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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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//#region src/color/util.ts /** * @param {Number} p * @param {Number} q * @param {Number} t * @return {Number} */ const hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; }; /** * Adapted from {@link https://gist.github.com/mjackson/5311256 https://gist.github.com/mjackson} * @param {Number} r Red color value * @param {Number} g Green color value * @param {Number} b Blue color value * @param {Number} a Alpha color value pass through * @return {TRGBColorSource} Hsl color */ const rgb2Hsl = (r, g, b, a) => { r /= 255; g /= 255; b /= 255; const maxValue = Math.max(r, g, b), minValue = Math.min(r, g, b); let h, s; const l = (maxValue + minValue) / 2; if (maxValue === minValue) h = s = 0; else { const d = maxValue - minValue; s = l > .5 ? d / (2 - maxValue - minValue) : d / (maxValue + minValue); switch (maxValue) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [ Math.round(h * 360), Math.round(s * 100), Math.round(l * 100), a ]; }; const fromAlphaToFloat = (value = "1") => parseFloat(value) / (value.endsWith("%") ? 100 : 1); /** * Convert a value in the inclusive range [0, 255] to hex */ const hexify = (value) => Math.min(Math.round(value), 255).toString(16).toUpperCase().padStart(2, "0"); /** * Calculate the grey average value for rgb and pass through alpha */ const greyAverage = ([r, g, b, a = 1]) => { const avg = Math.round(r * .3 + g * .59 + b * .11); return [ avg, avg, avg, a ]; }; //#endregion export { fromAlphaToFloat, greyAverage, hexify, hue2rgb, rgb2Hsl }; //# sourceMappingURL=util.mjs.map