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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"CircleBrush.min.mjs","names":[],"sources":["../../../src/brushes/CircleBrush.ts"],"sourcesContent":["import { Color } from '../color/Color';\nimport type { Point } from '../Point';\nimport { Shadow } from '../Shadow';\nimport { Circle } from '../shapes/Circle';\nimport { Group } from '../shapes/Group';\nimport { getRandomInt } from '../util/internals/getRandomInt';\nimport type { Canvas } from '../canvas/Canvas';\nimport { BaseBrush } from './BaseBrush';\nimport type { CircleBrushPoint } from './typedefs';\nimport { CENTER } from '../constants';\n\nexport class CircleBrush extends BaseBrush {\n /**\n * Width of a brush\n * @type Number\n */\n width = 10;\n\n declare points: CircleBrushPoint[];\n\n constructor(canvas: Canvas) {\n super(canvas);\n this.points = [];\n }\n\n /**\n * Invoked inside on mouse down and mouse move\n * @param {Point} pointer\n */\n drawDot(pointer: Point) {\n const point = this.addPoint(pointer),\n ctx = this.canvas.contextTop;\n this._saveAndTransform(ctx);\n this.dot(ctx, point);\n ctx.restore();\n }\n\n dot(ctx: CanvasRenderingContext2D, point: CircleBrushPoint) {\n ctx.fillStyle = point.fill;\n ctx.beginPath();\n ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);\n ctx.closePath();\n ctx.fill();\n }\n\n /**\n * Invoked on mouse down\n */\n onMouseDown(pointer: Point) {\n this.points = [];\n this.canvas.clearContext(this.canvas.contextTop);\n this._setShadow();\n this.drawDot(pointer);\n }\n\n /**\n * Render the full state of the brush\n * @private\n */\n _render() {\n const ctx = this.canvas.contextTop,\n points = this.points;\n this._saveAndTransform(ctx);\n for (let i = 0; i < points.length; i++) {\n this.dot(ctx, points[i]);\n }\n ctx.restore();\n }\n\n /**\n * Invoked on mouse move\n * @param {Point} pointer\n */\n onMouseMove(pointer: Point) {\n if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {\n return;\n }\n if (this.needsFullRender()) {\n this.canvas.clearContext(this.canvas.contextTop);\n this.addPoint(pointer);\n this._render();\n } else {\n this.drawDot(pointer);\n }\n }\n\n /**\n * Invoked on mouse up\n */\n onMouseUp() {\n const originalRenderOnAddRemove = this.canvas.renderOnAddRemove;\n this.canvas.renderOnAddRemove = false;\n\n const circles: Circle[] = [];\n\n for (let i = 0; i < this.points.length; i++) {\n const point = this.points[i],\n circle = new Circle({\n radius: point.radius,\n left: point.x,\n top: point.y,\n originX: CENTER,\n originY: CENTER,\n fill: point.fill,\n });\n\n this.shadow && (circle.shadow = new Shadow(this.shadow));\n\n circles.push(circle);\n }\n const group = new Group(circles, { canvas: this.canvas });\n\n this.canvas.fire('before:path:created', { path: group });\n this.canvas.add(group);\n this.canvas.fire('path:created', { path: group });\n\n this.canvas.clearContext(this.canvas.contextTop);\n this._resetShadow();\n this.canvas.renderOnAddRemove = originalRenderOnAddRemove;\n this.canvas.requestRenderAll();\n }\n\n /**\n * @param {Object} pointer\n * @return {Point} Just added pointer point\n */\n addPoint({ x, y }: Point) {\n const pointerPoint: CircleBrushPoint = {\n x,\n y,\n radius: getRandomInt(Math.max(0, this.width - 20), this.width + 20) / 2,\n fill: new Color(this.color).setAlpha(getRandomInt(0, 100) / 100).toRgba(),\n };\n\n this.points.push(pointerPoint);\n\n return pointerPoint;\n }\n}\n"],"mappings":"8cAWA,IAAa,EAAb,cAAiC,CAAA,CAS/B,YAAY,EAAA,CACV,MAAM,EAAA,CAAA,EAAA,KALR,QAAQ,GAAA,CAMN,KAAK,OAAS,EAAA,CAOhB,QAAQ,EAAA,CACN,IAAM,EAAQ,KAAK,SAAS,EAAA,CAC1B,EAAM,KAAK,OAAO,WACpB,KAAK,kBAAkB,EAAA,CACvB,KAAK,IAAI,EAAK,EAAA,CACd,EAAI,SAAA,CAGN,IAAI,EAA+B,EAAA,CACjC,EAAI,UAAY,EAAM,KACtB,EAAI,WAAA,CACJ,EAAI,IAAI,EAAM,EAAG,EAAM,EAAG,EAAM,OAAQ,EAAa,EAAV,KAAK,GAAA,CAAQ,EAAA,CACxD,EAAI,WAAA,CACJ,EAAI,MAAA,CAMN,YAAY,EAAA,CACV,KAAK,OAAS,EAAA,CACd,KAAK,OAAO,aAAa,KAAK,OAAO,WAAA,CACrC,KAAK,YAAA,CACL,KAAK,QAAQ,EAAA,CAOf,SAAA,CACE,IAAM,EAAM,KAAK,OAAO,WACtB,EAAS,KAAK,OAChB,KAAK,kBAAkB,EAAA,CACvB,IAAK,IAAI,EAAI,EAAG,EAAI,EAAO,OAAQ,IACjC,KAAK,IAAI,EAAK,EAAO,GAAA,CAEvB,EAAI,SAAA,CAON,YAAY,EAAA,CAAA,CACuB,IAA7B,KAAK,qBAAgC,KAAK,iBAAiB,EAAA,GAG3D,KAAK,iBAAA,EACP,KAAK,OAAO,aAAa,KAAK,OAAO,WAAA,CACrC,KAAK,SAAS,EAAA,CACd,KAAK,SAAA,EAEL,KAAK,QAAQ,EAAA,EAOjB,WAAA,CACE,IAAM,EAA4B,KAAK,OAAO,kBAC9C,KAAK,OAAO,kBAAA,CAAoB,EAEhC,IAAM,EAAoB,EAAA,CAE1B,IAAK,IAAI,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IAAK,CAC3C,IAAM,EAAQ,KAAK,OAAO,GACxB,EAAS,IAAI,EAAO,CAClB,OAAQ,EAAM,OACd,KAAM,EAAM,EACZ,IAAK,EAAM,EACX,QAAS,EACT,QAAS,EACT,KAAM,EAAM,KAAA,CAAA,CAGhB,KAAK,SAAW,EAAO,OAAS,IAAI,EAAO,KAAK,OAAA,EAEhD,EAAQ,KAAK,EAAA,CAEf,IAAM,EAAQ,IAAI,EAAM,EAAS,CAAE,OAAQ,KAAK,OAAA,CAAA,CAEhD,KAAK,OAAO,KAAK,sBAAuB,CAAE,KAAM,EAAA,CAAA,CAChD,KAAK,OAAO,IAAI,EAAA,CAChB,KAAK,OAAO,KAAK,eAAgB,CAAE,KAAM,EAAA,CAAA,CAEzC,KAAK,OAAO,aAAa,KAAK,OAAO,WAAA,CACrC,KAAK,cAAA,CACL,KAAK,OAAO,kBAAoB,EAChC,KAAK,OAAO,kBAAA,CAOd,SAAA,CAAS,EAAE,EAAA,EAAG,GAAA,CACZ,IAAM,EAAiC,CACrC,EAAA,EACA,EAAA,EACA,OAAQ,EAAa,KAAK,IAAI,EAAG,KAAK,MAAQ,GAAA,CAAK,KAAK,MAAQ,GAAA,CAAM,EACtE,KAAM,IAAI,EAAM,KAAK,MAAA,CAAO,SAAS,EAAa,EAAG,IAAA,CAAO,IAAA,CAAK,QAAA,CAAA,CAKnE,OAFA,KAAK,OAAO,KAAK,EAAA,CAEV,IAAA,OAAA,KAAA"}