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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"Control.min.mjs","sources":["../../../src/controls/Control.ts"],"sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\nimport type {\n ControlActionHandler,\n TPointerEvent,\n TransformActionHandler,\n} from '../EventTypeDefs';\nimport { Intersection } from '../Intersection';\nimport { Point } from '../Point';\nimport { FILL, SCALE, STROKE } from '../constants';\nimport type {\n InteractiveFabricObject,\n TOCoord,\n} from '../shapes/Object/InteractiveObject';\nimport type {\n TCornerPoint,\n TDegree,\n TMat2D,\n TOriginX,\n TOriginY,\n} from '../typedefs';\nimport {\n createRotateMatrix,\n createScaleMatrix,\n createTranslateMatrix,\n multiplyTransformMatrixArray,\n} from '../util/misc/matrix';\nimport { degreesToRadians } from '../util/misc/radiansDegreesConversion';\nimport type { ControlRenderingStyleOverride } from './controlRendering';\nimport { renderCircleControl, renderSquareControl } from './controlRendering';\n\nexport class Control {\n /**\n * keep track of control visibility.\n * mainly for backward compatibility.\n * if you do not want to see a control, you can remove it\n * from the control set.\n * @type {Boolean}\n * @default true\n */\n visible = true;\n\n /**\n * Name of the action that the control will likely execute.\n * This is optional. FabricJS uses to identify what the user is doing for some\n * extra optimizations. If you are writing a custom control and you want to know\n * somewhere else in the code what is going on, you can use this string here.\n * you can also provide a custom getActionName if your control run multiple actions\n * depending on some external state.\n * default to scale since is the most common, used on 4 corners by default\n * @type {String}\n * @default 'scale'\n */\n actionName = SCALE;\n\n /**\n * Drawing angle of the control.\n * NOT used for now, but name marked as needed for internal logic\n * example: to reuse the same drawing function for different rotated controls\n * @type {Number}\n * @default 0\n */\n angle = 0;\n\n /**\n * Relative position of the control. X\n * 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities\n * of the bounding box.\n * @type {Number}\n * @default 0\n */\n x = 0;\n\n /**\n * Relative position of the control. Y\n * 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities\n * of the bounding box.\n * @type {Number}\n * @default 0\n */\n y = 0;\n\n /**\n * Horizontal offset of the control from the defined position. In pixels\n * Positive offset moves the control to the right, negative to the left.\n * It used when you want to have position of control that does not scale with\n * the bounding box. Example: rotation control is placed at x:0, y: 0.5 on\n * the boundind box, with an offset of 30 pixels vertically. Those 30 pixels will\n * stay 30 pixels no matter how the object is big. Another example is having 2\n * controls in the corner, that stay in the same position when the object scale.\n * of the bounding box.\n * @type {Number}\n * @default 0\n */\n offsetX = 0;\n\n /**\n * Vertical offset of the control from the defined position. In pixels\n * Positive offset moves the control to the bottom, negative to the top.\n * @type {Number}\n * @default 0\n */\n offsetY = 0;\n\n /**\n * Sets the length of the control. If null, defaults to object's cornerSize.\n * Expects both sizeX and sizeY to be set when set.