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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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/** * Easing functions * @see {@link http://gizma.com/easing/ Easing Equations by Robert Penner} */ import { twoMathPi, halfPI } from '../../constants'; import type { TEasingFunction } from './types'; const normalize = (a: number, c: number, p: number, s: number) => { if (a < Math.abs(c)) { a = c; s = p / 4; } else { //handle the 0/0 case: if (c === 0 && a === 0) { s = (p / twoMathPi) * Math.asin(1); } else { s = (p / twoMathPi) * Math.asin(c / a); } } return { a, c, p, s }; }; const elastic = ( a: number, s: number, p: number, t: number, d: number, ): number => a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * twoMathPi) / p); /** * Default sinusoidal easing */ export const defaultEasing: TEasingFunction = (t, b, c, d) => -c * Math.cos((t / d) * halfPI) + c + b; /** * Cubic easing in */ export const easeInCubic: TEasingFunction = (t, b, c, d) => c * (t / d) ** 3 + b; /** * Cubic easing out */ export const easeOutCubic: TEasingFunction = (t, b, c, d) => c * ((t / d - 1) ** 3 + 1) + b; /** * Cubic easing in and out */ export const easeInOutCubic: TEasingFunction = (t, b, c, d) => { t /= d / 2; if (t < 1) { return (c / 2) * t ** 3 + b; } return (c / 2) * ((t - 2) ** 3 + 2) + b; }; /** * Quartic easing in */ export const easeInQuart: TEasingFunction = (t, b, c, d) => c * (t /= d) * t ** 3 + b; /** * Quartic easing out */ export const easeOutQuart: TEasingFunction = (t, b, c, d) => -c * ((t = t / d - 1) * t ** 3 - 1) + b; /** * Quartic easing in and out */ export const easeInOutQuart: TEasingFunction = (t, b, c, d) => { t /= d / 2; if (t < 1) { return (c / 2) * t ** 4 + b; } return (-c / 2) * ((t -= 2) * t ** 3 - 2) + b; }; /** * Quintic easing in */ export const easeInQuint: TEasingFunction = (t, b, c, d) => c * (t / d) ** 5 + b; /** * Quintic easing out */ export const easeOutQuint: TEasingFunction = (t, b, c, d) => c * ((t / d - 1) ** 5 + 1) + b; /** * Quintic easing in and out */ export const easeInOutQuint: TEasingFunction = (t, b, c, d) => { t /= d / 2; if (t < 1) { return (c / 2) * t ** 5 + b; } return (c / 2) * ((t - 2) ** 5 + 2) + b; }; /** * Sinusoidal easing in */ export const easeInSine: TEasingFunction = (t, b, c, d) => -c * Math.cos((t / d) * halfPI) + c + b; /** * Sinusoidal easing out */ export const easeOutSine: TEasingFunction = (t, b, c, d) => c * Math.sin((t / d) * halfPI) + b; /** * Sinusoidal easing in and out */ export const easeInOutSine: TEasingFunction = (t, b, c, d) => (-c / 2) * (Math.cos((Math.PI * t) / d) - 1) + b; /** * Exponential easing in */ export const easeInExpo: TEasingFunction = (t, b, c, d) => t === 0 ? b : c * 2 ** (10 * (t / d - 1)) + b; /** * Exponential easing out */ export const easeOutExpo: TEasingFunction = (t, b, c, d) => t === d ? b + c : c * -(2 ** ((-10 * t) / d) + 1) + b; /** * Exponential easing in and out */ export const easeInOutExpo: TEasingFunction = (t, b, c, d) => { if (t === 0) { return b; } if (t === d) { return b + c; } t /= d / 2; if (t < 1) { return (c / 2) * 2 ** (10 * (t - 1)) + b; } return (c / 2) * -(2 ** (-10 * --t) + 2) + b; }; /** * Circular easing in */ export const easeInCirc: TEasingFunction = (t, b, c, d) => -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; /** * Circular easing out */ export const easeOutCirc: TEasingFunction = (t, b, c, d) => c * Math.sqrt(1 - (t = t / d - 1) * t) + b; /** * Circular easing in and out */ export const easeInOutCirc: TEasingFunction = (t, b, c, d) => { t /= d / 2; if (t < 1) { return (-c / 2) * (Math.sqrt(1 - t ** 2) - 1) + b; } return (c / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; }; /** * Elastic easing in */ export const easeInElastic: TEasingFunction = (t, b, c, d) => { const s = 1.70158, a = c; let p = 0; if (t === 0) { return b; } t /= d; if (t === 1) { return b + c; } if (!p) { p = d * 0.3; } const { a: normA, s: normS, p: normP } = normalize(a, c, p, s); return -elastic(normA, normS, normP, t, d) + b; }; /** * Elastic easing out */ export const easeOutElastic: TEasingFunction = (t, b, c, d) => { const s = 1.70158, a = c; let p = 0; if (t === 0) { return b; } t /= d; if (t === 1) { return b + c; } if (!p) { p = d * 0.3; } const { a: normA, s: normS, p: normP, c: normC } = normalize(a, c, p, s); return ( normA * 2 ** (-10 * t) * Math.sin(((t * d - normS) * twoMathPi) / normP) + normC + b ); }; /** * Elastic easing in and out */ export const easeInOutElastic: TEasingFunction = (t, b, c, d) => { const s = 1.70158, a = c; let p = 0; if (t === 0) { return b; } t /= d / 2; if (t === 2) { return b + c; } if (!p) { p = d * (0.3 * 1.5); } const { a: normA, s: normS, p: normP, c: normC } = normalize(a, c, p, s); if (t < 1) { return -0.5 * elastic(normA, normS, normP, t, d) + b; } return ( normA * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * d - normS) * twoMathPi) / normP) * 0.5 + normC + b ); }; /** * Backwards easing in */ export const easeInBack: TEasingFunction = (t, b, c, d, s = 1.70158) => c * (t /= d) * t * ((s + 1) * t - s) + b; /** * Backwards easing out */ export const easeOutBack: TEasingFunction = (t, b, c, d, s = 1.70158) => c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; /** * Backwards easing in and out */ export const easeInOutBack: TEasingFunction = (t, b, c, d, s = 1.70158) => { t /= d / 2; if (t < 1) { return (c / 2) * (t * t * (((s *= 1.525) + 1) * t - s)) + b; } return (c / 2) * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b; }; /** * Bouncing easing out */ export const easeOutBounce: TEasingFunction = (t, b, c, d) => { if ((t /= d) < 1 / 2.75) { return c * (7.5625 * t * t) + b; } else if (t < 2 / 2.75) { return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b; } else if (t < 2.5 / 2.75) { return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b; } else { return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b; } }; /** * Bouncing easing in */ export const easeInBounce: TEasingFunction = (t, b, c, d) => c - easeOutBounce(d - t, 0, c, d) + b; /** * Bouncing easing in and out */ export const easeInOutBounce: TEasingFunction = (t, b, c, d) => t < d / 2 ? easeInBounce(t * 2, 0, c, d) * 0.5 + b : easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; /** * Quadratic easing in */ export const easeInQuad: TEasingFunction = (t, b, c, d) => c * (t /= d) * t + b; /** * Quadratic easing out */ export const easeOutQuad: TEasingFunction = (t, b, c, d) => -c * (t /= d) * (t - 2) + b; /** * Quadratic easing in and out */ export const easeInOutQuad: TEasingFunction = (t, b, c, d) => { t /= d / 2; if (t < 1) { return (c / 2) * t ** 2 + b; } return (-c / 2) * (--t * (t - 2) - 1) + b; };