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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"BlendImage.mjs","names":[],"sources":["../../../src/filters/BlendImage.ts"],"sourcesContent":["import { FabricImage } from '../shapes/Image';\nimport { createCanvasElement } from '../util/misc/dom';\nimport { BaseFilter } from './BaseFilter';\nimport type {\n T2DPipelineState,\n TWebGLPipelineState,\n TWebGLUniformLocationMap,\n} from './typedefs';\nimport type { WebGLFilterBackend } from './WebGLFilterBackend';\nimport { classRegistry } from '../ClassRegistry';\nimport { fragmentSource, vertexSource } from './shaders/blendImage';\n\nexport type TBlendImageMode = 'multiply' | 'mask';\n\ntype BlendImageOwnProps = {\n mode: TBlendImageMode;\n alpha: number;\n};\n\nexport const blendImageDefaultValues: BlendImageOwnProps = {\n mode: 'multiply',\n alpha: 1,\n};\n\n/**\n * Image Blend filter class\n * @example\n * const filter = new filters.BlendColor({\n * color: '#000',\n * mode: 'multiply'\n * });\n *\n * const filter = new BlendImage({\n * image: fabricImageObject,\n * mode: 'multiply'\n * });\n * object.filters.push(filter);\n * object.applyFilters();\n * canvas.renderAll();\n */\nexport class BlendImage extends BaseFilter<'BlendImage', BlendImageOwnProps> {\n /**\n * Image to make the blend operation with.\n **/\n declare image: FabricImage;\n\n /**\n * Blend mode for the filter: either 'multiply' or 'mask'. 'multiply' will\n * multiply the values of each channel (R, G, B, and A) of the filter image by\n * their corresponding values in the base image. 'mask' will only look at the\n * alpha channel of the filter image, and apply those values to the base\n * image's alpha channel.\n * @type String\n **/\n declare mode: BlendImageOwnProps['mode'];\n\n /**\n * alpha value. represent the strength of the blend image operation.\n * not implemented.\n **/\n declare alpha: BlendImageOwnProps['alpha'];\n\n static type = 'BlendImage';\n\n static defaults = blendImageDefaultValues;\n\n static uniformLocations = ['uTransformMatrix', 'uImage'];\n\n getCacheKey() {\n return `${this.type}_${this.mode}`;\n }\n\n getFragmentSource(): string {\n return fragmentSource[this.mode];\n }\n\n getVertexSource(): string {\n return vertexSource;\n }\n\n applyToWebGL(options: TWebGLPipelineState) {\n const gl = options.context,\n texture = this.createTexture(options.filterBackend, this.image);\n this.bindAdditionalTexture(gl, texture!, gl.TEXTURE1);\n super.applyToWebGL(options);\n this.unbindAdditionalTexture(gl, gl.TEXTURE1);\n }\n\n createTexture(backend: WebGLFilterBackend, image: FabricImage) {\n return backend.getCachedTexture(image.cacheKey, image.getElement());\n }\n\n /**\n * Calculate a transformMatrix to adapt the image to blend over\n * @param {Object} options\n * @param {WebGLRenderingContext} options.context The GL context used for rendering.\n * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.\n */\n calculateMatrix() {\n const image = this.image,\n { width, height } = image.getElement();\n return [\n 1 / image.scaleX,\n 0,\n 0,\n 0,\n 1 / image.scaleY,\n 0,\n -image.left / width,\n -image.top / height,\n 1,\n ];\n }\n\n /**\n * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.\n *\n * @param {Object} options\n * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.\n */\n applyTo2d({\n imageData: { data, width, height },\n filterBackend: { resources },\n }: T2DPipelineState) {\n const image = this.image;\n if (!resources.blendImage) {\n resources.blendImage = createCanvasElement();\n }\n const canvas1 = resources.blendImage;\n const context = canvas1.getContext('2d')!;\n if (canvas1.width !== width || canvas1.height !