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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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JavaScript
import { _defineProperty } from "../../_virtual/_@oxc-project_runtime@0.122.0/helpers/defineProperty.mjs";
import { classRegistry } from "../ClassRegistry.mjs";
import { BaseFilter } from "./BaseFilter.mjs";
import { fragmentSource } from "./shaders/pixelate.mjs";
//#region src/filters/Pixelate.ts
const pixelateDefaultValues = { blocksize: 4 };
/**
* Pixelate filter class
* @example
* const filter = new Pixelate({
* blocksize: 8
* });
* object.filters.push(filter);
* object.applyFilters();
*/
var Pixelate = class extends BaseFilter {
/**
* Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d({ imageData: { data, width, height } }) {
for (let i = 0; i < height; i += this.blocksize) for (let j = 0; j < width; j += this.blocksize) {
const index = i * 4 * width + j * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const a = data[index + 3];
for (let _i = i; _i < Math.min(i + this.blocksize, height); _i++) for (let _j = j; _j < Math.min(j + this.blocksize, width); _j++) {
const index = _i * 4 * width + _j * 4;
data[index] = r;
data[index + 1] = g;
data[index + 2] = b;
data[index + 3] = a;
}
}
}
/**
* Indicate when the filter is not gonna apply changes to the image
**/
isNeutralState() {
return this.blocksize === 1;
}
getFragmentSource() {
return fragmentSource;
}
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl, uniformLocations) {
gl.uniform1f(uniformLocations.uBlocksize, this.blocksize);
}
};
_defineProperty(Pixelate, "type", "Pixelate");
_defineProperty(Pixelate, "defaults", pixelateDefaultValues);
_defineProperty(Pixelate, "uniformLocations", ["uBlocksize"]);
classRegistry.setClass(Pixelate);
//#endregion
export { Pixelate };
//# sourceMappingURL=Pixelate.mjs.map