fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import type { XY } from '../../../Point';
import { Point } from '../../../Point';
import { getOrthonormalVector, getUnitVector } from '../vectors';
import { StrokeLineJoinProjections } from './StrokeLineJoinProjections';
import { StrokeProjectionsBase } from './StrokeProjectionsBase';
import type { TProjection, TProjectStrokeOnPointsOptions } from './types';
/**
* class in charge of finding projections for each type of line cap for start/end of an open path
* @see {@link [Open path projections at #8344](https://github.com/fabricjs/fabric.js/pull/8344#1-open-path)}
*
* Reference:
* - MDN:
* - https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineCap
* - https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-linecap
* - Spec: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-linecap-dev
* - Playground to understand how the line joins works: https://hypertolosana.github.io/efficient-webgl-stroking/index.html
* - View the calculated projections for each of the control points: https://codesandbox.io/s/project-stroke-points-with-context-to-trace-b8jc4j?file=/src/index.js
*/
export class StrokeLineCapProjections extends StrokeProjectionsBase {
/**
* edge point
*/
declare A: Point;
/**
* point next to edge point
*/
declare T: Point;
constructor(A: XY, T: XY, options: TProjectStrokeOnPointsOptions) {
super(options);
this.A = new Point(A);
this.T = new Point(T);
}
calcOrthogonalProjection(
from: Point,
to: Point,
magnitude: number = this.strokeProjectionMagnitude,
) {
const vector = this.createSideVector(from, to);
return this.scaleUnitVector(getOrthonormalVector(vector), magnitude);
}
/**
* OPEN PATH START/END - Line cap: Butt
* Calculation: to find the projections, just find the points orthogonal to the stroke
*
* @see https://github.com/fabricjs/fabric.js/pull/8344#1-1-butt
*/
projectButt() {
return [
this.projectOrthogonally(this.A, this.T, this.strokeProjectionMagnitude),
this.projectOrthogonally(this.A, this.T, -this.strokeProjectionMagnitude),
];
}
/**
* OPEN PATH START/END - Line cap: Round
* Calculation: same as stroke line join `round`
*
* @see https://github.com/fabricjs/fabric.js/pull/8344#1-2-round
*/
projectRound() {
const projections: Point[] = [];
if (!this.isSkewed() && this.A.eq(this.T)) {
/* 1 point case without `skew`
When `strokeUniform` is true, scaling has no effect.
So we divide by scale, to remove its effect.
*/
const projection = new Point(1, 1)
.scalarMultiply(this.strokeProjectionMagnitude)
.multiply(this.strokeUniformScalar);
projections.push(
this.applySkew(this.A.add(projection)),
this.applySkew(this.A.subtract(projection)),
);
} else {
projections.push(
...new StrokeLineJoinProjections(
this.A,
this.T,
this.T,
this.options,
).projectRound(),
);
}
return projections;
}
/**
* OPEN PATH START/END - Line cap: Square
* Calculation: project a rectangle of points on the stroke in the opposite direction of the vector `AT`
*
* @see https://github.com/fabricjs/fabric.js/pull/8344#1-3-square
*/
projectSquare() {
const projections: Point[] = [];
if (this.A.eq(this.T)) {
/* 1 point case without `skew`
When `strokeUniform` is true, scaling has no effect.
So we divide by scale, to remove its effect.
*/
const projection = new Point(1, 1)
.scalarMultiply(this.strokeProjectionMagnitude)
.multiply(this.strokeUniformScalar);
projections.push(this.A.add(projection), this.A.subtract(projection));
} else {
const orthogonalProjection = this.calcOrthogonalProjection(
this.A,
this.T,
this.strokeProjectionMagnitude,
);
const strokePointingOut = this.scaleUnitVector(
getUnitVector(this.createSideVector(this.A, this.T)),
-this.strokeProjectionMagnitude,
);
const projectedA = this.A.add(strokePointingOut);
projections.push(
projectedA.add(orthogonalProjection),
projectedA.subtract(orthogonalProjection),
);
}
return projections.map((p) => this.applySkew(p));
}
protected projectPoints() {
switch (this.options.strokeLineCap) {
case 'round':
return this.projectRound();
case 'square':
return this.projectSquare();
default:
return this.projectButt();
}
}
public project(): TProjection[] {
return this.projectPoints().map((point) => ({
originPoint: this.A,
projectedPoint: point,
}));
}
}