fabric
Version:
Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
145 lines (144 loc) • 3.36 kB
JavaScript
import { _defineProperty } from "../../_virtual/_@oxc-project_runtime@0.122.0/helpers/defineProperty.mjs";
import { Color } from "../color/Color.mjs";
//#region src/brushes/BaseBrush.ts
/**
* @see {@link http://fabric5.fabricjs.com/freedrawing|Freedrawing demo}
*/
var BaseBrush = class {
constructor(canvas) {
_defineProperty(
this,
/**
* Color of a brush
* @type String
*/
"color",
"rgb(0, 0, 0)"
);
_defineProperty(
this,
/**
* Width of a brush, has to be a Number, no string literals
* @type Number
*/
"width",
1
);
_defineProperty(
this,
/**
* Shadow object representing shadow of this shape.
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
* @type Shadow
*/
"shadow",
null
);
_defineProperty(
this,
/**
* Line endings style of a brush (one of "butt", "round", "square")
* @type String
*/
"strokeLineCap",
"round"
);
_defineProperty(
this,
/**
* Corner style of a brush (one of "bevel", "round", "miter")
* @type String
*/
"strokeLineJoin",
"round"
);
_defineProperty(
this,
/**
* Maximum miter length (used for strokeLineJoin = "miter") of a brush's
* @type Number
*/
"strokeMiterLimit",
10
);
_defineProperty(
this,
/**
* Stroke Dash Array.
* @type Array
*/
"strokeDashArray",
null
);
_defineProperty(
this,
/**
* When `true`, the free drawing is limited to the whiteboard size. Default to false.
* @type Boolean
* @default false
*/
"limitedToCanvasSize",
false
);
this.canvas = canvas;
}
/**
* Sets brush styles
* @private
* @param {CanvasRenderingContext2D} ctx
*/
_setBrushStyles(ctx) {
ctx.strokeStyle = this.color;
ctx.lineWidth = this.width;
ctx.lineCap = this.strokeLineCap;
ctx.miterLimit = this.strokeMiterLimit;
ctx.lineJoin = this.strokeLineJoin;
ctx.setLineDash(this.strokeDashArray || []);
}
/**
* Sets the transformation on given context
* @param {CanvasRenderingContext2D} ctx context to render on
* @private
*/
_saveAndTransform(ctx) {
const v = this.canvas.viewportTransform;
ctx.save();
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
}
needsFullRender() {
return new Color(this.color).getAlpha() < 1 || !!this.shadow;
}
/**
* Sets brush shadow styles
* @private
*/
_setShadow() {
if (!this.shadow || !this.canvas) return;
const canvas = this.canvas, shadow = this.shadow, ctx = canvas.contextTop, zoom = canvas.getZoom() * canvas.getRetinaScaling();
ctx.shadowColor = shadow.color;
ctx.shadowBlur = shadow.blur * zoom;
ctx.shadowOffsetX = shadow.offsetX * zoom;
ctx.shadowOffsetY = shadow.offsetY * zoom;
}
/**
* Removes brush shadow styles
* @private
*/
_resetShadow() {
const ctx = this.canvas.contextTop;
ctx.shadowColor = "";
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
}
/**
* Check is pointer is outside canvas boundaries
* @param {Object} pointer
* @private
*/
_isOutSideCanvas(pointer) {
return pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight();
}
};
//#endregion
export { BaseBrush };
//# sourceMappingURL=BaseBrush.mjs.map