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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"BlendImage.min.mjs","names":[],"sources":["../../../src/filters/BlendImage.ts"],"sourcesContent":["import { FabricImage } from '../shapes/Image';\nimport { createCanvasElement } from '../util/misc/dom';\nimport { BaseFilter } from './BaseFilter';\nimport type {\n T2DPipelineState,\n TWebGLPipelineState,\n TWebGLUniformLocationMap,\n} from './typedefs';\nimport type { WebGLFilterBackend } from './WebGLFilterBackend';\nimport { classRegistry } from '../ClassRegistry';\nimport { fragmentSource, vertexSource } from './shaders/blendImage';\n\nexport type TBlendImageMode = 'multiply' | 'mask';\n\ntype BlendImageOwnProps = {\n mode: TBlendImageMode;\n alpha: number;\n};\n\nexport const blendImageDefaultValues: BlendImageOwnProps = {\n mode: 'multiply',\n alpha: 1,\n};\n\n/**\n * Image Blend filter class\n * @example\n * const filter = new filters.BlendColor({\n * color: '#000',\n * mode: 'multiply'\n * });\n *\n * const filter = new BlendImage({\n * image: fabricImageObject,\n * mode: 'multiply'\n * });\n * object.filters.push(filter);\n * object.applyFilters();\n * canvas.renderAll();\n */\nexport class BlendImage extends BaseFilter<'BlendImage', BlendImageOwnProps> {\n /**\n * Image to make the blend operation with.\n **/\n declare image: FabricImage;\n\n /**\n * Blend mode for the filter: either 'multiply' or 'mask'. 'multiply' will\n * multiply the values of each channel (R, G, B, and A) of the filter image by\n * their corresponding values in the base image. 'mask' will only look at the\n * alpha channel of the filter image, and apply those values to the base\n * image's alpha channel.\n * @type String\n **/\n declare mode: BlendImageOwnProps['mode'];\n\n /**\n * alpha value. represent the strength of the blend image operation.\n * not implemented.\n **/\n declare alpha: BlendImageOwnProps['alpha'];\n\n static type = 'BlendImage';\n\n static defaults = blendImageDefaultValues;\n\n static uniformLocations = ['uTransformMatrix', 'uImage'];\n\n getCacheKey() {\n return `${this.type}_${this.mode}`;\n }\n\n getFragmentSource(): string {\n return fragmentSource[this.mode];\n }\n\n getVertexSource(): string {\n return vertexSource;\n }\n\n applyToWebGL(options: TWebGLPipelineState) {\n const gl = options.context,\n texture = this.createTexture(options.filterBackend, this.image);\n this.bindAdditionalTexture(gl, texture!, gl.TEXTURE1);\n super.applyToWebGL(options);\n this.unbindAdditionalTexture(gl, gl.TEXTURE1);\n }\n\n createTexture(backend: WebGLFilterBackend, image: FabricImage) {\n return backend.getCachedTexture(image.cacheKey, image.getElement());\n }\n\n /**\n * Calculate a transformMatrix to adapt the image to blend over\n * @param {Object} options\n * @param {WebGLRenderingContext} options.context The GL context used for rendering.\n * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.\n */\n calculateMatrix() {\n const image = this.image,\n { width, height } = image.getElement();\n return [\n 1 / image.scaleX,\n 0,\n 0,\n 0,\n 1 / image.scaleY,\n 0,\n -image.left / width,\n -image.top / height,\n 1,\n ];\n }\n\n /**\n * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.\n *\n * @param {Object} options\n * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.\n */\n applyTo2d({\n imageData: { data, width, height },\n filterBackend: { resources },\n }: T2DPipelineState) {\n const image = this.image;\n if (!resources.blendImage) {\n resources.blendImage = createCanvasElement();\n }\n const canvas1 = resources.blendImage;\n const context = canvas1.getContext('2d')!;\n if (canvas1.width !== width || canvas1.height !