\n * @type {?Number}\n * @default null\n */\n sizeX = 0;\n\n /**\n * Sets the height of the control. If null, defaults to object's cornerSize.\n * Expects both sizeX and sizeY to be set when set.\n * @type {?Number}\n * @default null\n */\n sizeY = 0;\n\n /**\n * Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize.\n * Expects both touchSizeX and touchSizeY to be set when set.\n * @type {?Number}\n * @default null\n */\n touchSizeX = 0;\n\n /**\n * Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize.\n * Expects both touchSizeX and touchSizeY to be set when set.\n * @type {?Number}\n * @default null\n */\n touchSizeY = 0;\n\n /**\n * Css cursor style to display when the control is hovered.\n * if the method `cursorStyleHandler` is provided, this property is ignored.\n * @type {String}\n * @default 'crosshair'\n */\n cursorStyle = 'crosshair';\n\n /**\n * If controls has an offsetY or offsetX, draw a line that connects\n * the control to the bounding box\n * @type {Boolean}\n * @default false\n */\n withConnection = false;\n\n declare transformAnchorPoint?: {\n x: TOriginX;\n y: TOriginY;\n };\n\n constructor(options?: Partial<Control>) {\n Object.assign(this, options);\n }\n\n getTransformAnchorPoint(): {\n x: TOriginX;\n y: TOriginY;\n } {\n return (\n // return the control transformAnchorPoint\n this.transformAnchorPoint ??\n // otherwise will return the opposite origin of where the control is located.\n new Point(-this.x + 0.5, -this.y + 0.5)\n );\n }\n\n /**\n * The control actionHandler, provide one to handle action ( control being moved )\n * @param {Event} eventData the native mouse event\n * @param {Transform} transformData properties of the current transform\n * @param {Number} x x position of the cursor\n * @param {Number} y y position of the cursor\n * @return {Boolean} true if the action/event modified the object\n */\n declare actionHandler: TransformActionHandler;\n\n /**\n * The control handler for mouse down, provide one to handle mouse down on control\n * @param {Event} eventData the native mouse event\n * @param {Transform} transformData properties of the current transform\n * @param {Number} x x position of the cursor\n * @param {Number} y y position of the cursor\n * @return {Boolean} true if the action/event modified the object\n */\n declare mouseDownHandler?: ControlActionHandler;\n\n /**\n * The control mouseUpHandler, provide one to handle an effect on mouse up.\n * @param {Event} eventData the native mouse event\n * @param {Transform} transformData properties of the current transform\n * @param {Number} x x position of the cursor\n * @param {Number} y y position of the cursor\n * @return {Boolean} true if the action/event modified the object\n */\n declare mouseUpHandler?: ControlActionHandler;\n\n shouldActivate(\n controlKey: string,\n fabricObject: InteractiveFabricObject,\n pointer: Point,\n { tl, tr, br, bl }: TCornerPoint,\n ) {\n // TODO: locking logic can be handled here instead of in the control handler logic\n return (\n fabricObject.canvas?.getActiveObject() === fabricObject &&\n fabricObject.isControlVisible(controlKey) &&\n Intersection.isPointInPolygon(pointer, [tl, tr, br, bl])\n );\n }\n\n /**\n * Returns control actionHandler\n * @param {Event} eventData the native mouse event\n * @param {FabricObject} fabricObject on which the control is displayed\n * @param {Control} control control for which the action handler is being asked\n * @return {Function} the action handler\n */\n getActionHandler(\n eventData: TPointerEvent,\n fabricObject: InteractiveFabricObject,\n control: Control,\n ): TransformActionHandler | undefined {\n return this.actionHandler;\n }\n\n /**\n * Returns control mouseDown handler\n * @param {Event} eventData the native mouse event\n * @param {FabricObject} fabricObject on which the control is displayed\n * @param {Control} control control for which the action handler is being asked\n * @return {Function} the action handler\n */\n getMouseDownHandler(\n eventData: TPointerEvent,\n fabricObject: InteractiveFabricObject,\n control: Control,\n ): ControlActionHandler | undefined {\n return this.mouseDownHandler;\n }\n\n /**\n * Returns control mouseUp handler.\n * During actions the fabricObject or the control can be of different obj\n * @param {Event} eventData the native mouse event\n * @param {FabricObject} fabricObject on which the control is displayed\n * @param {Control} control control for which the action handler is being asked\n * @return {Function} the action handler\n */\n getMouseUpHandler(\n eventData: TPointerEvent,\n fabricObject: InteractiveFabricObject,\n control: Control,\n ): ControlActionHandler | undefined {\n return this.mouseUpHandler;\n }\n\n /**\n * Returns control cursorStyle for css using cursorStyle. If you need a more elaborate\n * function you can pass one in the constructor\n * the cursorStyle property\n * @param {Event} eventData the native mouse event\n * @param {Control} control the current control ( likely this)\n * @param {FabricObject} object on which the control is displayed\n * @return {String}\n */\n cursorStyleHandler(\n eventData: TPointerEvent,\n control: Control,\n fabricObject: InteractiveFabricObject,\n coord: TOCoord,\n ) {\n return control.cursorStyle;\n }\n\n /**\n * Returns the action name. The basic implementation just return the actionName property.\n * @param {Event} eventData the native mouse event\n * @param {Control} control the current control ( likely this)\n * @param {FabricObject} object on which the control is displayed\n * @return {String}\n */\n getActionName(\n eventData: TPointerEvent,\n control: Control,\n fabricObject: InteractiveFabricObject,\n ) {\n return control.actionName;\n }\n\n /**\n * Returns controls visibility\n * @param {FabricObject} object on which the control is displayed\n * @param {String} controlKey key where the control is memorized on the\n * @return {Boolean}\n */\n getVisibility(fabricObject: InteractiveFabricObject, controlKey: string) {\n return fabricObject._controlsVisibility?.[controlKey] ?? this.visible;\n }\n\n /**\n * Sets controls visibility\n * @param {Boolean} visibility for the object\n * @return {Void}\n */\n setVisibility(\n visibility: boolean,\n name?: string,\n fabricObject?: InteractiveFabricObject,\n ) {\n this.visible = visibility;\n }\n\n positionHandler(\n dim: Point,\n finalMatrix: TMat2D,\n fabricObject: InteractiveFabricObject,\n currentControl: Control,\n ) {\n return new Point(\n this.x * dim.x + this.offsetX,\n this.y * dim.y + this.offsetY,\n ).transform(finalMatrix);\n }\n\n /**\n * Returns the coords for this control based on object values.