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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { controlsUtils, Point, util } from 'fabric'; const { wrapWithFixedAnchor, wrapWithFireEvent } = controlsUtils; /** * Wrap controlsUtils.changeObjectWidth with image constrains */ const changeImageWidth = (eventData, transform, x, y) => { const { target } = transform; const { width } = target; const image = target; const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y); const availableWidth = image._element.width - image.cropX; if (modified) { if (image.width > availableWidth) { image.width = availableWidth; } if (image.width < 1) { image.width = 1; } } return width !== image.width; }; const changeCropWidth = wrapWithFireEvent('CROPPING', wrapWithFixedAnchor(changeImageWidth)); /** * Wrap controlsUtils.changeObjectHeight with image constrains */ const changeImageHeight = (eventData, transform, x, y) => { const { target } = transform; const { height } = target; const image = target; const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y); const availableHeight = image._element.height - image.cropY; if (modified) { if (image.height > availableHeight) { image.height = availableHeight; } if (image.height < 1) { image.height = 1; } } return height !== image.height; }; const changeCropHeight = wrapWithFireEvent('CROPPING', wrapWithFixedAnchor(changeImageHeight)); const changeImageCropX = (eventData, transform, x, y) => { const { target } = transform; const image = target; const { width, cropX } = image; const modified = controlsUtils.changeObjectWidth(eventData, transform, x, y); let newCropX = cropX + width - image.width; image.width = width; if (modified) { if (newCropX < 0) { newCropX = 0; } image.cropX = newCropX; // calculate new width on the base of how much crop we have now image.width += cropX - newCropX; } return newCropX !== cropX; }; const changeImageCropY = (eventData, transform, x, y) => { const { target } = transform; const image = target; const { height, cropY } = image; const modified = controlsUtils.changeObjectHeight(eventData, transform, x, y); let newCropY = cropY + height - image.height; image.height = height; if (modified) { if (newCropY < 0) { newCropY = 0; } image.cropY = newCropY; image.height += cropY - newCropY; } return newCropY !== cropY; }; const changeCropX = wrapWithFireEvent('CROPPING', wrapWithFixedAnchor(changeImageCropX)); const changeCropY = wrapWithFireEvent('CROPPING', wrapWithFixedAnchor(changeImageCropY)); /** * A function to counter the move action and change cropX/cropY of an image * Keep the image steady, but moves it inside its own cropping rectangle */ const cropPanMoveHandler = _ref => { let { transform } = _ref; // this makes the image pan too fast. const { target, original } = transform; const fabricImage = target; const p = new Point(target.left - original.left, target.top - original.top).transform(util.invertTransform(util.createRotateMatrix({ angle: fabricImage.getTotalAngle() }))); let cropX = original.cropX - p.x / fabricImage.scaleX; let cropY = original.cropY - p.y / fabricImage.scaleY; const { width, height, _element } = fabricImage; if (cropX < 0) { cropX = 0; } if (cropY < 0) { cropY = 0; } if (cropX + width > _element.width) { cropX = _element.width - width; } if (cropY + height > _element.height) { cropY = _element.height - height; } fabricImage.cropX = cropX; fabricImage.cropY = cropY; fabricImage.left = original.left; fabricImage.top = original.top; }; export { changeCropHeight, changeCropWidth, changeCropX, changeCropY, changeImageCropX, changeImageCropY, changeImageHeight, changeImageWidth, cropPanMoveHandler }; //# sourceMappingURL=croppingHandlers.mjs.map