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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"ActiveSelection.min.mjs","names":[],"sources":["../../../src/shapes/ActiveSelection.ts"],"sourcesContent":["import type { ControlRenderingStyleOverride } from '../controls/controlRendering';\nimport { classRegistry } from '../ClassRegistry';\nimport type { GroupProps } from './Group';\nimport { Group } from './Group';\nimport type { FabricObject } from './Object/FabricObject';\nimport {\n LAYOUT_TYPE_ADDED,\n LAYOUT_TYPE_REMOVED,\n} from '../LayoutManager/constants';\nimport type { TClassProperties } from '../typedefs';\nimport { log } from '../util/internals/console';\nimport { ActiveSelectionLayoutManager } from '../LayoutManager/ActiveSelectionLayoutManager';\n\nexport type MultiSelectionStacking = 'canvas-stacking' | 'selection-order';\n\nexport interface ActiveSelectionOptions extends GroupProps {\n multiSelectionStacking: MultiSelectionStacking;\n}\n\nconst activeSelectionDefaultValues: Partial<TClassProperties<ActiveSelection>> =\n {\n multiSelectionStacking: 'canvas-stacking',\n };\n\n/**\n * Used by Canvas to manage selection.\n *\n * @example\n * class MyActiveSelection extends ActiveSelection {\n * ...\n * }\n *\n * // override the default `ActiveSelection` class\n * classRegistry.setClass(MyActiveSelection)\n */\nexport class ActiveSelection extends Group {\n static type = 'ActiveSelection';\n\n static ownDefaults: Record<string, any> = activeSelectionDefaultValues;\n\n static getDefaults(): Record<string, any> {\n return { ...super.getDefaults(), ...ActiveSelection.ownDefaults };\n }\n\n /**\n * The ActiveSelection needs to use the ActiveSelectionLayoutManager\n * or selections on interactive groups may be broken\n */\n declare layoutManager: ActiveSelectionLayoutManager;\n\n /**\n * controls how selected objects are added during a multiselection event\n * - `canvas-stacking` adds the selected object to the active selection while respecting canvas object stacking order\n * - `selection-order` adds the selected object to the top of the stack,\n * meaning that the stack is ordered by the order in which objects were selected\n * @default `canvas-stacking`\n */\n declare multiSelectionStacking: MultiSelectionStacking;\n\n constructor(\n objects: FabricObject[] = [],\n options: Partial<ActiveSelectionOptions> = {},\n ) {\n super();\n Object.assign(this, ActiveSelection.ownDefaults);\n this.setOptions(options);\n const { left, top, layoutManager } = options;\n this.groupInit(objects, {\n left,\n top,\n layoutManager: layoutManager ?? new ActiveSelectionLayoutManager(),\n });\n }\n\n /**\n * @private\n */\n _shouldSetNestedCoords() {\n return true;\n }\n\n /**\n * @private\n * @override we don't want the selection monitor to be active\n */\n __objectSelectionMonitor() {\n // noop\n }\n\n /**\n * Adds objects with respect to {@link multiSelectionStacking}\n * @param targets object to add to selection\n */\n multiSelectAdd(...targets: FabricObject[]) {\n if (this.multiSelectionStacking === 'selection-order') {\n this.add(...targets);\n } else {\n // respect object stacking as it is on canvas\n // perf enhancement for large ActiveSelection: consider a binary search of `isInFrontOf`\n targets.forEach((target) => {\n const index = this._objects.findIndex((obj) => obj.isInFrontOf(target));\n const insertAt =\n index === -1\n ? // `target` is in front of all other objects\n this.size()\n : index;\n this.insertAt(insertAt, target);\n });\n }\n }\n\n /**\n * @override block ancestors/descendants of selected objects from being selected to prevent a circular object tree\n */\n canEnterGroup(object: FabricObject) {\n if (\n this.getObjects().some(\n (o) => o.isDescendantOf(object) || object.isDescendantOf(o),\n )\n ) {\n // prevent circular object tree\n log(\n 'error',\n 'ActiveSelection: circular object trees are not supported, this call has no effect',\n );\n return false;\n }\n\n return super.canEnterGroup(object);\n }\n\n /**\n * Change an object so that it can be part of an active selection.\n * this method is called by multiselectAdd from canvas code.\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane\n */\n enterGroup(object: FabricObject, removeParentTransform?: boolean) {\n // This condition check that the object has currently a group, and the group\n // is also its parent, meaning that is not in an active selection, but is\n // in a normal group.\n if (object.parent && object.parent === object.group) {\n // Disconnect the object from the group functionalities, but keep the ref parent intact\n // for later re-enter\n object.parent._exitGroup(object);\n // in this case the object is probably inside an active selection.\n } else if (object.group && object.parent !== object.group) {\n // in this case group.remove will also clear the old parent reference.\n object.group.remove(object);\n }\n // enter the active selection from a render perspective\n // the object will be in the objects array of both the ActiveSelection and the Group\n // but referenced in the group's _activeObjects so that it won't be rendered twice.\n this._enterGroup(object, removeParentTransform);\n }\n\n /**\n * we want objects to retain their canvas ref when exiting instance\n * @private\n * @param {FabricObject} object\n * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it\n */\n exitGroup(object: FabricObject, removeParentTransform?: boolean) {\n this._exitGroup(object, removeParentTransform);\n // return to parent\n object.parent && object.parent._enterGroup(object, true);\n }\n\n /**\n * @private\n * @param {'added'|'removed'} type\n * @param {FabricObject[]} targets\n */\n _onAfterObjectsChange(type: 'added' | 'removed', targets: FabricObject[]) {\n super._onAfterObjectsChange(type, targets);\n const groups = new Set<Group>();\n targets.forEach((object) => {\n const { parent } = object;\n parent && groups.add(parent);\n });\n if (type === LAYOUT_TYPE_REMOVED) {\n // invalidate groups' layout and mark as dirty\n groups.forEach((group) => {\n group._onAfterObjectsChange(LAYOUT_TYPE_ADDED, targets);\n });\n } else {\n // mark groups as dirty\n groups.forEach((group) => {\n group._set('dirty', true);\n });\n }\n }\n\n /**\n * @override remove all objects\n */\n onDeselect() {\n this.removeAll();\n return false;\n }\n\n /**\n * Returns string representation of a group\n * @return {String}\n */\n toString() {\n return `#<ActiveSelection: (${this.complexity()})>`;\n }\n\n /**\n * Decide if the object should cache or not. The Active selection never caches\n * @return {Boolean}\n */\n shouldCache() {\n return false;\n }\n\n /**\n * Check if this group or its parent group are caching, recursively up\n * @return {Boolean}\n */\n isOnACache() {\n return false;\n }\n\n /**\n * Renders controls and borders for the object\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {Object} [styleOverride] properties to override the object style\n * @param {Object} [childrenOverride] properties to override the children overrides\n */\n _renderControls(\n ctx: CanvasRenderingContext2D,\n styleOverride?: ControlRenderingStyleOverride,\n childrenOverride?: ControlRenderingStyleOverride,\n ) {\n ctx.save();\n ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;\n const options = {\n hasControls: false,\n ...childrenOverride,\n forActiveSelection: true,\n };\n for (let i = 0; i < this._objects.length; i++) {\n this._objects[i]._renderControls(ctx, options);\n }\n super._renderControls(ctx, styleOverride);\n ctx.restore();\n }\n}\n\nclassRegistry.setClass(ActiveSelection);\nclassRegistry.setClass(ActiveSelection, 'activeSelection');\n"],"mappings":"mbAmCA,IAAa,EAAb,MAAa,UAAwB,CAAA,CAKnC,OAAA,aAAO,CACL,MAAO,CAAA,GAAK,MAAM,aAAA,CAAA,GAAkB,EAAgB,YAAA,CAkBtD,YACE,EAA0B,EAAA,CAC1B,EAA2C,EAAA,CAAA,CAE3C,OAAA,CACA,OAAO,OAAO,KAAM,EAAgB,YAAA,CACpC,KAAK,WAAW,EAAA,CAChB,GAAA,CAAM,KAAE,EAAA,IAAM,EAAA,cAAK,GAAkB,EACrC,KAAK,UAAU,EAAS,CACtB,KAAA,EACA,IAAA,EACA,cAAe,GAAA,KAAiB,IAAI,EAArB,EAAqB,CAAA,CAOxC,wBAAA,CACE,MAAA,CAAO,EAOT,0BAAA,EAQA,eAAA,GAAkB,EAAA,CACZ,KAAK,yBAA2B,kBAClC,KAAK,IAAA,GAAO,EAAA,CAIZ,EAAQ,QAAS,GAAA,CACf,IAAM,EAAQ,KAAK,SAAS,UAAW,GAAQ,EAAI,YAAY,EAAA,CAAA,CACzD,EACJ,IADI,GAGA,KAAK,MAAA,CACL,EACN,KAAK,SAAS,EAAU,EAAA,EAAA,CAQ9B,cAAc,EAAA,CACZ,OACE,KAAK,YAAA,CAAa,KACf,GAAM,EAAE,eAAe,EAAA,EAAW,EAAO,eAAe,EAAA,CAAA,EAI3D,EACE,QACA,oFAAA,CAAA,CAEK,GAGF,MAAM,cAAc,EAAA,CAU7B,WAAW,EAAsB,EAAA,CAI3B,EAAO,QAAU,EAAO,SAAW,EAAO,MAG5C,EAAO,OAAO,WAAW,EAAA,CAEhB,EAAO,OAAS,EAAO,SAAW,EAAO,OAElD,EAAO,MAAM,OAAO,EAAA,CAKtB,KAAK,YAAY,EAAQ,EAAA,CAS3B,UAAU,EAAsB,EAAA,CAC9B,KAAK,WAAW,EAAQ,EAAA,CAExB,EAAO,QAAU,EAAO,OAAO,YAAY,EAAA,CAAQ,EAAA,CAQrD,sBAAsB,EAA2B,EAAA,CAC/C,MAAM,sBAAsB,EAAM,EAAA,CAClC,IAAM,EAAS,IAAI,IACnB,EAAQ,QAAS,GAAA,CACf,GAAA,CAAM,OAAE,GAAW,EACnB,GAAU,EAAO,IAAI,EAAA,EAAA,CAEnB,IAAA,UAEF,EAAO,QAAS,GAAA,CACd,EAAM,sBAAsB,EAAmB,EAAA,EAAA,CAIjD,EAAO,QAAS,GAAA,CACd,EAAM,KAAK,QAAA,CAAS,EAAA,EAAA,CAQ1B,YAAA,CAEE,OADA,KAAK,WAAA,CAAA,CACE,EAOT,UAAA,CACE,MAAO,uBAAuB,KAAK,YAAA,CAAA,IAOrC,aAAA,CACE,MAAA,CAAO,EAOT,YAAA,CACE,MAAA,CAAO,EAST,gBACE,EACA,EACA,EAAA,CAEA,EAAI,MAAA,CACJ,EAAI,YAAc,KAAK,SAAW,KAAK,wBAA0B,EACjE,IAAM,EAAU,CACd,YAAA,CAAa,EAAA,GACV,EACH,mBAAA,CAAoB,EAAA,CAEtB,IAAK,IAAI,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,IACxC,KAAK,SAAS,GAAG,gBAAgB,EAAK,EAAA,CAExC,MAAM,gBAAgB,EAAK,EAAA,CAC3B,EAAI,SAAA,GAAA,EAAA,EApNC,OAAO,kBAAA,CAAA,EAAA,EAEP,cAlBP,CACE,uBAAwB,kBAAA,CAAA,CAuO5B,EAAc,SAAS,EAAA,CACvB,EAAc,SAAS,EAAiB,kBAAA,CAAA,OAAA,KAAA"}