\n * @param {Number} objectAngle angle from the fabric object holding the control\n * @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if\n * isTouch is true)\n * @param {Number} centerX x coordinate where the control center should be\n * @param {Number} centerY y coordinate where the control center should be\n * @param {boolean} isTouch true if touch corner, false if normal corner\n */\n calcCornerCoords(\n angle: TDegree,\n objectCornerSize: number,\n centerX: number,\n centerY: number,\n isTouch: boolean,\n fabricObject: InteractiveFabricObject,\n ) {\n const t = multiplyTransformMatrixArray([\n createTranslateMatrix(centerX, centerY),\n createRotateMatrix({ angle }),\n createScaleMatrix(\n (isTouch ? this.touchSizeX : this.sizeX) || objectCornerSize,\n (isTouch ? this.touchSizeY : this.sizeY) || objectCornerSize,\n ),\n ]);\n return {\n tl: new Point(-0.5, -0.5).transform(t),\n tr: new Point(0.5, -0.5).transform(t),\n br: new Point(0.5, 0.5).transform(t),\n bl: new Point(-0.5, 0.5).transform(t),\n };\n }\n\n /**\n * This is an helper method to prepare the canvas to render a control\n * It detectes common control properties and sets the correct fill and\n * stroke styles on the context. It does not execute translations or\n * rotations since different controls need differnt combination of these.\n */\n commonRenderProps(\n ctx: CanvasRenderingContext2D,\n left: number,\n top: number,\n fabricObject: InteractiveFabricObject,\n styleOverride: ControlRenderingStyleOverride = {},\n ): {\n stroke: boolean;\n xSize: number;\n ySize: number;\n transparentCorners: boolean;\n opName: 'stroke' | 'fill';\n } {\n const { cornerSize, cornerColor, transparentCorners, cornerStrokeColor } =\n styleOverride,\n sizeFromProps = cornerSize || fabricObject.cornerSize,\n xSize = this.sizeX || sizeFromProps,\n ySize = this.sizeY || sizeFromProps,\n transparent =\n typeof transparentCorners !== 'undefined'\n ? transparentCorners\n : fabricObject.transparentCorners,\n opName = transparent ? STROKE : FILL,\n strokeColor = cornerStrokeColor || fabricObject.cornerStrokeColor,\n stroke = !transparent && !!strokeColor;\n ctx.fillStyle = cornerColor || fabricObject.cornerColor || '';\n ctx.strokeStyle = strokeColor || '';\n ctx.translate(left, top);\n // angle is relative to canvas plane\n ctx.rotate(degreesToRadians(fabricObject.getTotalAngle()));\n return {\n stroke,\n xSize,\n ySize,\n transparentCorners: transparent,\n opName,\n };\n }\n\n /**\n * Render function for the control.\n * When this function runs the context is unscaled. unrotate. Just retina scaled.\n * all the functions will have to translate to the point left,top before starting Drawing\n * if they want to draw a control where the position is detected.\n * left and top are the result of the positionHandler function\n * @param {RenderingContext2D} ctx the context where the control will be drawn\n * @param {Number} left position of the canvas where we are about to render the control.\n * @param {Number} top position of the canvas where we are about to render the control.\n * @param {Object} styleOverride\n * @param {FabricObject} fabricObject the object where the control is about to be rendered\n */\n render(\n ctx: CanvasRenderingContext2D,\n left: number,\n top: number,\n styleOverride: ControlRenderingStyleOverride | undefined,\n fabricObject: InteractiveFabricObject,\n ) {\n styleOverride = styleOverride || {};\n switch (styleOverride.cornerStyle || fabricObject.cornerStyle) {\n case 'circle':\n renderCircleControl.call(\n this,\n ctx,\n left,\n top,\n styleOverride,\n fabricObject,\n );\n break;\n default:\n renderSquareControl.call(\n this,\n ctx,\n left,\n top,\n styleOverride,\n fabricObject,\n );\n }\n }\n}\n"],"names":["Control","constructor","options","_defineProperty","SCALE","Object","assign","this","getTransformAnchorPoint","_this$transformAnchor","transformAnchorPoint","Point","x","y","shouldActivate","controlKey","fabricObject","pointer","_ref","_fabricObject$canvas","tl","tr","br","bl","canvas","getActiveObject","isControlVisible","Intersection","isPointInPolygon","getActionHandler","eventData","control","actionHandler","getMouseDownHandler","mouseDownHandler","getMouseUpHandler","mouseUpHandler","cursorStyleHandler","coord","cursorStyle","getActionName","actionName","getVisibility","_fabricObject$_contro","_fabricObject$_contro2","_controlsVisibility","visible","setVisibility","visibility","name","positionHandler","dim","finalMatrix","currentControl","offsetX","offsetY","transform","calcCornerCoords","angle","objectCornerSize","centerX","centerY","isTouch","t","multiplyTransformMatrixArray","createTranslateMatrix","createRotateMatrix","createScaleMatrix","touchSizeX","sizeX","touchSizeY","sizeY","commonRenderProps","ctx","left","top","styleOverride","arguments","length","undefined","cornerSize","cornerColor","transparentCorners","cornerStrokeColor","sizeFromProps","xSize","ySize","transparent","opName","STROKE","FILL","strokeColor","stroke","fillStyle","strokeStyle","translate","rotate","degreesToRadians","getTotalAngle","render","cornerStyle","renderCircleControl","call","renderSquareControl"],"mappings":"qjBA8BO,MAAMA,EA8HXC,WAAAA,CAAYC,GA7HZC,kBAQU,GAEVA,oBAWaC,GAEbD,eAOQ,GAERA,WAOI,GAEJA,WAOI,GAEJA,iBAYU,GAEVA,iBAMU,GAEVA,eAMQ,GAERA,eAMQ,GAERA,oBAMa,GAEbA,oBAMa,GAEbA,qBAMc,aAEdA,yBAMiB,GAQfE,OAAOC,OAAOC,KAAML,EACtB,CAEAM,uBAAAA,GAGE,IAAAC,EACA,OAE2B,QADzBA,EACAF,KAAKG,gCAAoBD,EAAAA,EAEzB,IAAIE,EAAgB,GAATJ,KAAKK,EAAmB,GAATL,KAAKM,EAEnC,CAgCAC,cAAAA,CACEC,EACAC,EACAC,EAAcC,GAEd,IAAAC,EAAA,IADAC,GAAEA,EAAEC,GAAEA,EAAEC,GAAEA,EAAEC,GAAEA,GAAkBL,EAGhC,OACqB,QAAnBC,EAAAH,EAAaQ,cAAM,IAAAL,OAAA,EAAnBA,EAAqBM,qBAAsBT,GAC3CA,EAAaU,iBAAiBX,IAC9BY,EAAaC,iBAAiBX,EAAS,CAACG,EAAIC,EAAIC,EAAIC,GAExD,CASAM,gBAAAA,CACEC,EACAd,EACAe,GAEA,OAAOxB,KAAKyB,aACd,CASAC,mBAAAA,CACEH,EACAd,EACAe,GAEA,OAAOxB,KAAK2B,gBACd,CAUAC,iBAAAA,CACEL,EACAd,EACAe,GAEA,OAAOxB,KAAK6B,cACd,CAWAC,kBAAAA,CACEP,EACAC,EACAf,EACAsB,GAEA,OAAOP,EAAQQ,WACjB,CASAC,aAAAA,CACEV,EACAC,EACAf,GAEA,OAAOe,EAAQU,UACjB,CAQAC,aAAAA,CAAc1B,EAAuCD,GAAoB,IAAA4B,EAAAC,EACvE,OAAqD,QAArDD,UAAAC,EAAO5B,EAAa6B,2BAAmB,IAAAD,OAAA,EAAhCA,EAAmC7B,cAAW4B,EAAAA,EAAIpC,KAAKuC,OAChE,CAOAC,aAAAA,CACEC,EACAC,EACAjC,GAEAT,KAAKuC,QAAUE,CACjB,CAEAE,eAAAA,CACEC,EACAC,EACApC,EACAqC,GAEA,OAAO,IAAI1C,EACTJ,KAAKK,EAAIuC,EAAIvC,EAAIL,KAAK+C,QACtB/C,KAAKM,EAAIsC,EAAItC,EAAIN,KAAKgD,SACtBC,UAAUJ,EACd,CAWAK,gBAAAA,CACEC,EACAC,EACAC,EACAC,EACAC,EACA9C,GAEA,MAAM+C,EAAIC,EAA6B,CACrCC,EAAsBL,EAASC,GAC/BK,EAAmB,CAAER,UACrBS,GACGL,EAAUvD,KAAK6D,WAAa7D,KAAK8D,QAAUV,GAC3CG,EAAUvD,KAAK+D,WAAa/D,KAAKgE,QAAUZ,KAGhD,MAAO,CACLvC,GAAI,IAAIT,GAAM,IAAM,IAAM6C,UAAUO,GACpC1C,GAAI,IAAIV,EAAM,IAAK,IAAM6C,UAAUO,GACnCzC,GAAI,IAAIX,EAAM,GAAK,IAAK6C,UAAUO,GAClCxC,GAAI,IAAIZ,GAAM,GAAM,IAAK6C,UAAUO,GAEvC,CAQAS,iBAAAA,CACEC,EACAC,EACAC,EACA3D,GAQA,IAPA4D,EAA4CC,UAAAC,OAAA,QAAAC,IAAAF,UAAA,GAAAA,UAAA,GAAG,CAAA,EAQ/C,MAAMG,WAAEA,EAAUC,YAAEA,EAAWC,mBAAEA,EAAkBC,kBAAEA,GACjDP,EACFQ,EAAgBJ,GAAchE,EAAagE,WAC3CK,EAAQ9E,KAAK8D,OAASe,EACtBE,EAAQ/E,KAAKgE,OAASa,EACtBG,OACgC,IAAvBL,EACHA,EACAlE,EAAakE,mBACnBM,EAASD,EAAcE,EAASC,EAChCC,EAAcR,GAAqBnE,EAAamE,kBAChDS,GAAUL,KAAiBI,EAM7B,OALAlB,EAAIoB,UAAYZ,GAAejE,EAAaiE,aAAe,GAC3DR,EAAIqB,YAAcH,GAAe,GACjClB,EAAIsB,UAAUrB,EAAMC,GAEpBF,EAAIuB,OAAOC,EAAiBjF,EAAakF,kBAClC,CACLN,SACAP,QACAC,QACAJ,mBAAoBK,EACpBC,SAEJ,CAcAW,MAAAA,CACE1B,EACAC,EACAC,EACAC,EACA5D,GAGA,GACO,aAFP4D,EAAgBA,GAAiB,CAAA,GACXwB,aAAepF,EAAaoF,aAE9CC,EAAoBC,KAClB/F,KACAkE,EACAC,EACAC,EACAC,EACA5D,QAIFuF,EAAoBD,KAClB/F,KACAkE,EACAC,EACAC,EACAC,EACA5D,EAGR"}