UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

149 lines (136 loc) 4.79 kB
import type { XY } from '../../../Point'; import { Point } from '../../../Point'; import { getOrthonormalVector, getUnitVector } from '../vectors'; import { StrokeLineJoinProjections } from './StrokeLineJoinProjections'; import { StrokeProjectionsBase } from './StrokeProjectionsBase'; import type { TProjection, TProjectStrokeOnPointsOptions } from './types'; /** * class in charge of finding projections for each type of line cap for start/end of an open path * @see {@link [Open path projections at #8344](https://github.com/fabricjs/fabric.js/pull/8344#1-open-path)} * * Reference: * - MDN: * - https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineCap * - https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-linecap * - Spec: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-linecap-dev * - Playground to understand how the line joins works: https://hypertolosana.github.io/efficient-webgl-stroking/index.html * - View the calculated projections for each of the control points: https://codesandbox.io/s/project-stroke-points-with-context-to-trace-b8jc4j?file=/src/index.js */ export class StrokeLineCapProjections extends StrokeProjectionsBase { /** * edge point */ declare A: Point; /** * point next to edge point */ declare T: Point; constructor(A: XY, T: XY, options: TProjectStrokeOnPointsOptions) { super(options); this.A = new Point(A); this.T = new Point(T); } calcOrthogonalProjection( from: Point, to: Point, magnitude: number = this.strokeProjectionMagnitude, ) { const vector = this.createSideVector(from, to); return this.scaleUnitVector(getOrthonormalVector(vector), magnitude); } /** * OPEN PATH START/END - Line cap: Butt * Calculation: to find the projections, just find the points orthogonal to the stroke * * @see https://github.com/fabricjs/fabric.js/pull/8344#1-1-butt */ projectButt() { return [ this.projectOrthogonally(this.A, this.T, this.strokeProjectionMagnitude), this.projectOrthogonally(this.A, this.T, -this.strokeProjectionMagnitude), ]; } /** * OPEN PATH START/END - Line cap: Round * Calculation: same as stroke line join `round` * * @see https://github.com/fabricjs/fabric.js/pull/8344#1-2-round */ projectRound() { const projections: Point[] = []; if (!this.isSkewed() && this.A.eq(this.T)) { /* 1 point case without `skew` When `strokeUniform` is true, scaling has no effect. So we divide by scale, to remove its effect. */ const projection = new Point(1, 1) .scalarMultiply(this.strokeProjectionMagnitude) .multiply(this.strokeUniformScalar); projections.push( this.applySkew(this.A.add(projection)), this.applySkew(this.A.subtract(projection)), ); } else { projections.push( ...new StrokeLineJoinProjections( this.A, this.T, this.T, this.options, ).projectRound(), ); } return projections; } /** * OPEN PATH START/END - Line cap: Square * Calculation: project a rectangle of points on the stroke in the opposite direction of the vector `AT` * * @see https://github.com/fabricjs/fabric.js/pull/8344#1-3-square */ projectSquare() { const projections: Point[] = []; if (this.A.eq(this.T)) { /* 1 point case without `skew` When `strokeUniform` is true, scaling has no effect. So we divide by scale, to remove its effect. */ const projection = new Point(1, 1) .scalarMultiply(this.strokeProjectionMagnitude) .multiply(this.strokeUniformScalar); projections.push(this.A.add(projection), this.A.subtract(projection)); } else { const orthogonalProjection = this.calcOrthogonalProjection( this.A, this.T, this.strokeProjectionMagnitude, ); const strokePointingOut = this.scaleUnitVector( getUnitVector(this.createSideVector(this.A, this.T)), -this.strokeProjectionMagnitude, ); const projectedA = this.A.add(strokePointingOut); projections.push( projectedA.add(orthogonalProjection), projectedA.subtract(orthogonalProjection), ); } return projections.map((p) => this.applySkew(p)); } protected projectPoints() { switch (this.options.strokeLineCap) { case 'round': return this.projectRound(); case 'square': return this.projectSquare(); default: return this.projectButt(); } } public project(): TProjection[] { return this.projectPoints().map((point) => ({ originPoint: this.A, projectedPoint: point, })); } }