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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { _defineProperty } from "../../_virtual/_@oxc-project_runtime@0.122.0/helpers/defineProperty.mjs"; import { Color } from "../color/Color.mjs"; //#region src/brushes/BaseBrush.ts /** * @see {@link http://fabric5.fabricjs.com/freedrawing|Freedrawing demo} */ var BaseBrush = class { constructor(canvas) { _defineProperty( this, /** * Color of a brush * @type String */ "color", "rgb(0, 0, 0)" ); _defineProperty( this, /** * Width of a brush, has to be a Number, no string literals * @type Number */ "width", 1 ); _defineProperty( this, /** * Shadow object representing shadow of this shape. * <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number), * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 * @type Shadow */ "shadow", null ); _defineProperty( this, /** * Line endings style of a brush (one of "butt", "round", "square") * @type String */ "strokeLineCap", "round" ); _defineProperty( this, /** * Corner style of a brush (one of "bevel", "round", "miter") * @type String */ "strokeLineJoin", "round" ); _defineProperty( this, /** * Maximum miter length (used for strokeLineJoin = "miter") of a brush's * @type Number */ "strokeMiterLimit", 10 ); _defineProperty( this, /** * Stroke Dash Array. * @type Array */ "strokeDashArray", null ); _defineProperty( this, /** * When `true`, the free drawing is limited to the whiteboard size. Default to false. * @type Boolean * @default false */ "limitedToCanvasSize", false ); this.canvas = canvas; } /** * Sets brush styles * @private * @param {CanvasRenderingContext2D} ctx */ _setBrushStyles(ctx) { ctx.strokeStyle = this.color; ctx.lineWidth = this.width; ctx.lineCap = this.strokeLineCap; ctx.miterLimit = this.strokeMiterLimit; ctx.lineJoin = this.strokeLineJoin; ctx.setLineDash(this.strokeDashArray || []); } /** * Sets the transformation on given context * @param {CanvasRenderingContext2D} ctx context to render on * @private */ _saveAndTransform(ctx) { const v = this.canvas.viewportTransform; ctx.save(); ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); } needsFullRender() { return new Color(this.color).getAlpha() < 1 || !!this.shadow; } /** * Sets brush shadow styles * @private */ _setShadow() { if (!this.shadow || !this.canvas) return; const canvas = this.canvas, shadow = this.shadow, ctx = canvas.contextTop, zoom = canvas.getZoom() * canvas.getRetinaScaling(); ctx.shadowColor = shadow.color; ctx.shadowBlur = shadow.blur * zoom; ctx.shadowOffsetX = shadow.offsetX * zoom; ctx.shadowOffsetY = shadow.offsetY * zoom; } /** * Removes brush shadow styles * @private */ _resetShadow() { const ctx = this.canvas.contextTop; ctx.shadowColor = ""; ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; } /** * Check is pointer is outside canvas boundaries * @param {Object} pointer * @private */ _isOutSideCanvas(pointer) { return pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight(); } }; //#endregion export { BaseBrush }; //# sourceMappingURL=BaseBrush.mjs.map