== height) {\n canvas1.width = width;\n canvas1.height = height;\n } else {\n context.clearRect(0, 0, width, height);\n }\n context.setTransform(\n image.scaleX,\n 0,\n 0,\n image.scaleY,\n image.left,\n image.top,\n );\n context.drawImage(image.getElement(), 0, 0, width, height);\n const blendData = context.getImageData(0, 0, width, height).data;\n for (let i = 0; i < data.length; i += 4) {\n const r = data[i];\n const g = data[i + 1];\n const b = data[i + 2];\n const a = data[i + 3];\n\n const tr = blendData[i];\n const tg = blendData[i + 1];\n const tb = blendData[i + 2];\n const ta = blendData[i + 3];\n\n switch (this.mode) {\n case 'multiply':\n data[i] = (r * tr) / 255;\n data[i + 1] = (g * tg) / 255;\n data[i + 2] = (b * tb) / 255;\n data[i + 3] = (a * ta) / 255;\n break;\n case 'mask':\n data[i + 3] = ta;\n break;\n }\n }\n }\n\n /**\n * Send data from this filter to its shader program's uniforms.\n *\n * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.\n * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects\n */\n sendUniformData(\n gl: WebGLRenderingContext,\n uniformLocations: TWebGLUniformLocationMap,\n ) {\n const matrix = this.calculateMatrix();\n gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1.\n gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix);\n }\n\n /**\n * Returns object representation of an instance\n * TODO: Handle the possibility of missing image better.\n * As of now a BlendImage filter without image can't be used with fromObject\n * @return {Object} Object representation of an instance\n */\n toObject(): {\n type: 'BlendImage';\n image: ReturnType<FabricImage['toObject']>;\n } & BlendImageOwnProps {\n return {\n ...super.toObject(),\n image: this.image && this.image.toObject(),\n };\n }\n\n /**\n * Create filter instance from an object representation\n * @param {object} object Object to create an instance from\n * @param {object} [options]\n * @param {AbortSignal} [options.signal] handle aborting image loading, see https://developer.mozilla.org/en-US/docs/Web/API/AbortController/signal\n * @returns {Promise<BlendImage>}\n */\n static async fromObject(\n { type, image, ...filterOptions }: Record<string, any>,\n options: { signal: AbortSignal },\n ): Promise<BaseFilter<'BlendImage', BlendImageOwnProps>> {\n return FabricImage.fromObject(image, options).then(\n (enlivedImage) => new this({ ...filterOptions, image: enlivedImage }),\n );\n }\n}\n\nclassRegistry.setClass(BlendImage);\n"],"mappings":"8ZAwCA,IAAa,EAAb,cAAgC,CAAA,CA4B9B,aAAA,CACE,MAAO,GAAG,KAAK,KAAA,GAAQ,KAAK,OAG9B,mBAAA,CACE,OAAO,EAAe,KAAK,MAG7B,iBAAA,CACE,OAAO,EAGT,aAAa,EAAA,CACX,IAAM,EAAK,EAAQ,QACjB,EAAU,KAAK,cAAc,EAAQ,cAAe,KAAK,MAAA,CAC3D,KAAK,sBAAsB,EAAI,EAAU,EAAG,SAAA,CAC5C,MAAM,aAAa,EAAA,CACnB,KAAK,wBAAwB,EAAI,EAAG,SAAA,CAGtC,cAAc,EAA6B,EAAA,CACzC,OAAO,EAAQ,iBAAiB,EAAM,SAAU,EAAM,YAAA,CAAA,CASxD,iBAAA,CACE,IAAM,EAAQ,KAAK,MAAA,CACjB,MAAE,EAAA,OAAO,GAAW,EAAM,YAAA,CAC5B,MAAO,CACL,EAAI,EAAM,OACV,EACA,EACA,EACA,EAAI,EAAM,OACV,EAAA,CACC,EAAM,KAAO,EAAA,CACb,EAAM,IAAM,EACb,EAAA,CAUJ,UAAA,CACE,UAAA,CAAW,KAAE,EAAA,MAAM,EAAA,OAAO,GAC1B,cAAA,CAAe,UAAE,IAAA,CAEjB,IAAM,EAAQ,KAAK,MACd,EAAU,aACb,EAAU,WAAa,GAAA,EAEzB,IAAM,EAAU,EAAU,WACpB,EAAU,EAAQ,WAAW,KAAA,CAC/B,EAAQ,QAAU,GAAS,EAAQ,SAAW,GAChD,EAAQ,MAAQ,EAChB,EAAQ,OAAS,GAEjB,EAAQ,UAAU,EAAG,EAAG,EAAO,EAAA,CAEjC,EAAQ,aACN,EAAM,OACN,EACA,EACA,EAAM,OACN,EAAM,KACN,EAAM,IAAA,CAER,EAAQ,UAAU,EAAM,YAAA,CAAc,EAAG,EAAG,EAAO,EAAA,CACnD,IAAM,EAAY,EAAQ,aAAa,EAAG,EAAG,EAAO,EAAA,CAAQ,KAC5D,IAAK,IAAI,EAAI,EAAG,EAAI,EAAK,OAAQ,GAAK,EAAG,CACvC,IAAM,EAAI,EAAK,GACT,EAAI,EAAK,EAAI,GACb,EAAI,EAAK,EAAI,GACb,EAAI,EAAK,EAAI,GAEb,EAAK,EAAU,GACf,EAAK,EAAU,EAAI,GACnB,EAAK,EAAU,EAAI,GACnB,EAAK,EAAU,EAAI,GAEzB,OAAQ,KAAK,KAAb,CACE,IAAK,WACH,EAAK,GAAM,EAAI,EAAM,IACrB,EAAK,EAAI,GAAM,EAAI,EAAM,IACzB,EAAK,EAAI,GAAM,EAAI,EAAM,IACzB,EAAK,EAAI,GAAM,EAAI,EAAM,IACzB,MACF,IAAK,OACH,EAAK,EAAI,GAAK,IAYtB,gBACE,EACA,EAAA,CAEA,IAAM,EAAS,KAAK,iBAAA,CACpB,EAAG,UAAU,EAAiB,OAAQ,EAAA,CACtC,EAAG,iBAAiB,EAAiB,iBAAA,CAAkB,EAAO,EAAA,CAShE,UAAA,CAIE,MAAO,CAAA,GACF,MAAM,UAAA,CACT,MAAO,KAAK,OAAS,KAAK,MAAM,UAAA,CAAA,CAWpC,aAAA,WAAa,CACX,KAAE,EAAA,MAAM,EAAA,GAAU,GAClB,EAAA,CAEA,OAAO,EAAY,WAAW,EAAO,EAAA,CAAS,KAC3C,GAAiB,IAAI,KAAK,CAAA,GAAK,EAAe,MAAO,EAAA,CAAA,CAAA,GAAA,EAAA,EAxJnD,OAAO,aAAA,CAAA,EAAA,EAEP,WA7CkD,CACzD,KAAM,WACN,MAAO,EAAA,CAAA,CAAA,EAAA,EA6CA,mBAAmB,CAAC,mBAAoB,SAAA,CAAA,CAyJjD,EAAc,SAAS,EAAA,CAAA,OAAA,KAAA"}