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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { RESIZING } from "../constants.mjs"; import { resolveOrigin } from "../util/misc/resolveOrigin.mjs"; import { getLocalPoint, isTransformCentered } from "./util.mjs"; import { wrapWithFireEvent } from "./wrapWithFireEvent.mjs"; import { wrapWithFixedAnchor } from "./wrapWithFixedAnchor.mjs"; //#region src/controls/changeWidth.ts const changeObjectDimensionGen = (dimension, origin, xorY, scale) => (eventData, transform, x, y) => { const localPointValue = getLocalPoint(transform, transform.originX, transform.originY, x, y)[xorY]; const originValue = resolveOrigin(transform[origin]); if (originValue === 0 || originValue > 0 && localPointValue < 0 || originValue < 0 && localPointValue > 0) { const { target } = transform, strokePadding = target.strokeWidth / (target.strokeUniform ? target[scale] : 1), multiplier = isTransformCentered(transform) ? 2 : 1, oldWidth = target[dimension], newWidth = Math.abs(localPointValue * multiplier / target[scale]) - strokePadding; target.set(dimension, Math.max(newWidth, 1)); return oldWidth !== target[dimension]; } return false; }; /** * Action handler to change object's width * Needs to be wrapped with `wrapWithFixedAnchor` to be effective * You want to use this only if you are building a new control handler and you want * to reuse some logic. use "changeWidth" if you are looking to just use a control for width * @param {Event} eventData javascript event that is doing the transform * @param {Object} transform javascript object containing a series of information around the current transform * @param {number} x current mouse x position, canvas normalized * @param {number} y current mouse y position, canvas normalized * @return {Boolean} true if some change happened */ const changeObjectWidth = changeObjectDimensionGen("width", "originX", "x", "scaleX"); /** * Action handler to change object's height * Needs to be wrapped with `wrapWithFixedAnchor` to be effective * You want to use this only if you are building a new control handler and you want * to reuse some logic. use "changeHeight" if you are looking to just use a control for height * @param {Event} eventData javascript event that is doing the transform * @param {Object} transform javascript object containing a series of information around the current transform * @param {number} x current mouse x position, canvas normalized * @param {number} y current mouse y position, canvas normalized * @return {Boolean} true if some change happened */ const changeObjectHeight = changeObjectDimensionGen("height", "originY", "y", "scaleY"); /** * Control handler for changing width */ const changeWidth = wrapWithFireEvent(RESIZING, wrapWithFixedAnchor(changeObjectWidth)); /** * Control handler for changing height */ const changeHeight = wrapWithFireEvent(RESIZING, wrapWithFixedAnchor(changeObjectHeight)); //#endregion export { changeHeight, changeObjectHeight, changeObjectWidth, changeWidth }; //# sourceMappingURL=changeWidth.mjs.map