fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import type {
TModificationEvents,
Transform,
TransformActionHandler,
FabricImage,
ObjectEvents,
Control,
TMat2D,
} from 'fabric';
import { controlsUtils, Point, util } from 'fabric';
const { wrapWithFixedAnchor, wrapWithFireEvent } = controlsUtils;
/**
* Wrap controlsUtils.changeObjectWidth with image constrains
*/
export const changeImageWidth: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const { width } = target;
const image = target as FabricImage;
const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y);
const availableWidth = image._element.width - image.cropX;
if (modified) {
if (image.width > availableWidth) {
image.width = availableWidth;
}
if (image.width < 1) {
image.width = 1;
}
}
return width !== image.width;
};
export const changeCropWidth = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageWidth),
);
/**
* Wrap controlsUtils.changeObjectHeight with image constrains
*/
export const changeImageHeight: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const { height } = target;
const image = target as FabricImage;
const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y);
const availableHeight = image._element.height - image.cropY;
if (modified) {
if (image.height > availableHeight) {
image.height = availableHeight;
}
if (image.height < 1) {
image.height = 1;
}
}
return height !== image.height;
};
export const changeCropHeight = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageHeight),
);
export const changeImageCropX: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const image = target as FabricImage;
const { width, cropX } = image;
const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y);
let newCropX = cropX + width - image.width;
image.width = width;
if (modified) {
if (newCropX < 0) {
newCropX = 0;
}
image.cropX = newCropX;
// calculate new width on the base of how much crop we have now
image.width += cropX - newCropX;
}
return newCropX !== cropX;
};
export const changeImageCropY: TransformActionHandler = (
eventData,
transform,
x,
y,
) => {
const { target } = transform;
const image = target as FabricImage;
const { height, cropY } = image;
const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y);
let newCropY = cropY + height - image.height;
image.height = height;
if (modified) {
if (newCropY < 0) {
newCropY = 0;
}
image.cropY = newCropY;
image.height += cropY - newCropY;
}
return newCropY !== cropY;
};
export const changeCropX = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageCropX),
);
export const changeCropY = wrapWithFireEvent(
'CROPPING' as TModificationEvents,
wrapWithFixedAnchor(changeImageCropY),
);
/**
* A function to counter the move action and change cropX/cropY of an image
* Keep the image steady, but moves it inside its own cropping rectangle
*/
export const cropPanMoveHandler = ({ transform }: ObjectEvents['moving']) => {
// this makes the image pan too fast.
const { target, original } = transform as Transform;
const fabricImage = target as FabricImage;
const p = new Point(
target.left - original.left,
target.top - original.top,
).transform(
util.invertTransform(
util.createRotateMatrix({ angle: fabricImage.getTotalAngle() }),
),
);
let cropX = original.cropX! - p.x / fabricImage.scaleX;
let cropY = original.cropY! - p.y / fabricImage.scaleY;
const { width, height, _element } = fabricImage;
if (cropX < 0) {
cropX = 0;
}
if (cropY < 0) {
cropY = 0;
}
if (cropX + width > _element.width) {
cropX = _element.width - width;
}
if (cropY + height > _element.height) {
cropY = _element.height - height;
}
fabricImage.cropX = cropX;
fabricImage.cropY = cropY;
fabricImage.left = original.left;
fabricImage.top = original.top;
};
/**
* This position handler works only for this specific use case.
* It does not support padding nor offset, and it reduces all possible positions
* to the main 4 corners only.
* Any position that is < 0 is the extreme left/top, the rest are right/bottom
*/
export function ghostScalePositionHandler(
this: Control,
dim: Point, // currentDimension
finalMatrix: TMat2D,
fabricObject: FabricImage,
// currentControl: Control,
) {
const matrix = fabricObject.calcTransformMatrix();
const vpt = fabricObject.getViewportTransform();
const _finalMatrix = util.multiplyTransformMatrices(vpt, matrix);
let x = 0;
let y = 0;
if (this.x < 0) {
x = -fabricObject.width / 2 - fabricObject.cropX;
} else {
x =
fabricObject.getElement().width -
fabricObject.width / 2 -
fabricObject.cropX;
}
if (this.y < 0) {
y = -fabricObject.height / 2 - fabricObject.cropY;
} else {
y =
fabricObject.getElement().height -
fabricObject.height / 2 -
fabricObject.cropY;
}
return new Point(x, y).transform(_finalMatrix);
}
const calcScale = (currentPoint: Point, height: number, width: number) =>
Math.min(Math.abs(currentPoint.x / width), Math.abs(currentPoint.y / height));
/**
* Action handler generator that handles scaling of an image in crop mode.
* The goal is to keep the current bounding box steady.
* So this action handler has its own calculations for a dynamic anchor point
*/
export const scaleEquallyCropGenerator =
(cx: number, cy: number): TransformActionHandler =>
(eventData, transform, x, y) => {
const { target } = transform as unknown as { target: FabricImage };
const { width: fullWidth, height: fullHeight } = target.getElement();
const remainderX = fullWidth - target.width - target.cropX;
const remainderY = fullHeight - target.height - target.cropY;
const anchorOriginX =
cx < 0 ? 1 + remainderX / target.width : -target.cropX / target.width;
const anchorOriginY =
cy < 0 ? 1 + remainderY / target.height : -target.cropY / target.height;
const constraint = target.translateToOriginPoint(
target.getCenterPoint(),
anchorOriginX,
anchorOriginY,
);
const newPoint = controlsUtils.getLocalPoint(
transform,
anchorOriginX,
anchorOriginY,
x,
y,
);
const scale = calcScale(newPoint, fullHeight, fullWidth);
const scaleChangeX = scale / target.scaleX;
const scaleChangeY = scale / target.scaleY;
const scaledRemainderX = remainderX / scaleChangeX;
const scaledRemainderY = remainderY / scaleChangeY;
const newWidth = target.width / scaleChangeX;
const newHeight = target.height / scaleChangeY;
const newCropX =
cx < 0
? fullWidth - newWidth - scaledRemainderX
: target.cropX / scaleChangeX;
const newCropY =
cy < 0
? fullHeight - newHeight - scaledRemainderY
: target.cropY / scaleChangeY;
if (
(cx < 0 ? scaledRemainderX : newCropX) + newWidth > fullWidth ||
(cy < 0 ? scaledRemainderY : newCropY) + newHeight > fullHeight
) {
return false;
}
target.scaleX = scale;
target.scaleY = scale;
target.width = newWidth;
target.height = newHeight;
target.cropX = newCropX;
target.cropY = newCropY;
const newAnchorOriginX =
cx < 0 ? 1 + scaledRemainderX / newWidth : -newCropX / newWidth;
const newAnchorOriginY =
cy < 0 ? 1 + scaledRemainderY / newHeight : -newCropY / newHeight;
target.setPositionByOrigin(constraint, newAnchorOriginX, newAnchorOriginY);
return true;
};
export function renderGhostImage(
this: FabricImage,
{ ctx }: { ctx: CanvasRenderingContext2D },
) {
const alpha = ctx.globalAlpha;
ctx.globalAlpha *= 0.5;
ctx.drawImage(
this._element,
-this.width / 2 - this.cropX,
-this.height / 2 - this.cropY,
);
ctx.globalAlpha = alpha;
}