Check if this object or a child object will cast a shadow\n * @return {Boolean}\n */\n willDrawShadow() {\n if (super.willDrawShadow()) {\n return true;\n }\n for (let i = 0; i < this._objects.length; i++) {\n if (this._objects[i].willDrawShadow()) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Check if instance or its group are caching, recursively up\n * @return {Boolean}\n */\n isOnACache(): boolean {\n return this.ownCaching || (!!this.parent && this.parent.isOnACache());\n }\n\n /**\n * Execute the drawing operation for an object on a specified context\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n drawObject(\n ctx: CanvasRenderingContext2D,\n forClipping: boolean | undefined,\n context: DrawContext,\n ) {\n this._renderBackground(ctx);\n for (let i = 0; i < this._objects.length; i++) {\n const obj = this._objects[i];\n // TODO: handle rendering edge case somehow\n if (this.canvas?.preserveObjectStacking && obj.group !== this) {\n ctx.save();\n ctx.transform(...invertTransform(this.calcTransformMatrix()));\n obj.render(ctx);\n ctx.restore();\n } else if (obj.group === this) {\n obj.render(ctx);\n }\n }\n this._drawClipPath(ctx, this.clipPath, context);\n }\n\n /**\n * @override\n * @return {Boolean}\n */\n setCoords() {\n super.setCoords();\n this._shouldSetNestedCoords() &&\n this.forEachObject((object) => object.setCoords());\n }\n\n triggerLayout(options: ImperativeLayoutOptions = {}) {\n this.layoutManager.performLayout({\n target: this,\n type: LAYOUT_TYPE_IMPERATIVE,\n ...options,\n });\n }\n\n /**\n * Renders instance on a given context\n * @param {CanvasRenderingContext2D} ctx context to render instance on\n */\n render(ctx: CanvasRenderingContext2D) {\n this._transformDone = true;\n super.render(ctx);\n this._transformDone = false;\n }\n\n /**\n *\n * @private\n * @param {'toObject'|'toDatalessObject'} [method]\n * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output\n * @returns {FabricObject[]} serialized objects\n */\n __serializeObjects(\n method: 'toObject' | 'toDatalessObject',\n propertiesToInclude?: string[],\n ) {\n const _includeDefaultValues = this.includeDefaultValues;\n return this._objects\n .filter(function (obj) {\n return !obj.excludeFromExport;\n })\n .map(function (obj) {\n const originalDefaults = obj.includeDefaultValues;\n obj.includeDefaultValues = _includeDefaultValues;\n const data = obj[method || 'toObject'](propertiesToInclude);\n obj.includeDefaultValues = originalDefaults;\n // delete data.version;\n return data;\n });\n }\n\n /**\n * Returns object representation of an instance\n * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output\n * @return {Object} object representation of an instance\n */\n toObject<\n T extends Omit<\n GroupProps & TClassProperties<this>,\n keyof SerializedGroupProps\n >,\n K extends keyof T = never,\n >(propertiesToInclude: K[] = []): Pick<T, K> & SerializedGroupProps {\n const layoutManager = this.layoutManager.toObject();\n\n return {\n ...super.toObject([\n 'subTargetCheck',\n 'interactive',\n ...propertiesToInclude,\n ]),\n ...(layoutManager.strategy !== 'fit-content' || this.includeDefaultValues\n ? { layoutManager }\n : {}),\n objects: this.__serializeObjects(\n 'toObject',\n propertiesToInclude as string[],\n ),\n };\n }\n\n toString() {\n return `#<Group: (${this.complexity()})>`;\n }\n\n dispose() {\n this.layoutManager.unsubscribeTargets({\n targets: this.getObjects(),\n target: this,\n });\n this._activeObjects = [];\n this.forEachObject((object) => {\n this._watchObject(false, object);\n object.dispose();\n });\n super.dispose();\n }\n\n /**\n * @private\n */\n _createSVGBgRect(reviver?: TSVGReviver) {\n if (!this.backgroundColor) {\n return '';\n }\n const fillStroke = Rect.prototype._toSVG.call(this);\n const commons = fillStroke.indexOf('COMMON_PARTS');\n fillStroke[commons] = 'for=\"group\" ';\n const markup = fillStroke.join('');\n return reviver ? reviver(markup) : markup;\n }\n\n /**\n * Returns svg representation of an instance\n * @param {TSVGReviver} [reviver] Method for further parsing of svg representation.\n * @return {String} svg representation of an instance\n */\n _toSVG(reviver?: TSVGReviver) {\n const svgString = ['<g ', 'COMMON_PARTS', ' >\\n'];\n const bg = this._createSVGBgRect(reviver);\n bg && svgString.push('\\t\\t', bg);\n for (let i = 0; i < this._objects.length; i++) {\n svgString.push('\\t\\t', this._objects[i].toSVG(reviver));\n }\n svgString.push('</g>\\n');\n return svgString;\n }\n\n /**\n * Returns styles-string for svg-export, specific version for group\n * @return {String}\n */\n getSvgStyles(): string {\n const opacity =\n typeof this.opacity !== 'undefined' && this.opacity !== 1\n ? `opacity: ${escapeXml(this.opacity)};`\n : '',\n visibility = this.visible ? '' : ' visibility: hidden;';\n return [opacity, this.getSvgFilter(), visibility].join('');\n }\n\n /**\n * Returns svg clipPath representation of an instance\n * @param {Function} [reviver] Method for further parsing of svg representation.\n * @return {String} svg representation of an instance\n */\n toClipPathSVG(reviver?: TSVGReviver): string {\n const svgString = [];\n const bg = this._createSVGBgRect(reviver);\n bg && svgString.push('\\t', bg);\n for (let i = 0; i < this._objects.length; i++) {\n svgString.push('\\t', this._objects[i].toClipPathSVG(reviver));\n }\n return this._createBaseClipPathSVGMarkup(svgString, {\n reviver,\n });\n }\n\n /**\n * @todo support loading from svg\n * @private\n * @param {Object} object Object to create a group from\n * @returns {Promise<Group>}\n */\n static fromObject<T extends TOptions<SerializedGroupProps>>(\n { type, objects = [], layoutManager, ...options }: T,\n abortable?: Abortable,\n ) {\n return Promise.all([\n enlivenObjects<FabricObject>(objects, abortable),\n enlivenObjectEnlivables(options, abortable),\n ]).then(([objects, hydratedOptions]) => {\n const group = new this(objects, {\n ...options,\n ...hydratedOptions,\n layoutManager: new NoopLayoutManager(),\n });\n if (layoutManager) {\n const layoutClass = classRegistry.getClass<typeof LayoutManager>(\n layoutManager.type,\n );\n const strategyClass = classRegistry.getClass<typeof FitContentLayout>(\n layoutManager.strategy,\n );\n group.layoutManager = new layoutClass(new strategyClass());\n } else {\n group.layoutManager = new LayoutManager();\n }\n group.layoutManager.subscribeTargets({\n type: LAYOUT_TYPE_INITIALIZATION,\n target: group,\n targets: group.getObjects(),\n });\n group.setCoords();\n return group;\n });\n 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