== height) {\n canvas1.width = width;\n canvas1.height = height;\n } else {\n context.clearRect(0, 0, width, height);\n }\n context.setTransform(\n image.scaleX,\n 0,\n 0,\n image.scaleY,\n image.left,\n image.top,\n );\n context.drawImage(image.getElement(), 0, 0, width, height);\n const blendData = context.getImageData(0, 0, width, height).data;\n for (let i = 0; i < data.length; i += 4) {\n const r = data[i];\n const g = data[i + 1];\n const b = data[i + 2];\n const a = data[i + 3];\n\n const tr = blendData[i];\n const tg = blendData[i + 1];\n const tb = blendData[i + 2];\n const ta = blendData[i + 3];\n\n switch (this.mode) {\n case 'multiply':\n data[i] = (r * tr) / 255;\n data[i + 1] = (g * tg) / 255;\n data[i + 2] = (b * tb) / 255;\n data[i + 3] = (a * ta) / 255;\n break;\n case 'mask':\n data[i + 3] = ta;\n break;\n }\n }\n }\n\n /**\n * Send data from this filter to its shader program's uniforms.\n *\n * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.\n * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects\n */\n sendUniformData(\n gl: WebGLRenderingContext,\n uniformLocations: TWebGLUniformLocationMap,\n ) {\n const matrix = this.calculateMatrix();\n gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1.\n gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix);\n }\n\n /**\n * Returns object representation of an instance\n * TODO: Handle the possibility of missing image better.\n * As of now a BlendImage filter without image can't be used with fromObject\n * @return {Object} Object representation of an instance\n */\n toObject(): {\n type: 'BlendImage';\n image: ReturnType<FabricImage['toObject']>;\n } & BlendImageOwnProps {\n return {\n ...super.toObject(),\n image: this.image && this.image.toObject(),\n };\n }\n\n /**\n * Create filter instance from an object representation\n * @param {object} object Object to create an instance from\n * @param {object} [options]\n * @param {AbortSignal} [options.signal] handle aborting image loading, see https://developer.mozilla.org/en-US/docs/Web/API/AbortController/signal\n * @returns {Promise<BlendImage>}\n */\n static async fromObject(\n { type, image, ...filterOptions }: Record<string, any>,\n options: { signal: AbortSignal },\n ): Promise<BaseFilter<'BlendImage', BlendImageOwnProps>> {\n return FabricImage.fromObject(image, options).then(\n (enlivedImage) => new this({ ...filterOptions, image: enlivedImage }),\n );\n }\n}\n\nclassRegistry.setClass(BlendImage);\n"],"mappings":";;;;;;;AAmBA,MAAa,0BAA8C;CACzD,MAAM;CACN,OAAO;CACR;;;;;;;;;;;;;;;;;AAkBD,IAAa,aAAb,cAAgC,WAA6C;CA4B3E,cAAc;AACZ,SAAO,GAAG,KAAK,KAAK,GAAG,KAAK;;CAG9B,oBAA4B;AAC1B,SAAO,eAAe,KAAK;;CAG7B,kBAA0B;AACxB,SAAO;;CAGT,aAAa,SAA8B;EACzC,MAAM,KAAK,QAAQ,SACjB,UAAU,KAAK,cAAc,QAAQ,eAAe,KAAK,MAAM;AACjE,OAAK,sBAAsB,IAAI,SAAU,GAAG,SAAS;AACrD,QAAM,aAAa,QAAQ;AAC3B,OAAK,wBAAwB,IAAI,GAAG,SAAS;;CAG/C,cAAc,SAA6B,OAAoB;AAC7D,SAAO,QAAQ,iBAAiB,MAAM,UAAU,MAAM,YAAY,CAAC;;;;;;;;CASrE,kBAAkB;EAChB,MAAM,QAAQ,KAAK,OACjB,EAAE,OAAO,WAAW,MAAM,YAAY;AACxC,SAAO;GACL,IAAI,MAAM;GACV;GACA;GACA;GACA,IAAI,MAAM;GACV;GACA,CAAC,MAAM,OAAO;GACd,CAAC,MAAM,MAAM;GACb;GACD;;;;;;;;CASH,UAAU,EACR,WAAW,EAAE,MAAM,OAAO,UAC1B,eAAe,EAAE,eACE;EACnB,MAAM,QAAQ,KAAK;AACnB,MAAI,CAAC,UAAU,WACb,WAAU,aAAa,qBAAqB;EAE9C,MAAM,UAAU,UAAU;EAC1B,MAAM,UAAU,QAAQ,WAAW,KAAK;AACxC,MAAI,QAAQ,UAAU,SAAS,QAAQ,WAAW,QAAQ;AACxD,WAAQ,QAAQ;AAChB,WAAQ,SAAS;QAEjB,SAAQ,UAAU,GAAG,GAAG,OAAO,OAAO;AAExC,UAAQ,aACN,MAAM,QACN,GACA,GACA,MAAM,QACN,MAAM,MACN,MAAM,IACP;AACD,UAAQ,UAAU,MAAM,YAAY,EAAE,GAAG,GAAG,OAAO,OAAO;EAC1D,MAAM,YAAY,QAAQ,aAAa,GAAG,GAAG,OAAO,OAAO,CAAC;AAC5D,OAAK,IAAI,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK,GAAG;GACvC,MAAM,IAAI,KAAK;GACf,MAAM,IAAI,KAAK,IAAI;GACnB,MAAM,IAAI,KAAK,IAAI;GACnB,MAAM,IAAI,KAAK,IAAI;GAEnB,MAAM,KAAK,UAAU;GACrB,MAAM,KAAK,UAAU,IAAI;GACzB,MAAM,KAAK,UAAU,IAAI;GACzB,MAAM,KAAK,UAAU,IAAI;AAEzB,WAAQ,KAAK,MAAb;IACE,KAAK;AACH,UAAK,KAAM,IAAI,KAAM;AACrB,UAAK,IAAI,KAAM,IAAI,KAAM;AACzB,UAAK,IAAI,KAAM,IAAI,KAAM;AACzB,UAAK,IAAI,KAAM,IAAI,KAAM;AACzB;IACF,KAAK;AACH,UAAK,IAAI,KAAK;AACd;;;;;;;;;;CAWR,gBACE,IACA,kBACA;EACA,MAAM,SAAS,KAAK,iBAAiB;AACrC,KAAG,UAAU,iBAAiB,QAAQ,EAAE;AACxC,KAAG,iBAAiB,iBAAiB,kBAAkB,OAAO,OAAO;;;;;;;;CASvE,WAGuB;AACrB,SAAO;GACL,GAAG,MAAM,UAAU;GACnB,OAAO,KAAK,SAAS,KAAK,MAAM,UAAU;GAC3C;;;;;;;;;CAUH,aAAa,WACX,EAAE,MAAM,OAAO,GAAG,iBAClB,SACuD;AACvD,SAAO,YAAY,WAAW,OAAO,QAAQ,CAAC,MAC3C,iBAAiB,IAAI,KAAK;GAAE,GAAG;GAAe,OAAO;GAAc,CAAC,CACtE;;;4BAzJI,QAAO,aAAa;4BAEpB,YAAW,wBAAwB;4BAEnC,oBAAmB,CAAC,oBAAoB,SAAS,CAAC;AAyJ3D,cAAc,SAAS,WAAW"}