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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"BaseBrush.min.mjs","names":[],"sources":["../../../src/brushes/BaseBrush.ts"],"sourcesContent":["import { Color } from '../color/Color';\nimport type { Point } from '../Point';\nimport type { Shadow } from '../Shadow';\nimport type { Canvas } from '../canvas/Canvas';\nimport type { TBrushEventData } from './typedefs';\n\n/**\n * @see {@link http://fabric5.fabricjs.com/freedrawing|Freedrawing demo}\n */\nexport abstract class BaseBrush {\n /**\n * Color of a brush\n * @type String\n */\n color = 'rgb(0, 0, 0)';\n\n /**\n * Width of a brush, has to be a Number, no string literals\n * @type Number\n */\n width = 1;\n\n /**\n * Shadow object representing shadow of this shape.\n * <b>Backwards incompatibility note:</b> This property replaces \"shadowColor\" (String), \"shadowOffsetX\" (Number),\n * \"shadowOffsetY\" (Number) and \"shadowBlur\" (Number) since v1.2.12\n * @type Shadow\n */\n shadow: Shadow | null = null;\n\n /**\n * Line endings style of a brush (one of \"butt\", \"round\", \"square\")\n * @type String\n */\n strokeLineCap: CanvasLineCap = 'round';\n\n /**\n * Corner style of a brush (one of \"bevel\", \"round\", \"miter\")\n * @type String\n */\n strokeLineJoin: CanvasLineJoin = 'round';\n\n /**\n * Maximum miter length (used for strokeLineJoin = \"miter\") of a brush's\n * @type Number\n */\n strokeMiterLimit = 10;\n\n /**\n * Stroke Dash Array.\n * @type Array\n */\n strokeDashArray: number[] | null = null;\n\n /**\n * When `true`, the free drawing is limited to the whiteboard size. Default to false.\n * @type Boolean\n * @default false\n */\n\n limitedToCanvasSize = false;\n\n /**\n * @todo add type\n */\n declare canvas: Canvas;\n\n constructor(canvas: Canvas) {\n this.canvas = canvas;\n }\n\n abstract _render(): void;\n abstract onMouseDown(pointer: Point, ev: TBrushEventData): void;\n abstract onMouseMove(pointer: Point, ev: TBrushEventData): void;\n /**\n * @returns true if brush should continue blocking interaction\n */\n abstract onMouseUp(ev: TBrushEventData): boolean | void;\n\n /**\n * Sets brush styles\n * @private\n * @param {CanvasRenderingContext2D} ctx\n */\n _setBrushStyles(ctx: CanvasRenderingContext2D) {\n ctx.strokeStyle = this.color;\n ctx.lineWidth = this.width;\n ctx.lineCap = this.strokeLineCap;\n ctx.miterLimit = this.strokeMiterLimit;\n ctx.lineJoin = this.strokeLineJoin;\n ctx.setLineDash(this.strokeDashArray || []);\n }\n\n /**\n * Sets the transformation on given context\n * @param {CanvasRenderingContext2D} ctx context to render on\n * @private\n */\n protected _saveAndTransform(ctx: CanvasRenderingContext2D) {\n const v = this.canvas.viewportTransform;\n ctx.save();\n ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);\n }\n\n protected needsFullRender() {\n const color = new Color(this.color);\n return color.getAlpha() < 1 || !!this.shadow;\n }\n\n /**\n * Sets brush shadow styles\n * @private\n */\n protected _setShadow() {\n if (!this.shadow || !this.canvas) {\n return;\n }\n\n const canvas = this.canvas,\n shadow = this.shadow,\n ctx = canvas.contextTop,\n zoom = canvas.getZoom() * canvas.getRetinaScaling();\n\n ctx.shadowColor = shadow.color;\n ctx.shadowBlur = shadow.blur * zoom;\n ctx.shadowOffsetX = shadow.offsetX * zoom;\n ctx.shadowOffsetY = shadow.offsetY * zoom;\n }\n\n /**\n * Removes brush shadow styles\n * @private\n */\n protected _resetShadow() {\n const ctx = this.canvas.contextTop;\n\n ctx.shadowColor = '';\n ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;\n }\n\n /**\n * Check is pointer is outside canvas boundaries\n * @param {Object} pointer\n * @private\n */\n protected _isOutSideCanvas(pointer: Point) {\n return (\n pointer.x < 0 ||\n pointer.x > this.canvas.getWidth() ||\n pointer.y < 0 ||\n pointer.y > this.canvas.getHeight()\n );\n }\n}\n"],"mappings":"6JASA,IAAsB,EAAtB,KAAA,CA0DE,YAAY,EAAA,CAAA,EAAA,KArDZ,QAAQ,eAAA,CAAA,EAAA,KAMR,QAAQ,EAAA,CAAA,EAAA,KAQR,SAAwB,KAAA,CAAA,EAAA,KAMxB,gBAA+B,QAAA,CAAA,EAAA,KAM/B,iBAAiC,QAAA,CAAA,EAAA,KAMjC,mBAAmB,GAAA,CAAA,EAAA,KAMnB,kBAAmC,KAAA,CAAA,EAAA,KAQnC,sBAAA,CAAsB,EAAA,CAQpB,KAAK,OAAS,EAgBhB,gBAAgB,EAAA,CACd,EAAI,YAAc,KAAK,MACvB,EAAI,UAAY,KAAK,MACrB,EAAI,QAAU,KAAK,cACnB,EAAI,WAAa,KAAK,iBACtB,EAAI,SAAW,KAAK,eACpB,EAAI,YAAY,KAAK,iBAAmB,EAAA,CAAA,CAQ1C,kBAA4B,EAAA,CAC1B,IAAM,EAAI,KAAK,OAAO,kBACtB,EAAI,MAAA,CACJ,EAAI,UAAU,EAAE,GAAI,EAAE,GAAI,EAAE,GAAI,EAAE,GAAI,EAAE,GAAI,EAAE,GAAA,CAGhD,iBAAA,CAEE,OADc,IAAI,EAAM,KAAK,MAAA,CAChB,UAAA,CAAa,GAAA,CAAA,CAAO,KAAK,OAOxC,YAAA,CACE,GAAA,CAAK,KAAK,QAAA,CAAW,KAAK,OACxB,OAGF,IAAM,EAAS,KAAK,OAClB,EAAS,KAAK,OACd,EAAM,EAAO,WACb,EAAO,EAAO,SAAA,CAAY,EAAO,kBAAA,CAEnC,EAAI,YAAc,EAAO,MACzB,EAAI,WAAa,EAAO,KAAO,EAC/B,EAAI,cAAgB,EAAO,QAAU,EACrC,EAAI,cAAgB,EAAO,QAAU,EAOvC,cAAA,CACE,IAAM,EAAM,KAAK,OAAO,WAExB,EAAI,YAAc,GAClB,EAAI,WAAa,EAAI,cAAgB,EAAI,cAAgB,EAQ3D,iBAA2B,EAAA,CACzB,OACE,EAAQ,EAAI,GACZ,EAAQ,EAAI,KAAK,OAAO,UAAA,EACxB,EAAQ,EAAI,GACZ,EAAQ,EAAI,KAAK,OAAO,WAAA,GAAA,OAAA,KAAA"}