fabric
Version:
Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
109 lines (104 loc) • 3.35 kB
text/typescript
import { twoMathPi } from '../constants';
import type { InteractiveFabricObject } from '../shapes/Object/InteractiveObject';
import type { Control } from './Control';
export type ControlRenderingStyleOverride = Partial<
Pick<
InteractiveFabricObject,
| 'cornerStyle'
| 'cornerSize'
| 'cornerColor'
| 'cornerStrokeColor'
| 'cornerDashArray'
| 'transparentCorners'
>
>;
export type ControlRenderer<
O extends InteractiveFabricObject = InteractiveFabricObject,
> = (
ctx: CanvasRenderingContext2D,
left: number,
top: number,
styleOverride: ControlRenderingStyleOverride,
fabricObject: O,
) => void;
/**
* Render a round control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for FabricObject controls style
* @param {FabricObject} fabricObject the fabric object for which we are rendering controls
*/
export function renderCircleControl(
this: Control,
ctx: CanvasRenderingContext2D,
left: number,
top: number,
styleOverride: ControlRenderingStyleOverride,
fabricObject: InteractiveFabricObject,
) {
ctx.save();
const { stroke, xSize, ySize, opName } = this.commonRenderProps(
ctx,
left,
top,
fabricObject,
styleOverride,
);
let size = xSize;
// TODO: use proper ellipse code.
if (xSize > ySize) {
ctx.scale(1.0, ySize / xSize);
} else if (ySize > xSize) {
size = ySize;
ctx.scale(xSize / ySize, 1.0);
}
ctx.beginPath();
ctx.arc(0, 0, size / 2, 0, twoMathPi, false);
ctx[opName]();
if (stroke) {
ctx.stroke();
}
ctx.restore();
}
/**
* Render a square control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for FabricObject controls style
* @param {FabricObject} fabricObject the fabric object for which we are rendering controls
*/
export function renderSquareControl(
this: Control,
ctx: CanvasRenderingContext2D,
left: number,
top: number,
styleOverride: ControlRenderingStyleOverride,
fabricObject: InteractiveFabricObject,
) {
ctx.save();
const { stroke, xSize, ySize, opName } = this.commonRenderProps(
ctx,
left,
top,
fabricObject,
styleOverride,
),
xSizeBy2 = xSize / 2,
ySizeBy2 = ySize / 2;
// this does not work, and fixed with ( && ) does not make sense.
// to have real transparent corners we need the controls on upperCanvas
// transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
ctx[`${opName}Rect`](-xSizeBy2, -ySizeBy2, xSize, ySize);
if (stroke) {
ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
}
ctx.restore();
}