fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
/**
* Easing functions
* @see {@link http://gizma.com/easing/ Easing Equations by Robert Penner}
*/
import { twoMathPi, halfPI } from '../../constants';
import type { TEasingFunction } from './types';
const normalize = (a: number, c: number, p: number, s: number) => {
if (a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
//handle the 0/0 case:
if (c === 0 && a === 0) {
s = (p / twoMathPi) * Math.asin(1);
} else {
s = (p / twoMathPi) * Math.asin(c / a);
}
}
return { a, c, p, s };
};
const elastic = (
a: number,
s: number,
p: number,
t: number,
d: number,
): number =>
a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * twoMathPi) / p);
/**
* Default sinusoidal easing
*/
export const defaultEasing: TEasingFunction = (t, b, c, d) =>
-c * Math.cos((t / d) * halfPI) + c + b;
/**
* Cubic easing in
*/
export const easeInCubic: TEasingFunction = (t, b, c, d) =>
c * (t / d) ** 3 + b;
/**
* Cubic easing out
*/
export const easeOutCubic: TEasingFunction = (t, b, c, d) =>
c * ((t / d - 1) ** 3 + 1) + b;
/**
* Cubic easing in and out
*/
export const easeInOutCubic: TEasingFunction = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return (c / 2) * t ** 3 + b;
}
return (c / 2) * ((t - 2) ** 3 + 2) + b;
};
/**
* Quartic easing in
*/
export const easeInQuart: TEasingFunction = (t, b, c, d) =>
c * (t /= d) * t ** 3 + b;
/**
* Quartic easing out
*/
export const easeOutQuart: TEasingFunction = (t, b, c, d) =>
-c * ((t = t / d - 1) * t ** 3 - 1) + b;
/**
* Quartic easing in and out
*/
export const easeInOutQuart: TEasingFunction = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return (c / 2) * t ** 4 + b;
}
return (-c / 2) * ((t -= 2) * t ** 3 - 2) + b;
};
/**
* Quintic easing in
*/
export const easeInQuint: TEasingFunction = (t, b, c, d) =>
c * (t / d) ** 5 + b;
/**
* Quintic easing out
*/
export const easeOutQuint: TEasingFunction = (t, b, c, d) =>
c * ((t / d - 1) ** 5 + 1) + b;
/**
* Quintic easing in and out
*/
export const easeInOutQuint: TEasingFunction = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return (c / 2) * t ** 5 + b;
}
return (c / 2) * ((t - 2) ** 5 + 2) + b;
};
/**
* Sinusoidal easing in
*/
export const easeInSine: TEasingFunction = (t, b, c, d) =>
-c * Math.cos((t / d) * halfPI) + c + b;
/**
* Sinusoidal easing out
*/
export const easeOutSine: TEasingFunction = (t, b, c, d) =>
c * Math.sin((t / d) * halfPI) + b;
/**
* Sinusoidal easing in and out
*/
export const easeInOutSine: TEasingFunction = (t, b, c, d) =>
(-c / 2) * (Math.cos((Math.PI * t) / d) - 1) + b;
/**
* Exponential easing in
*/
export const easeInExpo: TEasingFunction = (t, b, c, d) =>
t === 0 ? b : c * 2 ** (10 * (t / d - 1)) + b;
/**
* Exponential easing out
*/
export const easeOutExpo: TEasingFunction = (t, b, c, d) =>
t === d ? b + c : c * -(2 ** ((-10 * t) / d) + 1) + b;
/**
* Exponential easing in and out
*/
export const easeInOutExpo: TEasingFunction = (t, b, c, d) => {
if (t === 0) {
return b;
}
if (t === d) {
return b + c;
}
t /= d / 2;
if (t < 1) {
return (c / 2) * 2 ** (10 * (t - 1)) + b;
}
return (c / 2) * -(2 ** (-10 * --t) + 2) + b;
};
/**
* Circular easing in
*/
export const easeInCirc: TEasingFunction = (t, b, c, d) =>
-c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
/**
* Circular easing out
*/
export const easeOutCirc: TEasingFunction = (t, b, c, d) =>
c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
/**
* Circular easing in and out
*/
export const easeInOutCirc: TEasingFunction = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return (-c / 2) * (Math.sqrt(1 - t ** 2) - 1) + b;
}
return (c / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
};
/**
* Elastic easing in
*/
export const easeInElastic: TEasingFunction = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d;
if (t === 1) {
return b + c;
}
if (!p) {
p = d * 0.3;
}
const { a: normA, s: normS, p: normP } = normalize(a, c, p, s);
return -elastic(normA, normS, normP, t, d) + b;
};
/**
* Elastic easing out
*/
export const easeOutElastic: TEasingFunction = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d;
if (t === 1) {
return b + c;
}
if (!p) {
p = d * 0.3;
}
const { a: normA, s: normS, p: normP, c: normC } = normalize(a, c, p, s);
return (
normA * 2 ** (-10 * t) * Math.sin(((t * d - normS) * twoMathPi) / normP) +
normC +
b
);
};
/**
* Elastic easing in and out
*/
export const easeInOutElastic: TEasingFunction = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d / 2;
if (t === 2) {
return b + c;
}
if (!p) {
p = d * (0.3 * 1.5);
}
const { a: normA, s: normS, p: normP, c: normC } = normalize(a, c, p, s);
if (t < 1) {
return -0.5 * elastic(normA, normS, normP, t, d) + b;
}
return (
normA *
Math.pow(2, -10 * (t -= 1)) *
Math.sin(((t * d - normS) * twoMathPi) / normP) *
0.5 +
normC +
b
);
};
/**
* Backwards easing in
*/
export const easeInBack: TEasingFunction = (t, b, c, d, s = 1.70158) =>
c * (t /= d) * t * ((s + 1) * t - s) + b;
/**
* Backwards easing out
*/
export const easeOutBack: TEasingFunction = (t, b, c, d, s = 1.70158) =>
c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
/**
* Backwards easing in and out
*/
export const easeInOutBack: TEasingFunction = (t, b, c, d, s = 1.70158) => {
t /= d / 2;
if (t < 1) {
return (c / 2) * (t * t * (((s *= 1.525) + 1) * t - s)) + b;
}
return (c / 2) * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b;
};
/**
* Bouncing easing out
*/
export const easeOutBounce: TEasingFunction = (t, b, c, d) => {
if ((t /= d) < 1 / 2.75) {
return c * (7.5625 * t * t) + b;
} else if (t < 2 / 2.75) {
return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b;
} else if (t < 2.5 / 2.75) {
return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b;
}
};
/**
* Bouncing easing in
*/
export const easeInBounce: TEasingFunction = (t, b, c, d) =>
c - easeOutBounce(d - t, 0, c, d) + b;
/**
* Bouncing easing in and out
*/
export const easeInOutBounce: TEasingFunction = (t, b, c, d) =>
t < d / 2
? easeInBounce(t * 2, 0, c, d) * 0.5 + b
: easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
/**
* Quadratic easing in
*/
export const easeInQuad: TEasingFunction = (t, b, c, d) => c * (t /= d) * t + b;
/**
* Quadratic easing out
*/
export const easeOutQuad: TEasingFunction = (t, b, c, d) =>
-c * (t /= d) * (t - 2) + b;
/**
* Quadratic easing in and out
*/
export const easeInOutQuad: TEasingFunction = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return (c / 2) * t ** 2 + b;
}
return (-c / 2) * (--t * (t - 2) - 1) + b;
};